Publication Date
| In 2026 | 15 |
| Since 2025 | 3588 |
| Since 2022 (last 5 years) | 17347 |
| Since 2017 (last 10 years) | 36192 |
| Since 2007 (last 20 years) | 68939 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 9874 |
| Teachers | 6668 |
| Researchers | 2553 |
| Administrators | 1790 |
| Policymakers | 1067 |
| Students | 681 |
| Media Staff | 653 |
| Parents | 264 |
| Counselors | 125 |
| Community | 101 |
| Support Staff | 62 |
| More ▼ | |
Location
| Australia | 2756 |
| Turkey | 2564 |
| United Kingdom | 2289 |
| Canada | 2244 |
| China | 1588 |
| United States | 1523 |
| Taiwan | 1442 |
| California | 1189 |
| Spain | 1036 |
| Germany | 961 |
| Japan | 880 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 62 |
| Meets WWC Standards with or without Reservations | 81 |
| Does not meet standards | 60 |
Josh Tenenberg; Donald Chinn – Computer Science Education, 2025
Background and context: We address the question of what computer science students take the discipline to be. How students conceive the discipline can influence whether a student pursues computer science, what particular area within computer science they focus on and whether they persist in the discipline. In this paper, we examine the epistemic…
Descriptors: Computer Science Education, Epistemology, Student Attitudes, Intellectual Disciplines
Eman Abdullah AlOmar – ACM Transactions on Computing Education, 2025
Large Language Models (LLMs), such as ChatGPT, have become widely popular for various software engineering tasks, including programming, testing, code review, and program comprehension. However, their impact on improving software quality in educational settings remains uncertain. This article explores our experience teaching the use of Programming…
Descriptors: Coding, Natural Language Processing, Artificial Intelligence, Computer Software
Lim, Siet Fah; Kamin, Yusri – International Journal of Learning Technology, 2023
This study aims to design and develop a framework for designing a metacognitive-supported augmented reality application for teaching and learning basic pneumatic systems. This multi-method study with the fuzzy delphi method (FDM) and interpretive structural modelling (ISM) approach involved 12 experts in multidisciplinary fields. The data was…
Descriptors: Computer System Design, Computer Simulation, Expertise, Multimedia Instruction
Thottoli, Mohammed Muneerali – Higher Education Evaluation and Development, 2023
Purpose: The objective of this paper is to review and analyze the existing literature on computerized accounting education (CAE) in educational institutions across the Gulf Cooperation Council (GCC) countries and to suggest a research agenda for the future. Design/methodology/approach: The author employs a structured literature review (SLR)…
Descriptors: Foreign Countries, Accounting, Business Education, Higher Education
Yihe Qian; Jinpeng Wang; Yixin Cai – Cogent Education, 2023
This paper addresses the existing gap in the literature on Metaverse applications in education by providing a comprehensive analysis of associated paradigms, platforms, hardware, and software, which have not been systematically reviewed yet. Notably, this study is among the first, to the best of our knowledge, to introduce the pioneering concept…
Descriptors: Computer Simulation, Technology Uses in Education, Artificial Intelligence, Educational Innovation
Noelle Brown; Sara Nurollahian; Eliane S. Wiese – ACM Transactions on Computing Education, 2025
While there have been many calls for teaching ethics and responsible computing, it is unclear how responsible computing instruction and technical learning interact. Some instructors even hesitate to include ethics in their courses, fearing it might distract students from learning technical computing content. An approach called…
Descriptors: Teaching Methods, Computer Science Education, Intervention, Ethics
Paraskevi Triantafyllopoulou; Jessie Newsome; Winnie Tsang; Michelle McCarthy; Karen Jones – Journal of Applied Research in Intellectual Disabilities, 2025
Background and Aims: The internet and social media are increasingly accessible to people with intellectual disabilities, offering significant benefits but also posing unique challenges and risks. This study aimed to explore the online experiences of adults with intellectual disabilities in England. Methods: An accessible survey was conducted from…
Descriptors: Internet, Social Media, Intellectual Disability, Adults
Selcuk Acar; Peter Organisciak; Denis Dumas – Journal of Creative Behavior, 2025
In this three-study investigation, we applied various approaches to score drawings created in response to both Form A and Form B of the Torrance Tests of Creative Thinking-Figural (broadly TTCT-F) as well as the Multi-Trial Creative Ideation task (MTCI). We focused on TTCT-F in Study 1, and utilizing a random forest classifier, we achieved 79% and…
Descriptors: Scoring, Computer Assisted Testing, Models, Correlation
Harold Doran; Testsuhiro Yamada; Ted Diaz; Emre Gonulates; Vanessa Culver – Journal of Educational Measurement, 2025
Computer adaptive testing (CAT) is an increasingly common mode of test administration offering improved test security, better measurement precision, and the potential for shorter testing experiences. This article presents a new item selection algorithm based on a generalized objective function to support multiple types of testing conditions and…
Descriptors: Computer Assisted Testing, Adaptive Testing, Test Items, Algorithms
Mehrbakhsh Nilashi; Rabab Ali Abumalloh – Education and Information Technologies, 2025
Immersive technologies strive to enhance users' digital experiences by enabling more interactive, engaging, and realistic virtual environments. Despite the growing popularity and advancements in immersive technologies, achieving widespread user acceptance remains a significant challenge. In addition, previous acceptance models may not fully…
Descriptors: Computer Attitudes, Computer Simulation, Simulated Environment, Physical Environment
Václav Šimandl; Jirí Vanícek; Václav Dobiáš – Informatics in Education, 2025
Research on collaborative learning of computer science has been conducted primarily in programming. This paper extends this area by including short tasks (such as those used in contests like the Bebras Challenge) that cover many other computer science topics. The aim of this research is to explore how problem-solving in pairs differs from…
Descriptors: Cooperative Learning, Problem Solving, Computer Science, Computer Science Education
Vincent Casamayou; Bruno Bousquet; Justin Dillmann; Nathan Salin; Jean-Paul Guillet; Lionel Canioni; Martin Hachet – Discover Education, 2025
Practical work in optics is essential to understand complex abstract phenomena. Consequently, hands-on experiments are part of most physics' curricula, despite the fact that they can be hard to set up and maintain. In this article, we present a virtual laboratory tool, called SHIRE, which allows students to carry out optical experiments from a…
Descriptors: Hands on Science, Science Experiments, Science Curriculum, Physics
Damjan Fujs; Simon Vrhovec; Tomaž Hovelja; Damjan Vavpotic – Education and Information Technologies, 2025
An increasingly aging population, widespread internet connectivity, and an increasing number of cybersecurity incidents bring many challenges for the future of information security. Older adults, in particular, are a highly vulnerable demographic, often targeted by cyber attackers. This paper aims to develop an approach that enables the…
Descriptors: Foreign Countries, Older Adults, Digital Literacy, Computer Literacy
Margaret C. Hoffman – Journal of Extension, 2025
Immersive 360 technologies are increasing equity and inclusion, learning motivation, and engagement of students in many educational disciplines. Extension stakeholders could also benefit from the use of this technology in educational settings. The affordability and ease of use adds a tool to the Extension repertoire to interest and engage…
Descriptors: Extension Education, Computer Simulation, Computer Uses in Education, Tourism
Leilei Liang; Tongshuang Yuan; Kai Liu; Chengbin Zheng; Junsong Fei; Songli Mei – Youth & Society, 2025
The purpose of this study was to validate a proposed theoretical model of adolescent internet gaming disorders from a reality-virtual perspective. A questionnaire survey was conducted using random stratified cluster sampling on 3,058 middle school students with internet gaming experience, drawn from four middle schools in a province in northern…
Descriptors: Early Adolescents, Middle School Students, Self Concept, Computer Simulation

Peer reviewed
Direct link
