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Arnott, Lorna; Grogan, Deirdre; Duncan, Pauline – Contemporary Issues in Early Childhood, 2016
This article explores the use of iPads as part of a child-centred data collection approach to understand young children's creativity. Evidence is presented from a small study of three- to five-year-old children's creative play. Analysis of the children's engagement with iPad video diaries and free-to-use tablet applications was logged across two…
Descriptors: Foreign Countries, Handheld Devices, Preschool Children, Creativity
Woodard, William J. – English Teaching Forum, 2016
In this article, William J. Woodard, an English teacher preparing students for university-level work in academic English, describes a more effective student feedback technique that decreases the amount of time spent writing such feedback. Woodard explains his discovery of the tool "Jing." Jing is a free application for PCs and Macs by…
Descriptors: Teaching Methods, Feedback (Response), English (Second Language), Second Language Learning
Nirode, Wayne – Mathematics Teacher, 2016
A part of high school geometry is devoted to the study of parallelograms in the context of proving some of their properties using congruent triangles (CCSSI 2010). The typical high school geometry book's chapter on quadrilaterals focuses on parallelograms (e.g., their properties, proving that a given quadrilateral is a parallelogram, and special…
Descriptors: Geometry, Geometric Concepts, Mathematics, Mathematics Instruction
Burton, Suzanne L.; Pearsall, Aimee – Research Studies in Music Education, 2016
Music-based technology is frequently included in early childhood classrooms as an attempt to incorporate music education in the curriculum. However, there is a lack of research that addresses the educational benefits of music-based tablet applications (apps) for young children. Researchers in this study explored the preferences of 4-year-old…
Descriptors: Music Education, Educational Technology, Technology Uses in Education, Handheld Devices
Erwin, Robin W., Jr. – Kappa Delta Pi Record, 2016
For learners who need sight-word practice, including young students and struggling readers, digital flash cards may promote automatic word recognition when used as a supplemental activity to regular reading instruction. A novel use of common presentation software efficiently supports this practice strategy.
Descriptors: Sight Method, Sight Vocabulary, Reading Instruction, Reading Difficulties
Manzano-García, Beatriz; Fernández, María Tomé – Universal Journal of Educational Research, 2016
One of the phenomena that is of most concern to educational policy in Europe is immigration due to the fact that this is the source of new educational needs. This research looks at how European educational legislation deals with this topic. For this intercultural values that make inclusive education will be evaluated, we will analyze intercultural…
Descriptors: Inclusion, Educational Policy, Computer Software, Laws
Islim, Omer Faruk; Cagiltay, Kursat – EURASIA Journal of Mathematics, Science & Technology Education, 2016
This descriptive study aims to investigate the instructional effectiveness of Open Educational Resources (OER). It was conducted with 1196 university students who were enrolled in a general chemistry course with an experimental laboratory section. These students voluntarily used OER for their lab activities. Data were collected via a printed,…
Descriptors: Instructional Effectiveness, Case Studies, Open Source Technology, Educational Resources
Kafyulilo, Ayoub; Fisser, Petra; Voogt, Joke – Education and Information Technologies, 2016
This study investigated the impact of teacher design teams as a professional development arrangement for developing technology integration knowledge and skills among in-service science teachers. The study was conducted at a secondary school in Tanzania, where 12 in-service science teachers participated in a workshop about technology integration in…
Descriptors: Technology Integration, Science Teachers, Foreign Countries, Professional Development
Çakir, Rahman; Aktay, Sayim – Journal of Education and Training Studies, 2016
Smartphones are not just pieces of hardware, they at same time also dip into software features such as communication systems. The aim of this study is to examine primary school principals' experiences with smart phone applications. Shedding light on this subject means that this research is qualitative. Criterion sampling has been intentionally…
Descriptors: Principals, Elementary Schools, Computer Oriented Programs, Foreign Countries
Baltaci, Serdal – Malaysian Online Journal of Educational Technology, 2016
It is a widely known fact that gifted students have different skills compared to their peers. However, to what extent gifted students use mathematical thinking skills during probability problem solving process emerges as a significant question. Thence, the main aim of the present study is to examine 8th grade gifted students' probability…
Descriptors: Mathematics Instruction, Gifted, Thinking Skills, Mathematics Skills
Coorey, Jillian – International Journal of Art & Design Education, 2016
The demands in higher education are on the rise. Charged with teaching more content, increased class sizes and engaging students, educators face numerous challenges. In design education, educators are often torn between the teaching of technology and the teaching of theory. Learning the formal concepts of hierarchy, contrast and space provide the…
Descriptors: Active Learning, Learning Strategies, Design, Peer Teaching
Pyles, Damiana Gibbons – Journal of Research in Rural Education, 2016
Through an analysis of a corpus of youth-produced documentary video data collected at a youth media arts organization in rural Appalachia, I explore how these rural youth engaged in media literacy practices through creating documentary videos about themselves and their community. Using a theoretical foundation in literacies research, especially…
Descriptors: Rural Areas, Media Literacy, Video Technology, Rural Youth
Maratou, Vicky; Chatzidaki, Eleni; Xenos, Michalis – Interactive Learning Environments, 2016
This article presents a role-play game for software project management (SPM) in a three-dimensional online multiuser virtual world. The Opensimulator platform is used for the creation of an immersive virtual environment that facilitates students' collaboration and realistic interaction, in order to manage unexpected events occurring during the…
Descriptors: Computer Software, Computer Simulation, Program Development, Teaching Methods
Leeder, Chris; Shah, Chirag – Information Research: An International Electronic Journal, 2016
Introduction: While group work that takes place in education contexts has been studied by researchers, student collaborative research behaviour has received less attention. This empirical case study examined the strategies that students use and the obstacles they encounter while working in collaborative information seeking contexts on an in-class…
Descriptors: Information Seeking, Questionnaires, Student Attitudes, Cooperative Learning
Van de Sande, E.; Segers, E.; Verhoeven, L. – Journal of Computer Assisted Learning, 2016
The present study examined how embedded activities to support executive functions helped children to benefit from a computer intervention that targeted preliteracy skills. Three intervention groups were compared on their preliteracy gains in a randomized controlled trial design: an experimental group that worked with software to stimulate early…
Descriptors: Executive Function, Children, Emergent Literacy, Computer Literacy

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