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Hyun, Tricia – ProQuest LLC, 2014
The purpose of this qualitative case study was to investigate the impact a robotics curriculum might have on the experiences and perceptions of middle school girls in two California classrooms. The research found that middle school girls in two different California classrooms felt that their experiences with robotics were personalized experiences…
Descriptors: Middle School Students, Females, Robotics, Science Curriculum
Navarro, P. J.; Fernandez, C.; Sanchez, P. – IEEE Transactions on Education, 2013
The interdisciplinary nature of robotics allows mobile robots to be used successfully in a broad range of courses at the postgraduate level and in Ph.D. research. Practical industrial-like mobile robotic demonstrations encourage students and increase their motivation by providing them with learning benefits not achieved with traditional…
Descriptors: Robotics, Graduate Study, Computer Science Education, Computer Software
Silva, E.; Almeida, J.; Martins, A.; Baptista, J. P.; Campos Neves, B. – IEEE Transactions on Education, 2013
Robotics research in Portugal is increasing every year, but few students embrace it as one of their first choices for study. Until recently, job offers for engineers were plentiful, and those looking for a degree in science and technology would avoid areas considered to be demanding, like robotics. At the undergraduate level, robotics programs are…
Descriptors: Foreign Countries, Robotics, Engineering Education, Masters Programs
Allen, Kasi C. – Mathematics Teaching in the Middle School, 2013
What if every middle school student learned to create a robot in math class? What if every middle school had a robotics team? Would students view mathematics differently? Would they have a different relationship with technology? Might they see science and engineering as fields driven by innovation rather than memorization? As students find…
Descriptors: Robotics, Mathematics Instruction, Middle Schools, Secondary School Mathematics
Kulich, M.; Chudoba, J.; Kosnar, K.; Krajnik, T.; Faigl, J.; Preucil, L. – IEEE Transactions on Education, 2013
E-learning is a modern and effective approach for training in various areas and at different levels of education. This paper gives an overview of SyRoTek, an e-learning platform for mobile robotics, artificial intelligence, control engineering, and related domains. SyRoTek provides remote access to a set of fully autonomous mobile robots placed in…
Descriptors: Robotics, Artificial Intelligence, Electronic Learning, Distance Education
Dunst, Carl J.; Hamby, Deborah W.; Trivette, Carol M.; Prior, Jeremy; Derryberry, Graham – Orelena Hawks Puckett Institute, 2013
The effects of a socially interactive robot on the conversational turns between four young children with autism and their mothers were investigated as part of the intervention study described in this research report. The interventions with each child were conducted over 4 or 5 days in the children's homes where a practitioner facilitated…
Descriptors: Disabilities, Robotics, Interaction, Intervention
Jordan, Michelle E.; Babrow, Austin S. – Communication Education, 2013
This study offers a systematic analysis of uncertainty in communication education by examining communication goals and challenges in the context of collaborative creative problem-solving in engineering assignments. Engineering design projects are seen as having the potential to help K-12 students learn to deal with uncertainty as well as a means…
Descriptors: Elementary Secondary Education, Engineering, Brainstorming, Creativity
Mather, Richard – Research in Learning Technology, 2015
A mixed-methods approach is evaluated for exploring collaborative behaviour, acceptance and progress surrounding an interactive technology for learning computer programming. A review of literature reveals a compelling case for using mixed-methods approaches when evaluating technology-enhanced-learning environments. Here, ethnographic approaches…
Descriptors: Mixed Methods Research, Programming, Cooperative Learning, Technology Uses in Education
Leonard, Jacqueline; Buss, Alan; Unertl, Adrienne; Mitchell, Monica – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
This research report presents the results of a STEM summer program on robotics and game design. The program was part of a three-year study funded by the National Science Foundation. Children in grades four through six participated in a two-week summer camp in 2015 to learn STEM by engaging in LEGO® EV3 robotics and computer-based games using…
Descriptors: Robotics, Design, STEM Education, Elementary School Students
Freeman, A.; Adams Becker, S.; Cummins, M. – New Media Consortium, 2016
The "NMC Technology Outlook for Cooperative Extension 2016-2021: A Horizon Project Sector Report" reflects a collaborative research effort between the New Media Consortium (NMC), the eXtension Foundation, and the Innovation Task Force of the Extension Committee on Organization and Policy (ECOP), the representative governing body of…
Descriptors: Technology Uses in Education, Technological Advancement, Extension Education, Educational Innovation
Cornell, Christine – Bulletin of Science, Technology & Society, 2011
The technoscientific consequences of both the human drives for glory on the one hand and a comfortable life on the other potentially threaten human existence. "R.U.R." (Rossum's Universal Robots), a science fiction play by Karel Capek, bridges ancient writers and contemporary technoscientific endeavors, encouraging individuals to consider these…
Descriptors: Science Fiction, Dramatic Play, Sciences, Technology
Jordan, Michelle E.; McDaniel, Reuben R., Jr. – Journal of the Learning Sciences, 2014
This study investigated how interaction with peers influenced the ways students managed uncertainty during collaborative problem solving in a 5th-grade class. The analysis focused on peer responses to individuals' attempts to manage uncertainty they experienced while engaged in collaborative efforts to design, build, and program robots and…
Descriptors: Robotics, Peer Influence, Cooperative Learning, Problem Solving
Pugnali, Alex; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational thinking have grown in popularity. This paper examines the role that user interfaces have on children's mastery of computational thinking concepts and positive interpersonal behaviors. Background: There is a growing pressure to begin teaching…
Descriptors: Young Children, Computer Interfaces, Interpersonal Relationship, Concept Teaching
Kahn, Peter H., Jr.; Kanda, Takayuki; Ishiguro, Hiroshi; Freier, Nathan G.; Severson, Rachel L.; Gill, Brian T.; Ruckert, Jolina H.; Shen, Solace – Developmental Psychology, 2012
Children will increasingly come of age with personified robots and potentially form social and even moral relationships with them. What will such relationships look like? To address this question, 90 children (9-, 12-, and 15-year-olds) initially interacted with a humanoid robot, Robovie, in 15-min sessions. Each session ended when an experimenter…
Descriptors: Children, Age Differences, Robotics, Interviews
Liu, Allison; Newsom, Jeff; Schunn, Chris; Shoop, Robin – Tech Directions, 2013
Schools everywhere are using robotics education to engage kids in applied science, technology, engineering, and mathematics (STEM) activities, but teaching programming can be challenging due to lack of resources. This article reports on using Robot Virtual Worlds (RVW) and curriculum available on the Internet to teach robot programming. It also…
Descriptors: Robotics, Programming, Computer Simulation, STEM Education

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