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Tienhua Wu; Kuang-You Tien – SAGE Open, 2024
This study investigated students' flow states and attitudinal beliefs in a social media-mediated e-commerce entrepreneurship education (EE) context that mediates the entrepreneurial intention-behavior relationship by a structural equation model using the theory of planned behavior (TPB) and the flow theory. This study collected questionnaire data…
Descriptors: Undergraduate Students, Social Media, Student Experience, Entrepreneurship
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Glen Bull; Jo Watts; Rachel Gibson; Ryan Novitski; Debra Shapiro; Elaine Wolfe – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
A series of models in the Educational CAD Model Library can be used to reconstruct mechanical animation machines such as the Praxinoscope and related animation mechanisms. Hands-on experiences can be used to enhance understanding of historical invention processes and related science concepts. Foundational concepts of visual perception are…
Descriptors: Animation, Computer Assisted Design, Hands on Science, Scientific Concepts
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Ziren Jiang; Joseph C. Cappelleri; Margaret Gamalo; Yong Chen; Neal Thomas; Haitao Chu – Research Synthesis Methods, 2024
Population-adjusted indirect comparison (PAIC) is an increasingly used technique for estimating the comparative effectiveness of different treatments for the health technology assessments when head-to-head trials are unavailable. Three commonly used PAIC methods include matching-adjusted indirect comparison (MAIC), simulated treatment comparison…
Descriptors: Comparative Analysis, Decision Making, Health Services, Computer Oriented Programs
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Heli Clottes Heikkilä; Anna-Leena Kurki – Journal of Workplace Learning, 2024
Purpose: The purpose of this study is to investigate facilitator's tools and actions in promoting interaction in virtual co-development. Design/methodology/approach: In virtual environments, facilitation plays a crucial role. However, research does not provide many examples of tools and practices of virtual facilitation of co-development. To…
Descriptors: Facilitators (Individuals), Role, Interaction, Electronic Learning
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Andreea Dutulescu; Stefan Ruseti; Mihai Dascalu; Danielle S. McNamara – Grantee Submission, 2024
Assessing the difficulty of reading comprehension questions is crucial to educational methodologies and language understanding technologies. Traditional methods of assessing question difficulty rely frequently on human judgments or shallow metrics, often failing to accurately capture the intricate cognitive demands of answering a question. This…
Descriptors: Difficulty Level, Reading Tests, Test Items, Reading Comprehension
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Lubna Mohammed Alshamrani – Pegem Journal of Education and Instruction, 2024
Reflective practice is an essential catalyst through which the benefits of teaching and learning can be reaped. Through it, weaknesses and strengths can be identified in a way that helps raise the level of addressing challenges that may arise as well as overcome them. This paper presents the critical reflective practices among computer science…
Descriptors: Reflective Teaching, Secondary School Teachers, Computer Science, Foreign Countries
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Attasit Wiangkham; Rattawut Vongvit – Education and Information Technologies, 2024
The rapid development of metaverse technology provides countless opportunities for social interaction, collaboration, communication, and knowledge-sharing that will significantly impact human life. To ensure widespread adoption and acceptance, however, issues concerning approval, accessibility, privacy, and user behavior must be resolved.…
Descriptors: Technology Integration, Computer Simulation, Engineering Education, Models
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Sultan Hammad Alshammari; Muna Eid Alrashidi – International Journal of Information and Communication Technology Education, 2024
The metaverse is a mixed blend of digital and tangible worlds, indicating the future directions of Internet sector development. This study aimed to assess the factors affecting students' intentions to use a metaverse platform. The unified theory of acceptance and use of technology was applied as the research model. Data were collected using a…
Descriptors: Intention, Computer Simulation, Student Attitudes, Foreign Countries
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Ali Geris; Nesrin Özdener – Educational Technology Research and Development, 2024
Numerous studies have been carried out in recent years on the use of virtual reality (VR) technologies and environments in education. On the other hand, many researchers have drawn attention to the inadequacy of studies that deal with the education process in virtual reality environments from a broad perspective. In this research, the process of…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Simulated Environment
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Yansi Hou; Shuangye Chen; Xiaoying Lin – European Journal of Education, 2024
In the digital age, Information and Communications Technology (ICT) has enabled learning to happen everywhere, leading to a shift of schooling to the home field and strengthening parents' educational responsibilities. Meanwhile, it may also cause the digital divide and digital reproduction, thereby exacerbating educational inequality. Against this…
Descriptors: Foreign Countries, Electronic Learning, Parent Participation, Access to Computers
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Miriam C. Boesch; M. Alexandra Da Fonte; Melissa J. Cavagnini; Kaitlyn R. Shaw; Keren E. Deneny; Margaret F. Davis – Journal of Special Education Technology, 2024
Students with complex communication needs have increasingly been using non-dedicated communication systems, such as mobile devices, to support their communication needs. This in turn, has led to an increased used of augmentative and alternative communication apps. The main challenge currently faced is the lack of empirically validated apps and…
Descriptors: Computer Oriented Programs, Evaluation Methods, Augmentative and Alternative Communication, Communication Disorders
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Ia Williamsson; Linda Askenäs – Learning Organization, 2024
Purpose: This study aims to understand how practitioners use their insights in software development models to share experiences within and between organizations. Design/methodology/approach: This is a qualitative study of practitioners in software development projects, in large-, medium- or small-size businesses. It analyzes interview material in…
Descriptors: Organizational Learning, Computer Software, Business, Reflection
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Amy Hutchison – Reading Teacher, 2024
The recent development of ChatGPT, an artificial intelligence application that mimics human language, has many educators questioning its place in the classroom. This article provides suggestions for instructional uses of ChatGPT in the literacy classroom so that teachers can empower students to use this tool safely and effectively for learning.
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Literacy Education
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Yingbin Zhang; Yafei Ye; Luc Paquette; Yibo Wang; Xiaoyong Hu – Journal of Computer Assisted Learning, 2024
Background: Learning analytics (LA) research often aggregates learning process data to extract measurements indicating constructs of interest. However, the warranty that such aggregation will produce reliable measurements has not been explicitly examined. The reliability evidence of aggregate measurements has rarely been reported, leaving an…
Descriptors: Learning Analytics, Learning Processes, Test Reliability, Psychometrics
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Michael P. Howard; Symone L. M. Alexander – Chemical Engineering Education, 2024
Chemical engineers must learn to connect concepts across vastly different scales, spanning from molecular structures to industrial processes. Here, we explore the use of a virtual-reality simulation with a companion video of an experiment to help undergraduate students connect nanoscale fundamentals to macroscale engineering observations.
Descriptors: Chemical Engineering, Computer Simulation, Video Technology, Science Experiments
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