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Brown, Harry J. – M.E. Sharpe Inc, 2008
Videogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning. It searches for specific ways to interpret videogames in the context of human experience and in the field of…
Descriptors: Video Games, Moral Values, Cultural Context, Humanities
Ares, Nancy – International Journal of Computer-Supported Collaborative Learning, 2008
This paper presents results of a case study conducted in secondary mathematics classrooms using a new generation of networked classroom technology (Participatory Simulations). Potential for drawing on youths' cultural practices in networked learning environments is explored in terms of opportunities for traditionally underserved students to…
Descriptors: Educational Technology, Mathematics Instruction, Computer Networks, Case Studies
Martinez-Torres, M. R.; Toral, S. L. Marin; Garcia, F. Barrero; Vazquez, S. Gallardo; Oliva, M. Arias; Torres, T. – Behaviour & Information Technology, 2008
The application of scientific tools to analyse the use of Internet-based e-learning tools in academic settings is in general an ignored area. E-learning tools are actually an emergent topic as a result of the new ideas introduced by the European Higher Education Area. Lifelong learning, or the promotion of student initiative, is the new paradigm…
Descriptors: Higher Education, Student Attitudes, Lifelong Learning, Laboratories
Zucker, Andrew A.; Hug, Sarah T. – Journal of Science Education and Technology, 2008
1:1 laptop programs, in which every student is provided with a personal computer to use during the school year, permit increased and routine use of powerful, user-friendly computer-based tools. Growing numbers of 1:1 programs are reshaping the roles of teachers and learners in science classrooms. At the Denver School of Science and Technology, a…
Descriptors: Low Income Groups, Student Surveys, Physics, Scientific Concepts
Murdock, Ashleigh Barbee, Ed. – Research and Curriculum Unit, 2010
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Video Technology, Animation, Student Organizations, Educational Technology
Hilem, Y.; Futtersack, M. – 1994
The use of numerical simulations to design and analyze new products requires both conceptual and operational knowledge. This paper describes COMPANION: an intelligent multimedia system for vocational training used by engineers and technicians. A key concept in terms of training methodology is that of "situated learning," or continuous…
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Simulation, Engineering
Cornell, Richard; Bailey, Dan – 1996
Virtual Reality (VR) is a new medium which allows total stimulation of one's senses through human/computer interfaces. VR has applications in training simulators, nano-science, medicine, entertainment, electronic technology, and manufacturing. This paper focuses on some current and potential problems of virtual reality and virtual environments…
Descriptors: Appropriate Technology, Cognitive Processes, Computer Games, Computer Interfaces
Kahn, Ken – 1995
This paper describes ToonTalk, a general-purpose concurrent programming system in which the source code is animated and the programming environment is a video game. The design objectives of ToonTalk were to create a self-teaching programming system for children that was also a very powerful and flexible programming tool. A keyboard can be used for…
Descriptors: Authoring Aids (Programming), Autoinstructional Aids, Children, Computer Games
Molek, Carol – 1992
This document describes the development and implementation of curriculum to train adult basic education students who are considering clerical careers in the legal and medical fields. The 17-page project report outlines the following aspects: (1) development of an entry-level math and English curriculum; (2) use of computer simulation for legal or…
Descriptors: Adult Basic Education, Adult Programs, Basic Skills, Clerical Occupations
PDF pending restorationZwick, Rebecca; And Others – 1994
A previous simulation study of methods for assessing item functioning (DIF) in computer-adaptive tests (CATs) showed that modified versions of the Mantel-Haenszel and standardization methods work well with CAT data. In that study, data were generated using the three-parameter logistic (3PL) model, and this same model was assumed in obtaining item…
Descriptors: Ability, Adaptive Testing, Computer Assisted Testing, Computer Simulation
Wishnietsky, Dan H. – 1992
Hypermedia is not a single technology; it is an integrated electronic environment that combines text, audio, and video into one large file. Users can explore information about a subject using several technologies at the same time. Although the technical foundation for hypermedia was established in the early 1970s, it was not until the late 1980s…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Educational Environment
Chang, Yu-Wen; Davison, Mark L. – 1992
Standard errors and bias of unidimensional and multidimensional ability estimates were compared in a factorial, simulation design with two item response theory (IRT) approaches, two levels of test correlation (0.42 and 0.63), two sample sizes (500 and 1,000), and a hierarchical test content structure. Bias and standard errors of subtest scores…
Descriptors: Comparative Testing, Computer Simulation, Correlation, Error of Measurement
General Accounting Office, Washington, DC. Information Management and Technology Div. – 1991
This report was prepared in response to a request for information on supercomputers and high-speed networks from the Senate Committee on Commerce, Science, and Transportation, and the House Committee on Science, Space, and Technology. The following information was requested: (1) examples of how various industries are using supercomputers to…
Descriptors: Aerospace Industry, Business Communication, Computer Networks, Computer Simulation
Anderson, John R. – 1993
Related to the earlier ACT production system theory, this book's basic goal is to present evidence for the psychological reality of a production system model of mind. Distinguished from the original theory in three ways, this volume uses previous rational analyses to improve upon that theory and extend its scope. It also relates the theory to new…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Conflict Resolution
Mislevy, Robert J.; Steinberg, Linda S.; Breyer, F. Jay; Almond, Russell G.; Johnson, Lynn – 1998
To function effectively as a learning environment, a simulation system must present learners with situations in which they use relevant knowledge, skills, and abilities. To function effectively as an assessment, such a system must additionally be able to evoke and interpret observable evidence about targeted knowledge in a manner that is…
Descriptors: Cognitive Processes, Cognitive Tests, Computer Assisted Testing, Computer Simulation

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