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Christopoulos, Athanasios; Pellas, Nikolaos; Laakso, Mikko-Jussi – Education Sciences, 2020
While virtual reality has attracted educators' interest by providing new opportunities to the learning process and assessment in different science, technology, engineering and mathematics (STEM) subjects, the results from previous studies indicate that there is still much work to be done when large data collection and analysis is considered. At…
Descriptors: Learning Analytics, STEM Education, Computer Simulation, Instructional Design
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Granic, Andrina; Nakic, Jelena; Marangunic, Nikola – Journal of Educational Computing Research, 2020
Although virtual reality became popular technology whose application is recognized in various domains, the field generally still lacks a widespread culture of usability. This is also evident when considering environments intended for learning, specifically virtual learning environments (VLEs). According to our findings, it is clear that there is a…
Descriptors: Usability, Virtual Classrooms, Evaluation Methods, Computer Simulation
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Mikeska, Jamie N.; Lottero-Perdue, Pamela S. – Science Education, 2022
Engaging students in scientific argumentation is a hallmark of high-quality science instruction. Despite the importance of this practice, it is not a ubiquitous one within K-12 classrooms since scientific argumentation is complex and difficult to learn how to do well. In this study, we examined similarities and differences in how preservice…
Descriptors: Preservice Teachers, Elementary School Teachers, Computer Simulation, Science Instruction
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Xiang, Lin; Goodpaster, Sagan; Mitchell, April – Journal of Science Education and Technology, 2022
The "Next Generation Science Standards" call for engaging K-12 students in three-dimensional learning, in which students make sense of phenomena or solve problems by simultaneously using science and engineering practices (SEPs), crosscutting concepts (CCCs), and disciplinary core ideas (DCIs). Decades of education research suggest…
Descriptors: Grade 6, Elementary School Students, Ecology, Scientific Concepts
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Makransky, Guido; Klingenberg, Sara – Journal of Computer Assisted Learning, 2022
Objective: Many industries struggle with training dynamic risk assessment, and how to bridge the gap between safety training and behavior in real life scenarios. In this article, we focus on dynamic risk assessment during a mooring operation and investigate the potential value of using immersive virtual reality (VR) simulations compared to…
Descriptors: Computer Simulation, Safety Education, Marine Education, Job Training
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Rahimi, Somaye; Khorasani, Abasalt; Rezaeizadeh, Morteza; Waterworth, John – European Journal of Training and Development, 2022
Purpose: Given the growing popularity of virtual human resources development (VHRD) in organizations and among human resource development (HRD) professionals, it is highly essential to deeply examine the nature and scope of the affective dimensions of the VHRD approach. Over the past decade, VHRD has become an important part of the HRD process.…
Descriptors: Research Reports, Human Resources, Labor Force Development, Computer Simulation
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Kahraman, Emine; Maras, Meltem – International Journal of Technology in Education, 2022
In this study, 3D design products of pre-service science teachers were evaluated, and the opinions of the candidates regarding the 3D design process and the design products they created were investigated. This study is a case study of qualitative research designs. The research was carried out with 48 pre-service science teachers studying as…
Descriptors: Preservice Teachers, Science Teachers, Computer Simulation, Design
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Iranmanesh, Aminreza; Onur, Zeynep – International Journal of Educational Technology in Higher Education, 2022
Physical design studio has been the mainstream method of architectural pedagogy for more than a century. Although the past two decades have brought forth emerging possibilities via advancements in digital communication, Virtual Design Studio (VDS) remained an experimental novelty until 2020. The interruption of face-to-face educational activities…
Descriptors: Generational Differences, Building Design, Architectural Education, Student Attitudes
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Liu, Arita L.; Hajian, Shiva; Jain, Misha; Fukuda, Mari; Obaid, Teeba; Nesbit, John C.; Winne, Philip H. – Journal of Computer Assisted Learning, 2022
Background: Guidance during inquiry learning plays an important role in developing conceptual understanding and inquiry skills. This study analysed learner-tutor interactions in a simulation-assisted learning environment to investigate how tutor guidance enabled knowledge construction and fostered epistemic practice. Objectives: This research…
Descriptors: Inquiry, Interaction, Teacher Student Relationship, Barriers
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Ade-Ojo, Gordon O.; Markowski, Marianne; Essex, Ryan; Stiell, Marlon; Jameson, Jill – Journal of Computer Assisted Learning, 2022
Background: Due to recent lockdown conditions, which restricted opportunities for face-to-face contact and the ability to be physically in schools, the need for novel, safe ways to train pre-service teachers emerged even more pressingly. Whilst virtual simulation has received some attention in pedagogy and its benefits have been demonstrated in…
Descriptors: Simulated Environment, Computer Simulation, Preservice Teacher Education, Teaching Methods
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Taguchi, Naoko – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2022
This study intends to contribute to the methodological debate into L2 pragmatics research by examining the usability of immersive virtual reality (VR) for developing a pragmatics task. The study compared participants' speech act performance between two closed role-play tasks using different mediums: computer-based and VR-based. Sixty-two native…
Descriptors: Computer Simulation, Second Language Learning, English (Second Language), Pragmatics
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Gnesdilow, Dana; Puntambekar, Sadhana – Journal of Science Education and Technology, 2022
In this study, we compared students' learning from two conditions in a unit on inclined planes: Virtual-then-Physical (V-t-P) (n = 50), where students conducted a virtual lab followed by a physical lab, or vice versa in the Physical-then-Virtual condition (P-t-V) (n = 60). We analyzed students' written explanations after each lab focusing on…
Descriptors: Middle School Students, Science Instruction, Science Laboratories, Scientific Concepts
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Özçakir, Bilal; Çakiroglu, Erdinç – Education and Information Technologies, 2022
In school mathematics, representations of solid figures and three-dimensional geometric objects generally rely on two-dimensional projective representation modes on students' textbooks. In learning environments, these representation modes create a kind of cognitive filter, which prevents students with low spatial ability to comprehend and envision…
Descriptors: Spatial Ability, Middle School Students, Computer Simulation, Mathematics Education
Otoo, Stella – ProQuest LLC, 2022
The implementation of computer-based simulations by teachers in the classroom can have a significant and varied impact on students' learning outcomes and engagement. In meta-analyses of the use of computer simulation in the classroom, several studies show a significant impact on students' learning and achievement outcomes. However, the…
Descriptors: Experiential Learning, Learning Strategies, Computer Simulation, Curriculum Implementation
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Patterson, Timothy; Han, Insook; Esposito, Laurie – Theory and Research in Social Education, 2022
Historical empathy may be enhanced by virtual reality (VR) technologies, which provide varying degrees of immersion into other time periods and places. This study explored the effects of combining semi-immersive and fully immersive VR with a follow-up writing task to promote historical empathy with adult learners. Thirty-six participants were…
Descriptors: Computer Simulation, Empathy, History, Adult Learning
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