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Tan, Lin – ProQuest LLC, 2009
Commenting source code has long been a common practice in software development. This thesis, consisting of three pieces of work, made novel use of the code comments written in natural language to improve software reliability. Our solution combines Natural Language Processing (NLP), Machine Learning, Statistics, and Program Analysis techniques to…
Descriptors: Computer Software, Coding, Reliability, Improvement
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Gaspar, Alessio; Langevin, Sarah; Boyer, Naomi; Armitage, William – Computer Science Education, 2009
This study broadens the objectives of previous work (Boyer, N., Langevin, S., Gaspar, A. (2008). "Self direction and constructivism in programming education." "Proceedings of the ACM Special Interest Group in IT Education Conference," 16-18 October 2008, Cincinnati, OH) in which we used a survey-based instrument, the Personal…
Descriptors: Constructivism (Learning), Online Courses, Program Effectiveness, Programming
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Zhu, Yi; Weng, T.; Cheng, Chung-Kuan – IEEE Transactions on Education, 2009
Incorporating programmable logic devices (PLD) in digital design courses has become increasingly popular. The advantages of using PLDs, such as complex programmable logic devices (CPLDs) and field programmable gate arrays (FPGA), have been discussed before. However, previous studies have focused on the experiences from the point of view of the…
Descriptors: Programming, Electronics, Logical Thinking, Client Server Architecture
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McMahon, Graham – Educational Technology & Society, 2009
This study examined the relationship between students working in a technology-rich environment and their development of higher order thinking skills. Based on a PhD thesis, which examined a greater range of relationships than can be reported here, this article focuses on developing critical thinking skills within a technology-rich environment.…
Descriptors: Correlation, Critical Thinking, Educational Environment, Thinking Skills
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Coller, B. D.; Scott, M. J. – Computers & Education, 2009
One of the core courses in the undergraduate mechanical engineering curriculum has been completely redesigned. In the new numerical methods course, all assignments and learning experiences are built around a video/computer game. Students are given the task of writing computer programs to race a simulated car around a track. In doing so, students…
Descriptors: Concept Mapping, Methods Courses, Undergraduate Study, Video Games
Kirschenbaum, Matthew – Chronicle of Higher Education, 2009
The author advocates that humanities scholars should seek and study programming languages. He believes that, increasingly, an appreciation of how complex ideas can be imagined and expressed as a set of formal procedures--rules, models, algorithms--in the virtual space of a computer will be an essential element of a humanities education. Students…
Descriptors: Programming Languages, Student Motivation, Artificial Intelligence, Computer Mediated Communication
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Norton, Stephen J.; McRobbie, Campbell J.; Ginns, Ian S. – Research in Science Education, 2007
Little research has been conducted on how students work when they are required to plan, build and evaluate artefacts in technology rich learning environments such as those supported by tools including flow charts, "Labview" programming and Lego construction. In this study, activity theory was used as an analytic tool to examine the social…
Descriptors: Programming Languages, Flow Charts, Problem Solving, Programming
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Fazlollahtabar, Hamed – E-Learning, 2008
E-learning has been widely adopted as a promising solution by many organizations to offer learning-on-demand opportunities to individual employees (learners) in order to reduce training time and cost. While successful information systems models have received much attention among researchers, little research has been conducted to assess the success…
Descriptors: Electronic Learning, Virtual Classrooms, On the Job Training, Programming
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Blumenstein, Michael; Green, Steve; Fogelman, Shoshana; Nguyen, Ann; Muthukkumarasamy, Vallipuram – Computers & Education, 2008
This paper describes the Generic Automated Marking Environment (GAME) and provides a detailed analysis of its performance in assessing student programming projects and exercises. GAME has been designed to automatically assess programming assignments written in a variety of languages based on the "structure" of the source code and the correctness…
Descriptors: Assignments, Programming, Statistical Analysis, Models
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Haste, Turtle – Science Scope, 2008
NASA is involved in a project involving the International Space Station (ISS) and an Earth-focused camera called EarthKam, where schools, and ultimately students, are allowed to remotely program the EarthKAM to take images. Here the author describes how EarthKam was used to help middle school students learn about biomes and develop their…
Descriptors: Middle School Students, Photography, Space Exploration, Programming
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Dunn, Peter – Journal of Computers in Mathematics and Science Teaching, 2008
Quality encompasses a very broad range of ideas in learning materials, yet the accuracy of the content is often overlooked as a measure of quality. Various aspects of accuracy are briefly considered, and the issue of computational accuracy is then considered further. When learning materials are produced containing the results of mathematical…
Descriptors: Appropriate Technology, Educational Quality, Instructional Materials, Computation
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Savvopoulos, Anastasios; Virvou, Maria – Campus-Wide Information Systems, 2010
Purpose: The elderly are often unfamiliar with computer technology and can encounter great difficulties. Moreover, the terms used in such systems may prove to be a challenge for these users. The aim of this research is to tutor the elderly on using an adaptive e-shop system in order to buy products easily. Design/methodology/approach: In view of…
Descriptors: Older Adults, Tutoring, Adult Education, Educational Technology
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Lopez-Cuadrado, Javier; Perez, Tomas A.; Vadillo, Jose A.; Gutierrez, Julian – Computers & Education, 2010
The main requisite for a functional computerized adaptive testing system is the need of a calibrated item bank. This text presents the tasks carried out during the calibration of an item bank for assessing knowledge of Basque language. It has been done in terms of the 3-parameter logistic model provided by the item response theory. Besides, this…
Descriptors: Electronic Learning, Item Response Theory, Adult Education, Test Items
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Brusilovsky, Peter; Sosnovsky, Sergey – Journal on Educational Resources in Computing, 2005
Individualized exercises are a promising feature in promoting modern e-learning. The focus of this article is on the QuizPACK system, which is able to generate parameterized exercises for the C language and automatically evaluate the correctness of student answers. We introduce QuizPACK and present the results of its comprehensive classroom…
Descriptors: Electronic Learning, Evaluation, Semantics, Tests
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Richardson, William H., Jr. – Journal of Computers in Mathematics and Science Teaching, 2006
Computational precision is sometimes given short shrift in a first programming course. Treating this topic requires discussing integer and floating-point number representations and inaccuracies that may result from their use. An example of a moderately simple programming problem from elementary statistics was examined. It forced students to…
Descriptors: Numbers, Introductory Courses, Computation, Statistics
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