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Magana, Alejandra J.; Vieira, Camilo; Fennell, Hayden W.; Roy, Anindya; Falk, Michael L. – Cognition and Instruction, 2020
Modeling is an important element of discovery and design processes because it can help individuals to comprehend and facilitate solutions to problems, mediate among mental and external representations, and off-load cognitive demands. However, engaging in model generation, comprehension, and transformation requires the orchestration of domain…
Descriptors: Undergraduate Students, Problem Solving, Barriers, Simulation
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Dere, H. Ebru; Kalelioglu, Filiz – Informatics in Education, 2020
The purpose of this study is to investigate the effects of applications created using a web-based 3D design environment on the spatial visualisation and mental rotation abilities of secondary school students. A total of 63 school students from the sixth grade participated in the study. The researchers applied a mixed research method including both…
Descriptors: Spatial Ability, Visualization, Geometric Concepts, Depth Perception
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Anderson, Melissa L.; Riker, Timothy; Hakulin, Stephanie; Meehan, Jonah; Gagne, Kurt; Higgins, Todd; Stout, Elizabeth; Pici-D'Ottavio, Emma; Cappetta, Kelsey; Wolf Craig, Kelly S. – Journal of Deaf Studies and Deaf Education, 2020
One of the most understudied health disparity populations in the United States is the Deaf community, a sociolinguistic minority group of more than 500,000 individuals who communicate via American Sign Language. Research on Deaf health disparities is lacking due to inaccessible recruitment, sampling, and data collection procedures, as well as the…
Descriptors: Deafness, Informed Consent, Biomedicine, Participatory Research
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Wainman, Bruce; Pukas, Giancarlo; Wolak, Liliana; Mohanraj, Sylvia; Lamb, Jason; Norman, Geoffrey R. – Anatomical Sciences Education, 2020
Anatomy education has been revolutionized through digital media, resulting in major advances in realism, portability, scalability, and user satisfaction. However, while such approaches may well be more portable, realistic, or satisfying than traditional photographic presentations, it is less clear that they have any superiority in terms of student…
Descriptors: Computer Simulation, Depth Perception, Medical Education, Anatomy
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Bobrytska, Valentyna; Luzik, Elvira; Reva, Tatiana; Spitsin, Yevheniy; Akmaldinova, Victoria – European Journal of Educational Research, 2020
The purpose of this research was to explore how effective the bottom-up approach to producing and shaping educational legislation is in Ukraine and to identify what observed changes take place in students if the bottom-up approach is simulated in the classroom. Qualitative instruments and observational data were used to yield the data. Those were…
Descriptors: Foreign Countries, Stakeholders, Educational Legislation, Educational Change
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Scott, Rebecca A.; Rutner, Stephen M. – Information Systems Education Journal, 2020
This article illustrates the benefits of off the shelf simulation software to increase learning for students in the classroom. Furthermore, the use of a computer game presents a unique opportunity for increased understanding of transportation fundamentals in a fun environment. Another benefit is that the use of the simulation helps Millennial…
Descriptors: Educational Games, Transportation, Teaching Methods, Supply and Demand
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Pellas, Nikolaos; Kazanidis, Ioannis; Palaigeorgiou, George – Education and Information Technologies, 2020
Various studies have widely utilized mixed reality (MR) in primary and secondary (K-12) education. Nevertheless, there has been relatively no explicit focus on a substantial amount of studies that are reviewed systematically in order to present and suggest the educational benefits of MR technology for the development of learning environments. The…
Descriptors: Literature Reviews, Educational Environment, Computer Simulation, Blended Learning
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Chen, Julian ChengChiang – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2020
Unique affordances of 3D multi-user virtual environments (e.g., immersive simulation, avatar tele/copresence) have attracted language teachers and researchers to explore the effects of Second Life (SL) on learners' language outcomes and perceptions. Research on such a synergy of language education and virtual learning has suggested learners'…
Descriptors: Virtual Classrooms, Resilience (Psychology), Professional Development, Action Research
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Roberson, C. Jean – Journal of Social Work Education, 2020
With the adoption of the 2015 Educational Policy and Accreditation Standards, the Council on Social Work Education accepted simulation as a means for students to accumulate field practice hours. However, little research exists addressing the use of simulation for social work student development. To effectively utilize simulation to develop social…
Descriptors: Simulation, Social Work, Professional Education, Experiential Learning
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Bouck, Emily C.; Park, Jiyoon; Cwiakala, Katie; Whorley, Abbie – Journal of Behavioral Education, 2020
Fractions are an important mathematical concept for both more advanced mathematical concepts and daily living activities (e.g., cooking) and thus are important for all students to learn. In this study, researchers explored the use of the virtual-abstract (VA) instructional sequence to teach three middle school students with disabilities three…
Descriptors: Fractions, Mathematics Instruction, Teaching Methods, Computer Simulation
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Senior, Alistair M.; Viechtbauer, Wolfgang; Nakagawa, Shinichi – Research Synthesis Methods, 2020
Meta-analyses are often used to estimate the relative average values of a quantitative outcome in two groups (eg, control and experimental groups). However, they may also examine the relative variability (variance) of those groups. For such comparisons, two relatively new effect size statistics, the log-transformed "variability ratio"…
Descriptors: Meta Analysis, Effect Size, Research Design, Simulation
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Wells, Trent; Miller, Greg – Journal of Agricultural Education, 2020
Simulator technologies such as virtual reality (VR) can serve as practical tools in the educational process. VR technology applications can be effectively used for weld process training. Weld process training can often be found in university-level agricultural education settings. We sought to determine if using a VR technology application within…
Descriptors: Welding, Computer Simulation, Computer Uses in Education, Agricultural Education
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Hancock, Stacey A.; Rummerfield, Wendy – Journal of Statistics Education, 2020
Sampling distributions are fundamental to an understanding of statistical inference, yet research shows that students in introductory statistics courses tend to have multiple misconceptions of this important concept. A common instructional method used to address these misconceptions is computer simulation, often preceded by hands-on simulation…
Descriptors: Teaching Methods, Sampling, Experiential Learning, Computer Simulation
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Jonson, Cheryl Lero; Moon, Melissa M.; Hendry, Joseph A. – Journal of School Violence, 2020
Two paradigms inform responses to active shooting situations: a traditional lockdown approach where individuals find cover in a classroom and lock the door, and a multi-option approach where individuals evacuate the area, create barricades, and, in last resort situations, actively resist the gunman. While a majority of schools conduct active…
Descriptors: Violence, Weapons, Educational Environment, Crisis Management
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Madanipour, Parian; Cohrssen, Caroline – Australasian Journal of Early Childhood, 2020
The incorporation of digital technologies is explicitly addressed in the Early Years Learning Framework for Australia. The use of augmented reality (AR) technology, as one form of digital technology, is increasingly embedded in digital applications because it allows individuals to interact with real and virtual objects. A significant body of…
Descriptors: Computer Simulation, Early Childhood Education, Foreign Countries, Technology Integration
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