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Fitzgerald, Sue; Lewandowski, Gary; McCauley, Renee; Murphy, Laurie; Simon, Beth; Thomas, Lynda; Zander, Carol – Computer Science Education, 2008
Debugging is often difficult and frustrating for novices. Yet because students typically debug outside the classroom and often in isolation, instructors rarely have the opportunity to closely observe students while they debug. This paper describes the details of an exploratory study of the debugging skills and behaviors of contemporary novice Java…
Descriptors: Troubleshooting, Teaching Methods, Computer Science Education, Programming
Kemp, Andy – Mathematics Teaching Incorporating Micromath, 2007
"Geomlab" is a functional programming language used to describe pictures that are made up of tiles. The beauty of "Geomlab" is that it introduces students to recursion, a very powerful mathematical concept, through a very simple and enticing graphical environment. Alongside the software is a series of eight worksheets which lead into producing…
Descriptors: Programming, Programming Languages, Mathematical Concepts, Computer Software
Hsiao, Sheng-Che; Lin, Janet Mei-Chuen; Kang, Jiin-Cherng – Online Submission, 2011
A quasi-experiment was conducted at an elementary school to investigate if guided collaboration would facilitate programming learning of 6 graders. Sixty-six students of two intact classes learned to program in KPL (kid's programming language) for 18 weeks during the experiment. One class was randomly assigned to the control group (i.e.,…
Descriptors: Experimental Groups, Control Groups, Programming Languages, Achievement Tests
Fabregas, E.; Farias, G.; Dormido-Canto, S.; Dormido, S.; Esquembre, F. – Computers & Education, 2011
New information technologies provide great opportunities for education. One such opportunity is the use of remote control laboratories for teaching students about control systems. This paper describes the creation of interactive remote laboratories (RLs). Two main software tools are used: Simulink and Easy Java Simulations (EJS). The first is a…
Descriptors: Engineering Education, Science Laboratories, Information Technology, Computer Simulation
Tuckett, Alan – Adults Learning, 2011
Adult learning is not a tidy business: adults fit learning into the spaces left by the other demands on complex lives, and into the spaces left in administrative structures overwhelmingly designed for other people. No simple metric can capture adults' diverse purposes and achievements, and no single programme can capture the full range of things…
Descriptors: Lifelong Learning, Adult Learning, Adult Education, Adult Students
Schachter, Ron – Instructor, 2011
Skype, Edmodo, iApps, and Shutterfly may sound like fantasy characters or mythical creatures from some futuristic novel. But the students at Paine Primary School in Trussville, Alabama, will gladly explain that these odd-sounding names belong to the Web 2.0 applications in which they are fast becoming fluent. For these kids--and those at other…
Descriptors: Educational Technology, Internet, Technology Uses in Education, Elementary School Students
Liu, Hsin-Yu; Wang, Wen-June; Wang, Rong-Jyue – IEEE Transactions on Education, 2011
An introductory course for humanoid robot motion realization for undergraduate and graduate students is presented in this study. The basic operations of AX-12 motors and the mechanics combination of a 16 degrees-of-freedom (DOF) humanoid robot are presented first. The main concepts of multilink systems, zero moment point (ZMP), and feedback…
Descriptors: Foreign Countries, Programming, Feedback (Response), Educational Strategies
Davault, Julius M., III. – ProQuest LLC, 2009
One of the problems associated with automatic thesaurus construction is with determining the semantic relationship between word pairs. Quasi-synonyms provide a type of equivalence relationship: words are similar only for purposes of information retrieval. Determining such relationships in a thesaurus is hard to achieve automatically. The term…
Descriptors: Semantics, Information Retrieval, Computational Linguistics, Reference Materials
Bravo, Javier; Ortigosa, Alvaro – International Working Group on Educational Data Mining, 2009
E-Learning systems offer students innovative and attractive ways of learning through augmentation or substitution of traditional lectures and exercises with online learning material. Such material can be accessed at any time from anywhere using different devices, and can be personalized according to the individual student's needs, goals and…
Descriptors: Data Analysis, Electronic Learning, College Students, Low Achievement
Piater, Justus H. – Computer Science Education, 2009
Conventional introduction to computer science presents individual algorithmic paradigms in the context of specific, prototypical problems. To complement this algorithm-centric instruction, this study additionally advocates problem-centric instruction. I present an original problem drawn from students' life that is simply stated but provides rich…
Descriptors: Computer Science, Teaching Methods, Undergraduate Students, Problem Solving
Browne, M. Neil; Headworth, Spencer; Saum, Kandice – College Student Journal, 2009
Students regularly encounter faculty in classrooms. Student affairs personnel interact with students in the main when students are beyond the classroom. Both groups are pledged to encourage student development, but they rarely collaborate. What are the reasons for this divided effort? How can the separate spheres of faculty and student affairs…
Descriptors: Dormitories, Programming, Student Development, Student Personnel Services
Johnson, James E.; Christie, James F. – Computers in the Schools, 2009
This article examines how play is affected by computers and digital toys. Research indicates that when computer software targeted at children is problem-solving oriented and open-ended, children tend to engage in creative play and interact with peers in a positive manner. On the other hand, drill-and-practice programs can be quite boring and limit…
Descriptors: Play, Early Childhood Education, Toys, Educational Technology
Boustedt, Jonas – Computer Science Education, 2009
The current paper describes an empirical study with the aim of producing insights about how students experience programming and software engineering. The research aims to investigate the students' world, and hence, we have chosen a phenomenographic approach. Our questions focus on the students' experiences of concepts related to a realistic…
Descriptors: Computer Software, Programming, Internet, Student Experience
Murthi, Manohar; Shea, Lonnie D.; Snurr, Randall Q. – Chemical Engineering Education, 2009
Problems requiring numerical solutions of differential equations or the use of agent-based modeling are presented for use in a course on mass transfer. These problems were solved using the popular technical computing language MATLABTM. Students were introduced to MATLAB via a problem with an analytical solution. A more complex problem to which no…
Descriptors: Scientific Concepts, Chemical Engineering, Engineering Education, Calculus
Potter, Charles; Naidoo, Gordon – Distance Education, 2009
This article focuses on the challenges involved in conducting evaluations of interactive radio programmes in South Africa with large numbers of schools, teachers, and learners. It focuses on the role such large-scale evaluation has played during the South African radio learning programme's development stage, as well as during its subsequent…
Descriptors: Educational Radio, Programming (Broadcast), Distance Education, Foreign Countries

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