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De Silva, Ranapanada Kelum Jayamali; Peramunugamage, Anuradha – Research in Learning Technology, 2023
Computer-Aided Design (CAD) training has become essential in apparel education as it is widely applied in design and development activities in the industry. This study presents how physical CAD teaching converted to remote delivery during the emergency COVID-19 pandemic using online technologies. This study evaluated five distinct methods adopted…
Descriptors: Computer Assisted Design, Computer Software, COVID-19, Pandemics
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Ayberk Bostan Sarioglan; Özge Sentürk Özkaya – Journal of Science Learning, 2023
This study examines the effect of teaching with the STEM Cycline of the 'Force and Energy' unit on students' creativity, metacognitive awareness, and academic achievement. The nonequivalent control group design, one of the quasi-experimental models, was used in the study. The study included 54 seventh-grade students studying at a public school in…
Descriptors: STEM Education, Creativity, Metacognition, Grade 7
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Tak, Sangdong; Catsambis, Sophia – Education and Information Technologies, 2023
Using national longitudinal data of students during their 9th and 11th grades, we address popular concerns over screen time activities distracting students' academic pursuits. We examine gender differences in the types of screen time use, expecting the skill-based activity of video gaming to be more common among boys and the socially oriented…
Descriptors: Grade 9, Grade 11, High School Students, Gender Differences
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Chen, Mengyuan; Chai, Ching-sing; Jong, Morris Siu-Yung – Educational Technology Research and Development, 2023
The effective application of spherical video-based virtual reality (SVVR) in writing education depends on teachers' lesson design, which is deeply influenced by their technological pedagogical and content knowledge (TPACK). However, how teaching conceptions, as the fundamental viewpoint that influences teachers' teaching focuses, shape their TPACK…
Descriptors: Teacher Attitudes, Lesson Plans, Instructional Design, Technological Literacy
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Sulisetijono, S.; Sunarmi, S.; Rochmah, Azizah Nur – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
The electronic-module (e-module) is one of the teaching materials needed so that the learning process can take place optimally. E-module owned by UM biology students generally do not use the latest technology. Augmented Reality (AR) is a form of technology where there is a process of integrating the virtual world with the real world. Not a few…
Descriptors: Biology, Scientific Literacy, Research and Development, Science Instruction
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Uhl, Jakob Carl; Neundlinger, Klaus; Regal, Georg – Research in Learning Technology, 2023
From immersive simulations to interactive tutorials, Virtual Reality (VR) is transforming the way we learn and practise new skills. Especially for social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of the factors to which the effectiveness of VR as a…
Descriptors: Computer Simulation, Interpersonal Competence, Training, Communication Skills
Christina M. Nishiyama – ProQuest LLC, 2023
As technology continues to change human interactions, it has become increasingly important to create computer supported collaborative learning (CSCL) environments that enhance perspective taking to support constructive groupwork. To meet these aims, this study examined perspective taking before and after a social annotation activity that…
Descriptors: Questioning Techniques, Teaching Methods, Perspective Taking, Cooperative Learning
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Yasuyuki Nakamura – International Association for Development of the Information Society, 2023
STACK is an online testing system that can automatically assess mathematical formulae. When working with STACK on a smartphone, inputting mathematical formulae is time-consuming; therefore, to solve this problem a mathematical formula input interface for smartphones has been developed based on the flick operation. However, since the time of…
Descriptors: Usability, Mathematics Instruction, Mathematical Formulas, Telecommunications
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Carlos Enrique George-Reyes; Edgar Omar López-Caudana; Maria Soledad Ramírez-Montoya – Contemporary Educational Technology, 2023
Research competencies are skills that university students must develop to create and socialize scientific products during their academic live. In this research, an experience was implemented to improve the students' competency levels through its imbrication with complex thinking and the use of Education 4.0 applications, such as remote team…
Descriptors: College Students, Student Research, Research Skills, Thinking Skills
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Patrick Whitehead – Journal of Educators Online, 2023
In this article, I blend a review of existing research, results from an original qualitative study, and a decade of personal experience in order to examine the facilitation of significant learning experiences in asynchronous online courses. Research has repeatedly demonstrated that students who enroll in online courses do so for reasons of…
Descriptors: Online Courses, Asynchronous Communication, Computer Mediated Communication, Learning Management Systems
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Amaya, Edna Johanna Chaparro; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This article proposes a framework based on a sequential explanatory mixed-methods design in the learning analytics domain to enhance the models used to support the success of the learning process and the learner. The framework consists of three main phases: (1) quantitative data analysis; (2) qualitative data analysis; and (3)…
Descriptors: Learning Analytics, Guidelines, Student Attitudes, Learning Processes
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Zoran Sevarac; Jelena Jovanovic; Vladan Devedzic; Bojan Tomic – Interactive Learning Environments, 2023
The paper proposes EXPLODE, a new model of exploratory learning environment for teaching and learning neural networks. The EXPLODE model is about pedagogically instrumenting a software development environment to transform it into an exploratory learning environment for neural networks. Such an environment is particularly aimed for students who are…
Descriptors: Models, Discovery Learning, Artificial Intelligence, Computer Simulation
Cengiz Zopluoglu; Gerald Tindal – Behavioral Research and Teaching, 2023
WriteRightNow (https://writerightnow.com) is an innovative digital platform meticulously crafted to enhance writing instruction across various curricula. Central to its design is the customization of instructional content, allowing for a multi-faceted approach that caters to diverse student needs, including those with special educational…
Descriptors: Automation, Grading, Educational Technology, Technology Uses in Education
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Dembitzer, Leah; Kettler, Ryan J. – Assessment for Effective Intervention, 2023
To investigate the impact of universal testing accommodations on a computer-based reading comprehension test, accessibility, reliability, and validity were evaluated. Tests with and without accommodations were administered to 131 twelfth-grade students in three U.S. schools. Scores on Curriculum-Based Measurement probes determined groups of…
Descriptors: Access to Education, Testing Accommodations, Reading Comprehension, Reading Tests
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Miguel Blázquez-Carretero – ReCALL, 2023
In 2016, Lawley proposed an easy-to-build spellchecker specifically designed to help second language (L2) learners in their writing process by facilitating self-correction. The aim was to overcome the disadvantages to L2 learners posed by generic spellcheckers (GSC), such as that embedded in Microsoft Word. Drawbacks include autocorrection,…
Descriptors: Second Language Learning, Spanish, Spelling, Error Correction
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