NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 5,866 to 5,880 of 26,268 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Baker, M.; Bernard, F.-X.; Dumez-Feroc, I. – Journal of Computer Assisted Learning, 2012
We present an analysis of a longitudinal case study whose aim was to understand the processes of integration of a face-to-face and networked collaborative learning technology and pedagogy into a secondary school history-geography classroom. Students carried out a sequence of argumentative tasks relating to sustainable development, including…
Descriptors: Cooperative Learning, Computer Uses in Education, Technology Integration, Secondary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Alexander, Curby; Hammond, Thomas C. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
In this article the authors present Five-Picture Charades, an instructional activity designed to introduce preservice and in-service teachers to the technical and pedagogical uses of digital images in the classroom. Because digital images can be repurposed into several different types of digital media projects, Five-Picture Charades is described…
Descriptors: Educational Technology, Instructional Design, Computer Uses in Education, Multimedia Materials
Peer reviewed Peer reviewed
Direct linkDirect link
Jumper, William D. – Physics Teacher, 2012
Many high school and introductory college physics courses make use of mousetrap car projects and competitions as a way of providing an engaging hands-on learning experience incorporating Newton's laws, conversion of potential to kinetic energy, dissipative forces, and rotational mechanics. Presented here is a simple analytical and finite element…
Descriptors: Physics, Hands on Science, Mechanics (Physics), Kinetics
Peer reviewed Peer reviewed
Direct linkDirect link
Clarke, Robert; Adam, Andrea – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2012
This project explored the experiences of a small sample (N = 6) of Australian academics with the use of digital storytelling as a pedagogical tool in higher education contexts. This article describes two case studies of academic uses of digital storytelling, along with interpretive analysis of six semi-structured interviews of academics working…
Descriptors: Foreign Countries, Story Telling, Class Activities, Teacher Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Zuidema, Leah A. – Journal of Teacher Education, 2012
This study brings the concept of inquiry as stance to bear on current understandings of how inquiry occurs within online networks for teacher induction. The author presents a case study of an online network that allowed 36 new teachers to participate in informal, spontaneous conversations. Genre research is used to examine the on-network,…
Descriptors: Beginning Teachers, Information Networks, Beginning Teacher Induction, Inquiry
Peer reviewed Peer reviewed
Direct linkDirect link
Yalcinalp, Serpil; Emiroglu, Bulent – British Journal of Educational Technology, 2012
Although many developments have been made in the design and development of learning object repositories (LORs), the efficient use of such systems is still questionable. Without realising the functional use of such systems or considering the involvement of their dynamic users, these systems would probably become obsolete. This study includes both…
Descriptors: Foreign Countries, Preservice Teacher Education, Secondary Education, Educational Resources
Peer reviewed Peer reviewed
Direct linkDirect link
Turner, Kristen H. – Educational Horizons, 2012
Today's adolescents write to communicate--via text messaging, instant messaging, and social networking posts. They are skilled at manipulating their out-of-school digital language to communicate with an intended audience and to capture individual voice. Because the writing is informal, teens have the ability to break rules, and they can do so…
Descriptors: Writing Skills, Adolescents, Synchronous Communication, Influence of Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Armellini, Alejandro; Hawkridge, David – Journal of Computing in Higher Education, 2012
Following a brief introduction, our paper is in four main sections. First, we lay out the points on which we agree with James Mazoue's views expressed in "The Deconstructed Campus." Second, we offer a critique of his views. Third, we consider evidence-based research opportunities for building universities that may incorporate ideas along the lines…
Descriptors: Evidence, Higher Education, Research Opportunities, Educational Trends
Peer reviewed Peer reviewed
Direct linkDirect link
Irvin, Matthew J.; Hannum, Wallace H.; de la Varre, Claire; Farmer, Thomas W.; Keane, Julie – Distance Education, 2012
The purpose of this study was to examine rural school district administrators' satisfaction with distance education in the United States and to identify factors that may contribute to their satisfaction. Telephone interviews were conducted with administrators in randomly selected rural districts across the country. Analyses revealed that students'…
Descriptors: Educational Technology, Distance Education, Rural Schools, Satisfaction
Peer reviewed Peer reviewed
Direct linkDirect link
Bouyias, Yannis; Demetriadis, Stavros – Computers & Education, 2012
Research on computer-supported collaborative learning (CSCL) has strongly emphasized the value of providing student support with micro-scripts, which should withdraw (fade-out) allowing students to practice the acquired skills. However, research on fading shows conflicting results and some researchers suggest that the impact of fading is enhanced…
Descriptors: Control Groups, Persuasive Discourse, Cooperative Learning, Learning Strategies
Peer reviewed Peer reviewed
Direct linkDirect link
Denner, Jill; Werner, Linda; Ortiz, Eloy – Computers & Education, 2012
Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an…
Descriptors: Females, Computer Uses in Education, Computers, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Rutten, Nico; van Joolingen, Wouter R.; van der Veen, Jan T. – Computers & Education, 2012
This article reviews the (quasi)experimental research of the past decade on the learning effects of computer simulations in science education. The focus is on two questions: how use of computer simulations can enhance traditional education, and how computer simulations are best used in order to improve learning processes and outcomes. We report on…
Descriptors: Computer Simulation, Learning Processes, Science Education, Conventional Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Weppel, Sheri; Bishop, Mj; Munoz-Avila, Hector – Journal of Interactive Learning Research, 2012
Instructional games fluctuate between "restricted play" and "free play." Highly structured games with lots of corrective feedback can be less engaging, whereas unstructured games with minimal feedback can lead to frustration. This mixed methods, formative evaluation study investigated how designers might find the balance between too much and too…
Descriptors: Educational Games, Video Games, Computer Uses in Education, Scaffolding (Teaching Technique)
Ahmad, Altaf – ProQuest LLC, 2010
This dissertation involved the development of a new construct, perceived privacy breach (PPB), to evaluate how a person perceives breaches of privacy in terms of whether they perceive any exchange of information was fair or not and how they believe it will impact people whose information has been shared. . This instrument assists researchers to…
Descriptors: Privacy, Computer Use, Individual Psychology, Search Engines
Peer reviewed Peer reviewed
Direct linkDirect link
Keeports, David – Physics Education, 2010
Readily available software designed for the production of music can be adapted easily to the physics classroom. Programs such as Apple's GarageBand access large libraries of recorded sound waves that can be heard and displayed both before and after alterations. Tools such as real-time spectral analysers, digital effects, and audio file editors…
Descriptors: Music, Physics, Computer Software, Computer Uses in Education
Pages: 1  |  ...  |  388  |  389  |  390  |  391  |  392  |  393  |  394  |  395  |  396  |  ...  |  1752