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Hu, Yue; Su, Chien-Yuan; Fu, Anna – Education and Information Technologies, 2022
In recent years, increased attention has been given to programming instruction for primary and secondary students. Several game-based programming learning platforms, such as Code.org, Lightbot, and Run Marco, have been created to offer enticing, enjoyable, and visualizable programming learning conditions that facilitate student interest and…
Descriptors: Game Based Learning, Programming, Computer Science Education, Student Attitudes
Liu, Fang; Zhao, Liang; Zhao, Jiayi; Dai, Qin; Fan, Chunlong; Shen, Jun – IEEE Transactions on Learning Technologies, 2022
Educational process mining is now a promising method to provide decision-support information for the teaching-learning process via finding useful educational guidance from the event logs recorded in the learning management system. Existing studies mainly focus on mining students' problem-solving skills or behavior patterns and intervening in…
Descriptors: Data Use, Learning Management Systems, Problem Solving, Learning Processes
Elizabeth Plasky – ProQuest LLC, 2022
The COVID-19 pandemic caused educators across the country and around the world were required to replace in-person instruction of students with teaching/learning through online platforms for a period of months (Perifanou et al, 2021). Despite the numerous advantages that using technology with students were shown to have, many teachers remain…
Descriptors: Learning Activities, Programming, Computer Science Education, Conventional Instruction
Mary Conyers Tucker – ProQuest LLC, 2022
Learning to program is increasingly important. Yet, it is becoming clear that most students struggle when learning to program (McCracken et al., 2001). This is leading to a divide where some people can program but many others can't. Prior research has traced poor student outcomes to their early experiences learning programming. Still, little is…
Descriptors: Teaching Methods, Programming, Computer Science Education, Student Motivation
"If You Can't Tell, Does It Matter?" "Westworld," the Murder of the Real, and 21st Century Schooling
van Kessel, Cathryn; Kline, Kip – Journal of Curriculum and Pedagogy, 2019
The HBO series, "Westworld," challenges our notions about what might be real. As such, the series provides a provoking platform for exploring an oft-neglected topic in contemporary education-the fetishization of technology and the murder of the real in Jean Baudrillard's sense. Current educational systems in Canada and the United States…
Descriptors: Programming (Broadcast), Television, Simulation, Realism
Villamor, Maureen M.; Rodrigo, Ma. Mercedes T. – Research and Practice in Technology Enhanced Learning, 2019
A dual eye tracking experiment was performed on pairs of novice programmers as they traced and debugged fragments of code. These programming pairs were categorized into successful and unsuccessful pairs based on their debugging scores. Cross-recurrence quantification analysis (CRQA), an analysis using cross-recurrence plots (CRP), was used to…
Descriptors: Eye Movements, Programming, Coding, Cooperation
Vassoyan, Jean; Vie, Jill-Jênn – International Educational Data Mining Society, 2023
Adaptive learning is an area of educational technology that consists in delivering personalized learning experiences to address the unique needs of each learner. An important subfield of adaptive learning is learning path personalization: it aims at designing systems that recommend sequences of educational activities to maximize students' learning…
Descriptors: Reinforcement, Networks, Simulation, Educational Technology
Zitouniatis, Athanasios; Lazarinis, Fotis; Kanellopoulos, Dimitris – Education and Information Technologies, 2023
This paper proposes a scenario-based learning (SBL) methodology for teaching Computational Thinking (CT). The presented scenario includes educational material that teaches the basic concepts of a Python course for beginners. The scenario allows the educator to utilize a combination of tools and services and follow a mind map. Moreover, it presents…
Descriptors: Students, Computation, Thinking Skills, Programming Languages
Ozyurt, Ozcan; Ozyurt, Hacer – Education and Information Technologies, 2023
Computational thinking (CT) has started to attract attention as an important research topic in recent years. It is important to describe the CT field in detail and to determine the research interests and trends of studies in this field. In this most comprehensive and first topic modeling based study in the field of CT, it was aimed to determine…
Descriptors: Computation, Thinking Skills, Educational Trends, Educational Research
Gökoglu, Seyfullah; Kilic, Servet – E-Learning and Digital Media, 2023
This study investigates pre-service computer science (CS) teachers' perspectives on the factors affecting their programming abilities, concerns about their future professional lives, and pedagogical suggestions for effective programming teaching. The participants of the study were twenty-eight pre-service CS teachers studying at eighteen different…
Descriptors: Programming, Computer Science Education, Preservice Teachers, Teaching Methods
Healy, Molly B. – Journal for Leadership and Instruction, 2023
With a runtime of 47 years, Saturday Night Live has long served as a societal mirror that captures and creates popular culture. In recent years the show has been criticized for its lack of diverse hosts, cast and staff. Out of 930 episodes only seven episodes have been hosted by an Asian host, four of whom identify as Chinese. This research…
Descriptors: Case Studies, Programming (Broadcast), Television, Chinese Americans
Gök, Ahmet; Karamete, Aysen – Journal of Educational Technology and Online Learning, 2023
The purpose of this study was to adapt the computational thinking scale developed by Tsai, Liang and Hsu (2021) into Turkish in order to determine the computational thinking skill levels of secondary school students according to such basic elements defined by Selby and Woollard (2013) as abstraction, decomposition, algorithmic thinking, evaluation…
Descriptors: Foreign Countries, Computation, Thinking Skills, Computer Literacy
Wua, Lina; Fakhruddin, Wan Farah Wani Binti Wan – Eurasian Journal of Applied Linguistics, 2023
A correlation between media, gender identity and society is central in this information era. Gender and sexuality has seen a paradigm shift in recent decades, making female representation a subject of several cultural studies. International media contributed to shaping women's identity and impacting social construction. The aim of this study was…
Descriptors: Linguistics, Gender Differences, Programming (Broadcast), Corporations
Gupta, Yash Munnalal; Kirana, Satwika Nindya; Homchan, Somjit; Tanasarnpaiboon, Supatcharee – Biochemistry and Molecular Biology Education, 2023
The COVID-19 pandemic has forced the Bioinformatics course to switch from on-site teaching to remote learning. This shift has prompted a change in teaching methods and laboratory activities. Students need to have a basic understanding of DNA sequences and how to analyze them using custom scripts. To facilitate learning, we have modified the course…
Descriptors: Programming Languages, Teaching Methods, Computer Software, Genetics
Lin, Xuefen; Tang, Wei; Ma, Weifeng; Liu, Yang; Ding, Feng – Education and Information Technologies, 2023
The use of video lectures has become a core feature of digital learning, but how the media diversity carried in videos affects learning experience has been rarely studied. Adopting a two-factor experimental design, this study used cognitive style questionnaires, brain wave detection, cognitive load scale, and post-test to explore the impacts of…
Descriptors: Cognitive Style, Learning Experience, Programming, Video Technology