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Tholander, Jakob – Journal of Interactive Learning Research, 2005
In the Playground project, we applied a constructionist learning perspective in order to build a computational learning environment in which children could design and build their own video games. In this paper, we present results from a study where children were given semi-structured programming tasks in an adventure game designed to investigate…
Descriptors: Programming, Video Games, Computers, Games
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Burton, Leone; Falk, Lennart; Jarner, Sven – International Journal of Mathematical Education in Science and Technology, 2004
This paper reports on a collaboration between three authors; two mathematicians in a Swedish university and a UK-based mathematics educator. The focus of the enquiry was the evaluation of the experience of Swedish first-year undergraduate engineers required, in their mathematics class, to learn to use the programming language "Matlab". Students…
Descriptors: Foreign Countries, College Students, Programming Languages, Mathematics Instruction
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Freeman, Lee A.; Jessup, Leonard M. – International Journal of Science Education, 2004
The power and benefits of concept mapping rest in four arenas: enabling shared understanding, the inclusion of affect, the balance of power, and client involvement. Concept mapping theory and research indicate concept maps (1) are appropriate tools to assist with communication, (2) are easy to use, and (3) are seen as beneficial by their users. An…
Descriptors: Interpersonal Communication, Concept Mapping, Business Education, Higher Education
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Desantes, Blanca – Journal of Archival Organization, 2005
This paper argues that there is a need for specific standards for the description of archive repositories. With this objective in mind a DTD has been created, called Encoded Archival Guide (EAG) that provides an electronic format for the storage, publication and exchange of information related to archive repositories. The different elements and…
Descriptors: Archives, Writing Instruction, Coding, Information Technology
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Ala-Mutka, Kirsti; Uimonen, Toni; Jarvinen, Hannu-Matti – Journal of Information Technology Education, 2004
Professional programmers need common coding conventions to assure co-operation and a degree of quality of the software. Novice programmers, however, easily forget issues of programming style in their programming coursework. In particular with large classes, students may pass several courses without learning elements of programming style. This is…
Descriptors: Programming Languages, Course Content, Automation, Content Analysis
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Bryant, Gregory A.; Fox Tree, Jean E. – Language and Speech, 2005
Research on nonverbal vocal cues and verbal irony has often relied on the concept of an "ironic tone of voice". Here we provide acoustic analysis and experimental evidence that this notion is oversimplified and misguided. Acoustic analyses of spontaneous ironic speech extracted from talk radio shows, both ambiguous and unambiguous in…
Descriptors: Oral Language, Speech, Figurative Language, Negative Attitudes
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Kenny, Colum – Language and Intercultural Communication, 2005
This paper examines, in their social context, the origins and history of TG4. It notes that TG4 broadcasts mainly but by no means exclusively in the Irish language, being one of the Republic of Ireland's four national terrestrial television services and one of three operated under the umbrella of the state-owned RTE. The paper focuses on the…
Descriptors: Language Planning, Foreign Countries, Social Environment, Irish
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Radulescu, Iulian Ionut – Journal of Applied Quantitative Methods, 2006
Software complexity is the most important software quality attribute and a very useful instrument in the study of software quality. Is one of the factors that affect most of the software quality characteristics, including maintainability. It is very important to quantity this influence and identify the means to keep it under control; by using…
Descriptors: Computer Software, Programming, Case Studies, Learning Processes
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McClelland, Marilyn – Journal of Computing in Higher Education, 2004
Significant economies can be achieved in distributed learning systems architected with a focus on interoperability and reuse. The key building blocks of an efficient distributed learning architecture are the use of standards and XML technologies. The goal of plug and play capability among various components of a distributed learning system…
Descriptors: Standards, Metadata, Programming Languages, Internet
Bryant, Darren; Clark, Penney – Canadian Journal of Education, 2006
In this article, we examine the CBC/Radio-Canada series, "Canada: A People's History," for its use of empathy, specifically with regard to its portrayal of Aboriginal people. We call the empathy promoted in the series, emotive empathy, and compare it to the concept of historical empathy constructed by researchers in history education.…
Descriptors: Foreign Countries, Audiences, History Instruction, Indigenous Populations
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Trigano, Philippe – European Journal of Education, 2006
Self-regulation has become a very important topic in the field of learning and instruction. At the same time, the introduction of new technologies in the field of Information and Communication Technologies (ICT) has made it possible to create rich Technology-Enhanced Learning Environments (TELEs) with multiple affordances for supporting…
Descriptors: Educational Technology, Educational Environment, Educational Innovation, Programming
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Gong, Tao; Cai, Zixing – International Journal on E-Learning, 2006
To overcome weakness and faults of a web-based e-learning course such as Artificial Intelligence (AI), an immune agent was proposed, simulating a natural immune mechanism against a virus. The immune agent was built on the multi-dimension education agent model and immune algorithm. The web-based AI course was comprised of many files, such as HTML…
Descriptors: Educational Technology, Internet, Online Courses, Artificial Intelligence
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What Works Clearinghouse, 2004
"The Expert Mathematician" is a three-year program of software instruction with 196 lessons, each ranging from one to three class periods. It covers general mathematics, pre-algebra, and algebra I. It uses the "Logo" computer language to focus on writing, operating, and applying mathematical procedures to study concepts,…
Descriptors: Computer Software, Middle Schools, Mathematics Curriculum, Middle School Students
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Moon, Brian – English in Australia, 2008
"World of Warcraft" is an online computer game with over nine million players, many of them technically-minded young males. A proportion of these young males engage in spontaneous creative writing about their game adventures. They enjoy highly formulaic genres, such as the epic poem, with its complex technical requirements. This has…
Descriptors: Role Playing, Creative Writing, Fantasy, English Teachers
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Dutta, Mohan Jyoti; Basnyat, Iccha – Health Education & Behavior, 2008
Considerable research has been conducted on the topic of entertainment-education (EE), the method of using entertainment platforms such as popular music, radio, and television programming to diffuse information, attitudes, and behaviors via role modeling. A significant portion of the recently published EE literature has used the case of the Radio…
Descriptors: Programming (Broadcast), Foreign Countries, Popular Culture, Mass Media Effects
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