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Ruberto, Thomas; Mead, Chris; Anbar, Ariel D.; Semken, Steven – Journal of Geoscience Education, 2023
Field learning is fundamental in geoscience, but cost, accessibility, and other constraints limit equal access to these experiences. As technological advances afford ever more immersive and student-centered virtual field experiences, they are likely to have a growing role across geoscience education. They also serve as an important tool for…
Descriptors: Comparative Analysis, Field Trips, Electronic Learning, In Person Learning
Douglas R. Bowie – ProQuest LLC, 2023
This mixed methods research study explores the university student learning experience of IP subnetting. Using a constructivist perspective, VR software was designed, written, and utilized in a learning process to gather both quantitative and qualitative data about the experience of learning IP subnetting. Participants underwent pre-test and…
Descriptors: Simulated Environment, Computer Simulation, Student Experience, Computer Networks
Yoshihiro Okada; Kanami Oki – International Association for Development of the Information Society, 2023
This paper introduces web viewers for educational VR contents. Recently, many types of VR goggles have been released as commercial products and many entertainment applications for them have been created. However, educational VR contents have been created so far are not so many because the creation of VR contents is time consuming task. We need to…
Descriptors: Computer Simulation, Technology Uses in Education, Web 2.0 Technologies, Educational Technology
Elif S¸ener – ProQuest LLC, 2023
Unlike desktop computers, reading in virtual reality allows the reader and the information to cohabit in the three-dimensional space. However, virtual reality typography rarely exploits the new affordances three-dimensionality offers. This study addressed the need to understand the contributions of spatially distributed layouts on expository text…
Descriptors: Memory, Prose, Expository Writing, Scientific and Technical Information
Douglas Hugh Redman – ProQuest LLC, 2023
The purpose of this mixed methods study is to determine if virtual reality (VR) instruction may support learning in community college automotive technical education by measuring learners' levels of presence and faculty perceptions of learning when using VR instruction. Presence is "the subjective experience of being in one place or…
Descriptors: Computer Simulation, Simulated Environment, Community Colleges, Auto Mechanics
Alifia Rahmasari; Heru Kuswanto – Journal of Technology and Science Education, 2023
This research aimed to reveal the effectiveness of using a Problem-Based Learning (PBL) physics pocketbook integrating augmented reality (AR) with the local wisdom of catapults in improving the mathematical and graphical representation abilities of high school students. This study is a quasi-experiment with a pretest-posttest control group design.…
Descriptors: Foreign Countries, Problem Based Learning, Physics, Science Instruction
Yihe Qian; Jinpeng Wang; Yixin Cai – Cogent Education, 2023
This paper addresses the existing gap in the literature on Metaverse applications in education by providing a comprehensive analysis of associated paradigms, platforms, hardware, and software, which have not been systematically reviewed yet. Notably, this study is among the first, to the best of our knowledge, to introduce the pioneering concept…
Descriptors: Computer Simulation, Technology Uses in Education, Artificial Intelligence, Educational Innovation
Ashraf Alam; Atasi Mohanty – Cogent Education, 2023
The present study involved an experimental inquiry wherein the researcher examined the possible impact of "textual cues" and "summarising scaffolding" on cognitive load, mental model, and learning performance. The study was conducted on a sample of 122 primary school pupils from Hyderabad, India. It commenced on 20 January 2021…
Descriptors: Computer Simulation, Curriculum Design, Cognitive Processes, Difficulty Level
Zhang, Kang; Shao, Zhijing; Lu, Yun; Yu, Ying; Sun, Wei; Wang, Zeyu – IEEE Transactions on Learning Technologies, 2023
As metaverse becomes one of the most popular buzzwords in technology, there is still a lack of support to integrate true metaverse learning experiences in massive open online courses (MOOCs). This article introduces a new framework of massive open metaverse courses (MOMCs) and its major enabling technologies, which add immersive and 3-D learning…
Descriptors: MOOCs, Learning Experience, Guidelines, Educational Technology
Iza Marfisi-Schottman – International Journal of Learning Technology, 2023
Many pedagogical counsellors (PCs) are destabilised by the resistance, in various forms, that novice teachers display during their counselling sessions. It is in this context that we propose TGRIS, a peer-training method, with a virtual reality interview simulator, designed to help PCs become aware of their own emotions, and deal with them, when…
Descriptors: Professional Training, Computer Simulation, Simulation, Interviews
Jingjing Qiu; Anneke Moeller; Janet Zhen; Hansen Yang; Lily Din; Nicole Adelstein – Journal of Chemical Education, 2023
An integrated inorganic chemistry laboratory experience focusing on heterogeneous electrocatalysis with nickel (Ni)- and cobalt (Co)-based electrocatalysts is designed for upper-division, major-level chemistry students. In this laboratory, students will be guided through the fabrication of an indium tin oxide (ITO)-coated glass working electrode,…
Descriptors: Programming Languages, Computer Software, Computer Simulation, Educational Technology
Danielle M. Olson; Tyler Musgrave; Divya Gumudavelly; Chárdee A. Galán; Sarita Schoenebeck; D. Fox Harrell; Riana E. Anderson – Journal of Youth Development, 2023
Police brutality--including the incidents that mobilized collective outrage and action across the world during the summer of 2020--has negatively impacted the psychological health of Black youth for generations. Police harassment is a persistent form of racial discrimination that Black youth frequently navigate (Brunson, 2007), and particularly as…
Descriptors: Police, Violence, Mental Health, Computer Simulation
Overton, Andreana L. – ProQuest LLC, 2023
Virtual reality (VR) as an emerging technology has extreme potential to revolutionize online higher education for adult students through immersive and engaging learning experiences. Lower cost and advancing research in VR technology and immersive simulation software offers unique opportunities for adult students to engage in a virtual learning…
Descriptors: Adult Learning, Computer Simulation, Technology Uses in Education, Adult Students
Skinner, Timothy J. – ProQuest LLC, 2023
There have been few, if any, metacognitive studies conducted on what community college students think about their learning when augmented reality technology is introduced to the learning environment. This qualitative collective case study looked at how emerging technologies, specifically augmented reality, within a community college classroom…
Descriptors: Community College Students, Student Attitudes, Metacognition, Simulated Environment
Ardith D. Bravenec; Karen D. Ward – Journal of Chemical Education, 2023
Chemistry simulations using interactive graphic user interfaces (GUIs) represent uniquely effective and safe tools to support multidimensional learning. Computer literacy and coding skills have become increasingly important in the chemical sciences. In response to both of these facts, a series of Jupyter notebooks hosted on Google Colaboratory…
Descriptors: Chemistry, Interaction, Computer Simulation, Undergraduate Students