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Abhishek Vaish; Ravindra Kumar; Samo Bobek; Simona Sternad – Journal of Cybersecurity Education, Research and Practice, 2024
The cyber security education market has grownup exponentially, with a CAGR of 13.9 % as reported by Data Intelo. The report published by the World Economic Forum 2023 indicates a shortfall of 2.27 million cyber security experts in 2021 across different roles and hence manifest that Skill-based cyber security education is the need of the hour.…
Descriptors: Experiential Learning, Computer Networks, Information Security, Computer Security
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Imtiaz Alam; Muhammad Khalid Mahmood; Ehsan Ullah – Journal of Education and Educational Development, 2024
The aim of this study was to document the university faculty members' views related to digital education during the COVID-19 pandemic and subsequently its influence on students' academic performance, encountered obstacles, and recognized prospects. A concurrent triangulation strategy by employing (QUAN+QUAL) mixed method design was used in this…
Descriptors: College Faculty, Electronic Learning, COVID-19, Pandemics
Charalampos-S Charitsis – ProQuest LLC, 2023
The employment rate of software developers has risen significantly over the last 30 years. As a result, more students are considering computer science as a potential career path. Over the last 15 years, introductory programming course (CS1) enrollment has been increasing at a much faster rate than the increase in the number of CS faculty, with no…
Descriptors: Computer Science Education, Programming, Natural Language Processing, Computer Software
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Ramil B. Arante; Daisy Jane Bascon – Journal of Education and Learning (EduLearn), 2025
This study investigates the adequacy and functionality of information and communication technology (ICT) infrastructure for online learning in a Philippine Higher Education Institution (PHEI), particularly in the context of Caraga State University Cabadbaran Campus (CSUCC). Faculty perceptions were gathered through surveys to assess various…
Descriptors: Online Courses, Technology Uses in Education, Higher Education, College Faculty
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Jung Won Hur; Jay Bhuyan; Fan Wu – Journal of STEM Education: Innovations and Research, 2025
To address disparity issues in STEM fields, this study implemented a culturally relevant, hands-on learning program tailored for African American high school students from low-income areas in America's Deep South. The program included a one-month summer academy followed by a four-month collaborative app design project using MIT App Inventor. A…
Descriptors: STEM Education, Student Interests, African American Students, High School Students
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Matthew Quesnel; Brenda M. Stoesz – Australasian Journal of Educational Technology, 2025
Contract cheating is a significant concern in higher education, requiring a multifaceted teaching and learning approach to address it. Quizzing students about their writing to promote engagement, confirm authorship and detect cheating has not yet been investigated systematically. Therefore, in this study, our objective was to explore the validity…
Descriptors: Cheating, Authors, Computer Uses in Education, Validity
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Khanittha Sittitiamjan; Pongpisit Wuttidittachotti – Educational Process: International Journal, 2025
Background/purpose: This study investigates how knowledge, attitudes, and practices (KAP) influence cybersecurity awareness (CSA) among students in Thai educational institutions. The research addresses regional disparities in cybersecurity readiness by incorporating a culturally responsive adaptation of the KAP model. Materials/methods: A…
Descriptors: Computer Security, Computer Science Education, Foreign Countries, College Students
Zhenzhen Qi – ProQuest LLC, 2023
In the age of computing, we rely on software to manage our days, from the moment we wake up until we go to sleep. Software predicts the future based on actualized data from the past. It produces procedures instead of experiences and solutions instead of care. Software systems tend to perpetuate a normalized state of equilibrium. Their application…
Descriptors: Computer Simulation, Video Games, Visual Aids, Computer Games
Devon M. Christman – ProQuest LLC, 2024
Computer use has become a fact of life, especially for children, many of whom were forced to switch to online learning during the COVID-19 pandemic and resorted to digital hobbies as a safety measure. Further the amount of time children spend on computers, as well as the number of different computer devices that pervade our post-pandemic society…
Descriptors: Computer Software, Computer Use, Information Technology, Cognitive Science
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Carlos Sandoval-Medina; Carlos Argelio Arévalo-Mercado; Estela Lizbeth Muñoz-Andrade; Jaime Muñoz-Arteaga – Journal of Information Systems Education, 2024
Learning basic programming concepts in computer science-related fields poses a challenge for students, to the extent that it becomes an academic-social problem, resulting in high failure and dropout rates. Proposed solutions to the problem can be found in the literature, such as the development of new programming languages and environments, the…
Descriptors: Cognitive Ability, Computer Science Education, Programming, Instructional Materials
Chris Hovey – ProQuest LLC, 2024
This dissertation examines the affective qualities of non-player character motion in a Virtual Reality (VR) cognitive training game, their impact on players' core affective experiences, game performance, and cognitive training outcomes. How do the movements of game characters in a VR environment affect players' experienced emotions, gameplay…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Computer Games
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Tom Harrison; Gianfranco Polizzi; Shane McLoughlin; Francisco Moller – Education and Information Technologies, 2024
Cyber-wisdom is the ability to know and do the right thing at the right time, when using digital technologies, and is a concept that is gaining attention from educators. Whilst the theory and practice of cyber-wisdom education is established, to date there has been no attempt to investigate how the virtue of cyber-wisdom might be measured. This is…
Descriptors: Computer Literacy, Citizenship Education, Measurement, Computer Science Education
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Saima Ritonummi; Valtteri Siitonen; Markus Salo; Henri Pirkkalainen – Journal of Workplace Learning, 2024
Purpose: The purpose of this study is to investigate the barriers that prevent workers in the software industry from experiencing flow in their work. Design/methodology/approach: This study was conducted by using a qualitative critical incident technique-inspired questionnaire. Findings: The findings suggest that workers in the software industry…
Descriptors: Barriers, Computer Software, Computer Science, Attention Control
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Stephan Pühringer; Georg Wolfmayr – Research Evaluation, 2024
This paper develops a better understanding of the explicit and implicit implications of the academic field's competitization, with a specific focus on the role that academic social networks and platforms (ASNPs) play in this process. While ASNPs are embedded within a broad and complex ecology of academic competition we show that particularly…
Descriptors: College Students, Social Networks, Discourse Communities, Computer Mediated Communication
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Atanu Bhattacharya; Kalyan Dasgupta; Binoy Paine – Journal of Chemical Education, 2024
In this paper, we present a computational chemistry project that demonstrates the quantum dynamics of a free particle, using both classical and quantum computing algorithms. This project can be used in a computational quantum chemistry course in which the instructor introduces quantum computing. Students write their own programs to simulate the…
Descriptors: Chemistry, Science Education, Quantum Mechanics, Computer Science
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