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Devisch, Oswald; Veestraeten, Daniel – Journal of Urban Technology, 2013
Citizen science is a term used to describe the engagement of ordinary citizens in scientific tasks like observation, measurement, and computation. A series of technological innovations, such as the Internet, the upgrade of mobile phones from communication devices to networked mobile personal measurement devices, and the introduction of…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Influence of Technology
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Baker, Julie C.; Isbell, Janet K.; Wendt, Jeremy; Wilson, Brenda – International Journal of Technology in Teaching and Learning, 2013
The V-SPACE project equipped English teachers with iPads as tools to create and maintain virtual spaces for their students. Teachers learned effective ways to integrate technology with English content while strengthening technological knowledge and pedagogical skills. In a summer institute, 29 high school teachers were trained, using their iPads,…
Descriptors: Scores, Technological Literacy, Handheld Devices, High School Teachers
UNESCO-UNEVOC International Centre for Technical and Vocational Education and Training, 2013
Recent years have seen an explosion in the use of information and communications technologies (ICTs), which have come to play an increasingly important role in multiple aspects of daily lives. There is an unprecedented expansion of the information available online and existing in an ever more interconnected world; however, this change has been so…
Descriptors: Information Technology, Technical Education, Vocational Education, Educational Change
Hershkovitz, Arnon; Baker, Ryan S. J. d.; Gobert, Janice; Wixon, Michael; Sao Pedro, Michael – Grantee Submission, 2013
In recent years, an increasing number of analyses in Learning Analytics and Educational Data Mining (EDM) have adopted a "Discovery with Models" approach, where an existing model is used as a key component in a new EDM/analytics analysis. This article presents a theoretical discussion on the emergence of discovery with models, its…
Descriptors: Learning Analytics, Models, Learning Processes, Case Studies
Aleckson, Jon D. – ProQuest LLC, 2010
This study explored how educational technology development leaders can facilitate increased collaboration between the instructional design and development team and faculty member experts when developing games and simulations. A qualitative, case study method was used to analyze interviews and documents, and Web postings related specifically to…
Descriptors: Expertise, Instructional Design, Cooperation, Educational Technology
Jang, Susan – ProQuest LLC, 2010
This study examines the facilitative effects of embodiment of a complex internal anatomical structure through three-dimensional ("3-D") interactivity in a virtual reality ("VR") program. Since Shepard and Metzler's influential 1971 study, it has been known that 3-D objects (e.g., multiple-armed cube or external body parts) are visually and…
Descriptors: Medical Education, Medical Students, Computer Simulation, Biomechanics
Evans, Josiah Jeremiah – ProQuest LLC, 2010
In measurement research, data simulations are a commonly used analytical technique. While simulation designs have many benefits, it is unclear if these artificially generated datasets are able to accurately capture real examinee item response behaviors. This potential lack of comparability may have important implications for administration of…
Descriptors: Computer Assisted Testing, Adaptive Testing, Educational Testing, Admission (School)
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Stoerger, Sharon – Journal of Distance Education, 2010
Education technology proponents argue that tech-savvy students want active learning opportunities that enable them to produce, as well as consume, content. Some educators have responded to this rhetoric by appropriating virtual worlds such as Second Life (SL) for teaching and learning. While SL rewards exploration and experimentation, the…
Descriptors: Active Learning, Educational Technology, Learner Controlled Instruction, Educational Strategies
Kloepper, Marcia Owens; Zweiacher, Ed; Curtis, Pat; Evert, Amanda – Techniques: Connecting Education and Careers (J1), 2010
This article highlights how two institutions--Redlands Community College (RCC) and Auburn University--teamed up to create a virtual world called Eagle Island, where learners enter to learn all they need to know about poultry science. Eagle Island, located in Second Life, provides an opportunity to tour a real-life food processing…
Descriptors: Computer Simulation, Agricultural Education, Learning Experience, Animal Husbandry
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Riess, Werner; Mischo, Christoph – International Journal of Science Education, 2010
This study's goal was to analyze various teaching approaches within the context of natural science lessons, especially in biology. The main focus of the paper lies on the effectiveness of different teaching methods in promoting systems thinking in the field of Education for Sustainable Development. The following methods were incorporated into the…
Descriptors: Foreign Countries, Teaching Methods, Biology, Science Instruction
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Adi, Erwin; Aditya, I Gde Made Krisna; Citrawati, Meriyana – Journal of Information Technology Education, 2010
Learning physical activities such as sports and games is expensive and time-consuming. A common advice is "repetition makes perfection," which implies that wrong actions must soon be noticed and avoided. A knowledgeable tutor is often required to provide good feedback for that purpose. However, this facility is available only for those…
Descriptors: Physical Activities, Computer Assisted Instruction, Computer Software, Basic Skills
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Smith, Andy – Journal of Interactive Learning Research, 2010
Currently the news is awash with reports of high-profile corporate and political scandals and revelations around unethical work and corrupt practices. Unfortunately this shows little sign of abating with a very high proportion of young people displaying cynical and possibly corrosive attitudes around ethics in the work-place. It is clearly…
Descriptors: Affective Behavior, Ethics, Negative Attitudes, Computer Mediated Communication
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Sutton, Jennifer E.; Joanisse, Marc F.; Newcombe, Nora S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2010
Recent studies have used spatial reorientation task paradigms to identify underlying cognitive mechanisms of navigation in children, adults, and a range of animal species. Despite broad interest in this task across disciplines, little is known about the brain bases of reorientation. We used functional magnetic resonance imaging to examine neural…
Descriptors: Cues, Computer Simulation, Brain, Geometric Concepts
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Liu, Tzu-Chien – Educational Technology & Society, 2010
Understanding and applying statistical concepts is essential in modern life. However, common statistical misconceptions limit the ability of students to understand statistical concepts. Although simulation-based computer assisted learning (CAL) is promising for use in students learning statistics, substantial improvement is still needed. For…
Descriptors: Formative Evaluation, Conflict, Computer Assisted Instruction, Misconceptions
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Aberle, Ingo; Rendell, Peter G.; Rose, Nathan S.; McDaniel, Mark A.; Kliegel, Matthias – Developmental Psychology, 2010
Previous research has identified the age prospective memory paradox of age-related declines in laboratory settings in contrast to age benefits in naturalistic settings. Various factors are assumed to account for this paradox, yet empirical evidence on this issue is scarce. In 2 experiments, the present study examined the effect of task setting in…
Descriptors: Motivation, Young Adults, Age Differences, Laboratories
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