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Yuan Liang; Ting Ji; Shuying Zhou; Xiaolin Liu; Hao Yan – British Educational Research Journal, 2025
Constructing personalised and effective online language learning models based on individual personality differences is crucial in the field of education. However, there is little research on how to apply these models to students in science and engineering who have varying personality profiles. This study aimed to assess the validity of the Online…
Descriptors: Personality Traits, Language Acquisition, Second Language Learning, College Students
Da Tien Nguyen – International Journal of Education in Mathematics, Science and Technology, 2025
This paper reviews the literature on Project-Based Learning (PjBL) as an experiential pedagogical methodology in general education. Using VOSviewer, a bibliometric analysis tool, the review explores the evolution, key themes, and prominent research trends within the PjBL field. The analysis identifies influential publications, authors, and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Interdisciplinary Approach
Meysam Muhammadpour; Abdorreza Tahriri; Seyyed Ayatollah Razmjoo; Jaleh Hassaskhah – Journal of Computer Assisted Learning, 2025
Background: Recent years have witnessed a surge of technology use and online learning environments, especially during the post-COVID era. The widespread use of technology has sparked a sudden transition from conventional face-to-face learning to online digital-based learning platforms, such as Adobe Connect. Although EFL teachers have implemented…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Language Attitudes
Y. Baggen; C. Tho; J. Gulikers; V.C. Tassone; R. Wesselink – Innovations in Education and Teaching International, 2025
Educating students in higher education who are capable of addressing societal challenges requires innovative learning journeys. In the current study, we explore challenge-based learning (CBL) as one way to realise such education. A Delphi study has been conducted at a Dutch University for Life Sciences to identify key characteristics, learning…
Descriptors: Foreign Countries, Problem Based Learning, College Curriculum, Extracurricular Activities
Gina L. Solano; Wen Wen – Excelsior: Leadership in Teaching and Learning, 2025
This action research documents how a teacher education program incorporates game-based learning to engage pre-service teachers (PSTs) in developing their instructional creativity. In this project, game-based learning goes beyond playing games; Instead, it allows PSTs to design their own game-a digital escape room created using a website with…
Descriptors: Game Based Learning, Preservice Teacher Education, Preservice Teachers, Web Sites
Jussi Järvinen; Lauri Hietajärvi; Elina E. Ketonen; Katariina Salmela-Aro – Educational Psychology, 2025
This study examines how task instruction and task appraisals predict engagement and disaffection in classroom moments. We assessed 2,560 momentary survey responses from 124 Finnish 7th grade students using a within-person analytical approach. The results showed that students were more engaged during active instruction and when they had choice in…
Descriptors: Task Analysis, Learner Engagement, Instruction, Middle School Students
Deborah Exelby – OTESSA Conference Proceedings, 2025
Ensuring employees are competent and confident to perform their duties relies on new employee orientation and ongoing compliance training. Currently, there is no industry standard or evidence-informed decision framework that determines when to use face-to-face, online, or blended learning for healthcare workplace training. This mixed methods…
Descriptors: Foreign Countries, Health Personnel, Allied Health Occupations Education, Instructional Design
Sarah Mitkees; Dina El Odessy – Journal of Education in Muslim Societies, 2025
This paper explores the transformative potential of FIRST (Focusing, Interacting, Reviewing, Sequencing, and Transforming), a new learner's experience framework that promotes active and deep learning within a higher education setting. Based on the reflective experience of a university professor teaching a course on Maxims of Islamic Jurisprudence…
Descriptors: Foreign Countries, Teacher Student Relationship, College Faculty, College Students
Aaradhana Rukadikar; Komal Khandelwal – Learning Organization, 2025
Purpose: The purpose of this research is to conduct a thorough investigation of the theories that support the phenomenon of gamification in training and development within organizational settings. Practical training and development plans are now crucial for improving employee performance, promoting continuous learning and preserving a competitive…
Descriptors: Workplace Learning, On the Job Training, Gamification, Organizational Development
Mikaela L. Stiver; Aamna Naveed; John Chilton; Siobhan M. Moyes – Anatomical Sciences Education, 2025
This article explores the underutilized potential of incorporating gamified approaches into anatomy outreach initiatives. While gamification and game-based learning approaches have been widely adopted in formal educational settings, there is a surprising lack of research on their application for community-based public engagement with anatomy. We…
Descriptors: Gamification, Anatomy, Outreach Programs, Game Based Learning
Faith Valencia-Forrester – International Journal of Work-Integrated Learning, 2025
Practical skills development is a growing priority for government and industry, driving the integration of work-integrated learning (WIL) into degree programs. While WIL is recognized for preparing students for the workforce concerns persist regarding mental health and wellbeing support during placements. This study examines a pilot series of…
Descriptors: Mental Health, Work Based Learning, Well Being, Service Learning
Eugene Loh; Meng Yew Tee – Malaysian Online Journal of Educational Sciences, 2025
The trialogical approach to learning offers a framework for fostering novelty and innovation. However, the framework lacks the details needed to guide practitioners. More studies should understand how it can be effectively adapted into instructional practices. This study addresses this gap by examining collaborative interactions' role in a…
Descriptors: Foreign Countries, College Instruction, Cooperative Learning, College Students
Karen Bunning; Nicola Grove – British Journal of Learning Disabilities, 2025
Background: The last decade has seen developments in collaborative multi-sensory theatre and dramatic performance involving individuals with profound and multiple learning disabilities. The current study investigated co-development processes used by a multi-sensory theatre company that employed four artists with profound and multiple learning…
Descriptors: Multiple Disabilities, Theater Arts, Severe Disabilities, Multisensory Learning
Qi Zhang – Education and Information Technologies, 2025
This study aims to investigate and compare the efficiencies of gamification and ludicization in foreign language learning regarding learning outcome, readiness, engagement, and academic buoyancy. Regarding the theoretical frameworks, gamification and ludicization, feasible in foreign language learning through interaction and problem-solving…
Descriptors: Second Language Learning, Gamification, Outcomes of Education, Instructional Effectiveness
Mohammad Ali Heidari-Shahreza – Adult Learning, 2025
This article, a conceptual and theoretical piece, opens a window on "playful learning" as a philosophy of education and a suite of diverse pedagogical approaches, methods, and techniques. The paper criticizes the serious ambience of adult education with its high levels of instrumentalism and performativity. It argues for playful learning…
Descriptors: Adult Education, Play, Ideology, Adult Learning

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