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Molly M. Plyler – ProQuest LLC, 2023
As K-12 computer science education mandates rapidly evolve across America, government officials, technology industry executives, and school leaders recognize such efforts' intellectual and economic importance. Specifically in Tennessee, a unanimous vote from the Tennessee General Assembly resulted in the passage of Chapter 979 of the Public Acts…
Descriptors: Elementary School Teachers, Early Childhood Teachers, Kindergarten, Self Efficacy
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Mufeti, Tulimevava Kaunaoawa – International Journal of Education and Development using Information and Communication Technology, 2023
The global spread of the COVID-19 pandemic posed unprecedented challenges to higher education institutions worldwide. As governments announced lockdown measures that placed restrictions and mandatory closures on establishments that traditionally required gatherings, universities worldwide cancelled face-to-face classes and adapted their mode of…
Descriptors: Reflection, Emergency Programs, Distance Education, Electronic Learning
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Henriette Tolstrup Holmegaard; Lene Møller Madsen; Katia Bill Nielsen – European Journal of Engineering Education, 2023
There is a call for more students to continue into computer science (CS), but as many leave their studies before completing, there is a potential in retaining students rather than focusing on recruitment alone. The retention literature proposes 'sense of belonging' as a key concept. This paper contributes with nuancing how sense of belonging is…
Descriptors: Spatial Ability, Sense of Community, College Students, Computer Science Education
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Frank Lee; Clinton Baxter – Information Systems Education Journal, 2023
The Cross Industry Standard Process for Data Mining (CRISP-DM) framework was developed in the 1990s and has been widely used as the most relevant and comprehensive leading principle for conducting analytics projects. Despite the wide acceptance and adoption of the CRISP-DM framework, the current business analytics discipline often focuses on the…
Descriptors: Artificial Intelligence, Court Litigation, Data Analysis, Information Systems
Dawn C. Tatum – ProQuest LLC, 2023
Gamification is a term used to describe the art of taking a process or a task and making it into a game. Using games as a way to make mundane tasks or necessary lessons more fun is used in many aspects of life. Parents often use games to teach children tasks, and teachers use games to enforce learning, and much more. The gamification of Security…
Descriptors: Game Based Learning, Information Security, Computer Security, Behavior Patterns
Sirazum Munira Tisha – ProQuest LLC, 2023
Most existing autograders used for grading programming assignments are based on unit testing, which is tedious to implement for programs with graphical output and does not allow testing for other code aspects, such as programming style or structure. We present a novel autograding approach based on machine learning that can successfully check the…
Descriptors: Computer Software, Grading, Programming, Assignments
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Esche, Svana; Weihe, Karsten – IEEE Transactions on Education, 2023
Contribution: Most work on languages in computing education currently focuses on non-native speakers. In contrast, to the best of the authors' knowledge, this article is the first response to the call for research on terms that takes into account the terms used by novices in their language. Background: Terms are key factors in communication,…
Descriptors: Programming Languages, Computer Science Education, Misconceptions, Undergraduate Students
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Ilham Muhammad; Husnul Khatimah Rusyid; Swasti Maharani; Lilis Marina Angraini – International Journal of Education in Mathematics, Science and Technology, 2024
This study aims to map the landscape of the importance of previous research on computational thinking (CT) in mathematics learning over the last decade. This research is a literature review research, there are 113 publications collected from the Scopus database which are then analyzed using the bibliometric analysis method assisted by the…
Descriptors: Thinking Skills, Mathematics Education, Bibliometrics, Databases
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Kunye Chen; Raghav Mahalingam; Neal Ormsbee; Rachel Schlossman; Luis Sentis – IEEE Transactions on Education, 2024
University laboratories deliver unique hands-on experimentation opportunities for STEM students, but often lack state-of-the-art equipment and provide limited access to their equipment. The University of Texas Cloud Laboratory (CLAB) provides remote access to cutting-edge series elastic actuators for student experimentation regarding…
Descriptors: STEM Education, Laboratory Experiments, Laboratory Equipment, Robotics
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Steve Balady; Cynthia Taylor – Computer Science Education, 2024
Background and Context: Computer Science has traditionally had poor student retention, especially among women. Prior work has found that student attitudes are a key factor to retention, especially with "weedout" courses such as Calculus. Objective: To determine how student attitudes towards CS 1 and Calculus change over active-learning…
Descriptors: Student Attitudes, Calculus, Computer Science Education, Academic Persistence
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Alan Gazzano – Arts Education Policy Review, 2024
This study examines the underpinnings of Japan's "programming education" in elementary school music, officially implemented nationwide in 2020. Through that reform, which has introduced "programming thinking" (a local version of computational thinking) in all areas of compulsory education, the country follows the international…
Descriptors: Foreign Countries, Computer Science Education, Programming, Music Education
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Kofi Ayebi-Arthur; Kwaku Anhwere Barfi; Valentina Arkorful; Theophilus Ocran; Nyinaku Odoi Baffour – Education and Information Technologies, 2024
Higher institutions are increasingly embracing the use of computer technologies in advancing education. Despite evidence pointing to the positive impact of computer technologies on teaching and learning, systematic research study on the role of teachers' competencies in computer technologies integration is still not saturated in literature.…
Descriptors: Computer Uses in Education, Computer Science Education, Teaching Methods, Higher Education
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Hatice Yildiz Durak – Journal of Computer Assisted Learning, 2024
Background: Collaboration is a crucial concept in learning and has the potential to foster learning. However, the fact that collaborative groups act with a common understanding in a common task brings many difficulties. Therefore, there is a need for group regulation and guidance to support effective group regulation in collaborative learning. On…
Descriptors: Feedback (Response), Groups, Group Guidance, Cooperation
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Maximiliano Paredes-Velasco; Isaac Lozano-Osorio; Diana Perez-Marin; Liliana Patricia Santacruz-Valencia – IEEE Transactions on Learning Technologies, 2024
Teaching programming is a topic that has generated a high level of interest among researchers in recent decades. In particular, multiple approaches to teaching visual programming have been explored, from the use of tools such as Scratch, robots, unplugged programming, or activities for the development of computational thinking. Despite the wide…
Descriptors: Visual Aids, Programming, Intelligent Tutoring Systems, Computer Oriented Programs
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Nattaphol Thanachawengsakul; Ittipaat Suwathanpornkul; Orn-uma Charoensuk – International Education Studies, 2024
The purpose of this research was to analyze the confirmatory components of the computational thinking learning competency measurement model. The sample group consisted of 240 students in the Bachelor of Education Program in Computer and Digital Technology for Education in Years 2-4 of five of the Rattanakosin Rajabhat Universities. Data collection…
Descriptors: Factor Analysis, Undergraduate Students, Thinking Skills, Computer Science Education
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