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Isotani, Seiji; Inaba, Akiko; Ikeda, Mitsuru; Mizoguchi, Riichiro – International Journal of Computer-Supported Collaborative Learning, 2009
One of the main difficulties during the design of collaborative learning activities is adequate group formation. In any type of collaboration, group formation plays a critical role in the learners' acceptance of group activities, as well as the success of the collaborative learning process. Nevertheless, to propose both an effective and…
Descriptors: Learning Theories, Group Activities, Cooperative Learning, Learning Processes
Kirschenbaum, Matthew – Chronicle of Higher Education, 2009
Most users have no more knowledge of what their computer or code is actually doing than most automobile owners have of their carburetor or catalytic converter. Nor is any such knowledge necessarily needed. But for academics, driven by an increasing emphasis on the materiality of new media--that is, the social, cultural, and economic factors…
Descriptors: Influence of Technology, Technology Uses in Education, Computer Science, Educational Research
Karaman, Selcuk; Celik, Suat – International Journal of Technology and Design Education, 2008
This study investigates perceptions of 29 prospective teachers about a course based on Project-Based Learning (PBL) approach. The course, "Authoring Languages in PC Environment (B-320)" lasted in 14 weeks in fall semester of 2004-2005. In this course each prospective teacher carried out a project that requires designing and developing courseware…
Descriptors: Student Projects, Programming Languages, Time Management, Active Learning
Benda, Klara; Bruckman, Amy; Guzdial, Mark – ACM Transactions on Computing Education, 2012
We present the results of an interview study investigating student experiences in two online introductory computer science courses. Our theoretical approach is situated at the intersection of two research traditions: "distance and adult education research," which tends to be sociologically oriented, and "computer science education…
Descriptors: Computer Science Education, Programming, Distance Education, Online Courses
Hsieh, Pei-Hsuan; Chen, Nian-Shing – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study is to examine the effects of reflective thinking effects in the process of designing software on students' learning performances. The study contends that reflective thinking is a useful teaching strategy to improve learning performance among lower achieving students. Participants were students from two groups: Higher…
Descriptors: Foreign Countries, Computer Software, Computer Software Evaluation, Programming
Lan, Yu-Feng; Lin, Pin-Chuan; Hung, Chun-Ling – Journal of Educational Computing Research, 2012
Although previous research has demonstrated learning benefits for both instructors and students in the web-based collaborative learning environments, one of them major difficulties is the lack of a practical approach to assist teachers in evaluating the knowledge contribution of learners. A novel method of merging multi-modes of assessment and…
Descriptors: Foreign Countries, Programming, Databases, Web Sites
Falkner, Katrina; Falkner, Nickolas J. G. – Computer Science Education, 2012
Contributing student pedagogy (CSP) builds upon social constructivist and community-based learning principles to create engaging and productive learning experiences. What makes CSP different from other, related, learning approaches is that it involves students both learning from and also explicitly valuing the contributions of other students. The…
Descriptors: Foreign Countries, Computer Science Education, Programming, College Curriculum
The Proposed Model of Collaborative Virtual Learning Environment for Introductory Programming Course
Othman, Mahfudzah; Othman, Muhaini – Turkish Online Journal of Distance Education, 2012
This paper discusses the proposed model of the collaborative virtual learning system for the introductory computer programming course which uses one of the collaborative learning techniques known as the "Think-Pair-Share". The main objective of this study is to design a model for an online learning system that facilitates the…
Descriptors: Foreign Countries, Electronic Learning, Cognitive Style, Computer Assisted Instruction
Sullivan, Florence; Lin, Xiadong – Journal of Interactive Learning Research, 2012
The purpose of this study is to examine the relationship of middle school students' perceptions of the ideal science student to their problem solving activity and conceptual understanding in the applied science area of robotics. Twenty-six 11 and 12 year-olds (22 boys) attending a summer camp for academically advanced students participated in the…
Descriptors: Technology Education, Statistical Analysis, Robotics, Problem Solving
Nikula, Uolevi; Sajaniemi, Jorma; Tedre, Matti; Wray, Stuart – Journal of Information Technology Education, 2007
Students often find that learning to program is hard. Introductory programming courses have high drop-out rates and students do not learn to program well. This paper presents experiences from three educational institutions where introductory programming courses were improved by adopting Python as the first programming language and roles of…
Descriptors: Programming Languages, Programming, Abstract Reasoning, Introductory Courses
Hyltin, John P.; And Others – 1993
This report describes DVI (Digital Video Interactive) technology, current authoring languages and tools, and the reasons for developing new tools and applications. The work described was performed by Betac Corporation as part of a Phase II Small Business Innovation Research project. Section I provides background information on DVI. DVI technology…
Descriptors: Authoring Aids (Programming), Computer Software Development, Military Training, Multimedia Instruction
Peer reviewedRowe, Glenn; Thorburn, Gareth – British Journal of Educational Technology, 2000
Describes a tutorial tool which allows the execution of a C program to be graphically displayed. VINCE (Visual Instruction for Novices in a C Environment) is written in Java, allowing it to be used on the Web. Students can enter their own C code, or select from a menu of pre-written tutorials, each illustrating a particular aspect of programming.…
Descriptors: Authoring Aids (Programming), Computer Graphics, Computer Software, Introductory Courses
Marshall, Krista Sekeres – Online Submission, 2011
The purpose of this study was to evaluate student understanding and application of computational thinking patterns to novel situations. Over 500 students, who had just designed and programmed a Frogger-style game using the AgentSheets platform, responded to a newly developed video-prompt survey instrument administered in the Fall 2010 semester.…
Descriptors: Video Technology, Grounded Theory, Thinking Skills, Games
Braught, Grant; Wahls, Tim; Eby, L. Marlin – ACM Transactions on Computing Education, 2011
Previous studies indicate that the use of pair programming has beneficial effects on student learning. In this article, we present a controlled study that directly measured students' acquisition of individual programming skills using laboratory practice (in which students programmed individually under exam conditions). Additionally, we analyzed…
Descriptors: Programming, Computer Science Education, Teaching Methods, Intermode Differences
Djenic, S.; Krneta, R.; Mitic, J. – IEEE Transactions on Education, 2011
This paper presents an advanced variant of learning programming by the use of the Internet and multimedia. It describes the development of a blended learning environment, which, in addition to classroom (face-to-face) lessons, introduces lessons delivered over the Internet: the use of multimedia teaching material with completely dynamic…
Descriptors: Foreign Countries, Blended Learning, Instructional Design, Programming

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