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MacArthur, Charles A. – Learning Disability Quarterly, 1999
Two studies compared handwriting, word processing, and word prediction with speech-synthesis software (PR) with three intermediate-grade students with severe spelling problems. Results suggested that PR software can improve the writing of such students under certain circumstances but that constraints, such as the difficulty of using the software,…
Descriptors: Computer Assisted Instruction, Computer Software Evaluation, Computer Uses in Education, Handwriting
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Motes, Michael A.; Wiegmann, Douglas A. – Teaching of Psychology, 1999
Describes a software package entitled the "Computerized Cognition Laboratory" that helps integrate the teaching of cognitive psychology and research methods. Allows students to explore short-term memory, long-term memory, and decision making. Can also be used to teach the application of several statistical procedures. (DSK)
Descriptors: Cognitive Psychology, Computer Assisted Instruction, Computer Software Evaluation, Decision Making
Khan, Kamran – Information Management & Technology, 1998
Excalibur RetrievalWare offers true knowledge retrieval solutions. Its fundamental technologies, Adaptive Pattern Recognition Processing and Semantic Networks, have capabilities for knowledge discovery and knowledge management of full-text, structured and visual information. The software delivers a combination of accuracy, extensibility,…
Descriptors: Computer Software Evaluation, Expert Systems, Information Management, Information Processing
Dolowy, Beth – Child Care Information Exchange, 2000
Preschool teachers discuss how they evaluate the educational value of educational computer software designed for young children, the type of computer learning they view as appropriate for young children, and appropriate circumstances for using entertainment software. Young children share what they would like to do with computers. (KB)
Descriptors: Childhood Attitudes, Computer Software, Computer Software Evaluation, Computer Uses in Education
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Hakkinen, Paivi – Machine-Mediated Learning, 1996
Describes a study conducted in Finland that investigated designers' and teachers' conceptions of learning and evaluation criteria for educational software. Results indicate that designers emphasized the appearance of software while teachers referred more to practical teaching arrangements, and that participative and collaborative design is needed.…
Descriptors: Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation, Courseware
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Gorr, William; Hossler, Don – New Directions for Higher Education, 2006
The importance and attention given to information systems are relatively new phenomena in the history of higher education. This chapter documents the ascendancy of information systems in the scheme of institutional priorities and considers the strengths and weaknesses associated with vended and homegrown systems.
Descriptors: Higher Education, Information Systems, Systems Development, Management Systems
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Xinogalos, Stelios; Satratzemi, Maya; Dagdilelis, Vassilios – Computers and Education, 2006
The objects-first strategy to teaching programming has prevailed over the imperative-first and functional-first strategies during the last decade. However, the objects-first strategy has created added difficulties to both the teaching and learning of programming. In an attempt to confront these difficulties and support the objects-first strategy…
Descriptors: Programmed Instructional Materials, Computer Uses in Education, Courseware, Educational Strategies
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Sim, Gavin; MacFarlane, Stuart; Read, Janet – Computers and Education, 2006
This paper describes an empirical study of fun, usability, and learning in educational software. Twenty five children aged 7 and 8 from an English primary school participated. The study involved three software products that were designed to prepare children for government initiated science tests. Pre and post tests were used to measure the…
Descriptors: Courseware, Foreign Countries, Pretests Posttests, Science Tests
Felini, Damiano – Online Submission, 2008
Background: The penetration of video games in media consumption behaviors is statistically very significant all over the world. Education and media education cannot ignore this phenomenon, as it is so relevant for such a considerable part of the population, especially youth. The application of media education principles and goals to video games is…
Descriptors: Video Games, Teaching Methods, Popular Culture, Media Literacy
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Yang, Yu-Fen; Wong, Wing-Kwong; Yeh, Hui-Chin – Educational Technology & Society, 2008
The major purpose of this study is to assist college students in constructing mental representation of referential resolution in a computer system. Ninety students were asked to draw mental maps indicating the relationships between references, take reading comprehension tests, and fill out open-ended questionnaire. Results showed that the…
Descriptors: Correlation, Reading Processes, Feedback (Response), Reading Comprehension
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Ebner, Martin; Holzinger, Andreas – Computers & Education, 2007
Goal: The use of an online game for learning in higher education aims to make complex theoretical knowledge more approachable. Permanent repetition will lead to a more in-depth learning. Objective: To gain insight into whether and to what extent, online games have the potential to contribute to student learning in higher education. Experimental…
Descriptors: Higher Education, Teaching Methods, Control Groups, Civil Engineering
Bixler, Brett; Askov, Eunice N. – Mosaic: Research Notes on Literacy, 1994
Effective technology empowers learners and helps them assume responsibility for their own learning. Characteristics of effective instructional technology should guide the development of computer software and other types of technology. Software should provide for interaction since adults learn through active engagement. Feedback should be…
Descriptors: Adult Basic Education, Adult Literacy, Computer Assisted Instruction, Computer Software Development
Brumbaugh, Ken – 1995
This guide is intended for K-12 educators who are planning to implement videodisc technology into a school's educational curriculum. Teachers need expertise in two areas for the success of interactive video in schools. First, they need to be able to integrate videodisc materials into existing curricula. Second, they need skills for reviewing,…
Descriptors: Audiovisual Aids, Computer Assisted Instruction, Computer Software Evaluation, Curriculum Development
Bueno, Julian L. – 1992
This report on machine translation contains a brief history of the field; a description of the processes involved; a discussion of systems currently in use, including three software packages on the market (Teaching Assistant, Translate, and Globalink); reflections on implications for teaching; observations of results obtained when elements of…
Descriptors: Applied Linguistics, Artificial Intelligence, Classroom Techniques, Computational Linguistics
Bichelmeyer, B. A.; Kiggins, Elizabeth A. – 1998
This paper highlights features, uses, and training issues related to AltaVista Forums, a World Wide Web-based conferencing tool. An overview of the features of AltaVista Forums is provided; highlights include asynchronous online discussions, chats, document attachments, URL posting, a calendar feature, and mail-to listings. Pricing and system…
Descriptors: Computer Software Evaluation, Computer Uses in Education, Distance Education, Higher Education
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