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Chudasama, Yogita; Dalley, Jeffrey W.; Nathwani, Falgyni; Bouger, Pascale; Robbins, Trevor W. – Learning & Memory, 2004
Two experiments examined the effects of reductions in cortical cholinergic function on performance of a novel task that allowed for the simultaneous assessment of attention to a visual stimulus and memory for that stimulus over a variable delay within the same test session. In the first experiment, infusions of the muscarinic receptor antagonist…
Descriptors: Aging (Individuals), Visual Stimuli, Short Term Memory, Attention
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Alahyane, Nadia; Pelisson, Denis – Learning & Memory, 2005
The adaptation of saccadic eye movements to environmental changes occurring throughout life is a good model of motor learning and motor memory. Numerous studies have analyzed the behavioral properties and neural substrate of oculomotor learning in short-term saccadic adaptation protocols, but to our knowledge, none have tested the persistence of…
Descriptors: Memory, Human Body, Eye Movements, Behavior Modification
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Valian, Virginia; Prasada, Sandeep; Scarpa, Jodi – Journal of Child Language, 2006
We hypothesize that the conceptual relation between a verb and its direct object can make a sentence easier ("the cat is eating some food") or harder ("the cat is eating a sock") to parse and understand. If children's limited performance systems contribute to the ungrammatical brevity of their speech, they should perform better on sentences that…
Descriptors: Sentences, Language Acquisition, Imitation, Oral Language
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Venables, Anne; Tan, Grace – Journal of Information Technology Education, 2006
In a Finnish study of four different academic disciplines, Ylijoki (2000) found that in Computer Science there was a disparity between the conceptions held by undergraduate students and staff about their discipline; students viewed it as being far more pragmatic and results focused than did their instructors. Not surprisingly, here at our…
Descriptors: Undergraduate Students, Student Attitudes, Teacher Attitudes, Differences
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Basson, Alex; Krantz, Steven G.; Thornton, Blake – PRIMUS, 2006
To help students understand the real-world applications of calculus, our calculus students all take part in a lab. This is not another "computer lab" but a lab where the students perform experiments and then collect and analyze the data. The students are able to verify for themselves many of physical claims that are left as theory in…
Descriptors: Calculus, Mathematics Instruction, Laboratories, Teaching Methods
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Burke, K. A.; Greenbowe, Thomas J.; Hand, Brian M. – Journal of Chemical Education, 2006
The Science Writing Heuristic (SWH) is an instructional technique that combines inquiry, collaborative learning, and writing to change the nature of the chemistry laboratory for students and instructors. The SWH provides a format for students to guide their discussions, their thinking, and writing about how science activities relate to their own…
Descriptors: Heuristics, Prior Learning, Chemistry, Science Laboratories
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Diederen, Julia; Gruppen, Harry; Hartog, Rob; Voragen, Alphons G. J. – Journal of Science Education and Technology, 2006
Laboratory classes are regarded as an important learning activity, but they also have shortcomings: laboratory classes are often an inefficient learning activity for students and often do not sufficiently support students in developing research specific cognitive skills. It is hypothesized that some of such skills can be achieved more effectively…
Descriptors: Research Design, Chemistry, Cognitive Development, Research Skills
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Pino, Olimpia; Dazzi, Carla – Education and Training in Developmental Disabilities, 2005
Previous research has shown that stimulus preference assessments based on caregiver-opinion did not coincide with results of a more systematic method of assessing reinforcing value unless stimuli that were assessed to represent preferences were also preferred on paired stimulus presentation format, and that the relative preference based on the…
Descriptors: Stimuli, Positive Reinforcement, Context Effect, Predictor Variables
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Clark, Sherri; Smith, Geoffrey Battle – Journal of College Science Teaching, 2004
Outbreak! is an online, interactive educational game that helps students and teachers learn and evaluate clinical microbiology skills. When the game was used in introductory microbiology laboratories, qualitative evaluation by students showed very positive responses and increased learning. Outbreak! allows students to design diagnostic tests and…
Descriptors: Microbiology, Laboratory Experiments, Educational Games, Diagnostic Tests
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Booth, Deborah; Bateman, Robert C., Jr.; Sirochman, Rudy; Richardson, David C.; Richardson, Jane S.; Weiner, Steven W.; Farwell, Mary; Putnam-Evans, Cindy – Journal of Chemical Education, 2005
White and group used a two question, open-ended tests to separately evaluate students' learning of specific biochemical concepts in the general biology lecture and laboratory, in the first performance assessment of molecular visualization in teaching biochemistry. Two studies were devoted to protein structure using globins followed by one…
Descriptors: Science Laboratories, Performance Based Assessment, Student Evaluation, Evaluation Methods
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Gilmore, Camilla K.; Bryant, Peter – British Journal of Educational Psychology, 2006
Background and aims: In order to develop arithmetic expertise, children must understand arithmetic principles, such as the inverse relationship between addition and subtraction, in addition to learning calculation skills. We report two experiments that investigate children's understanding of the principle of inversion and the relationship between…
Descriptors: Arithmetic, Word Problems (Mathematics), Problem Solving, Number Concepts
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Lai, Ah-Fur; Chen, Deng-Jyi; Chen, Shu-Ling – Journal of Educational Multimedia and Hypermedia, 2008
The IRT (Item Response Theory) has been studied and applied in computer-based test for decades. However, almost of all these existing studies evaluated focus merely on test questions with text-based (or static text/graphic) type of presentation form illustrated exclusively. In this paper, we present our study on test questions using both…
Descriptors: Elementary School Students, Semantics, Difficulty Level, Item Response Theory
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Zacharia, Z. C. – Journal of Computer Assisted Learning, 2007
The purpose of this study was to investigate value of combining Real Experimentation (RE) with Virtual Experimentation (VE) with respect to changes in students' conceptual understanding of electric circuits. To achieve this, a pre-post comparison study design was used that involved 88 undergraduate students. The participants were randomly assigned…
Descriptors: Undergraduate Students, Experiments, Elementary School Teachers, Preservice Teachers
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Quinonez, Ruben; Ryan, Terry; Olfman, Lorne – Journal of Information Technology Education, 2007
This study attempts to reconcile viewpoints on the role of errors in the design of computer-based training (CBT) systems. From one perspective, errors are detrimental to learning; from another, they can be beneficial. The results of an experiment are presented and discussed. When a CBT system is designed to allow learners to correct their own…
Descriptors: Computer Assisted Instruction, Educational Technology, Learning Theories, Instructional Design
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Lee, Li-Tze; Hung, Jason C. – International Journal of Distance Education Technologies, 2009
McCarthy (1985) constructed the 4MAT teaching model, an eight step instrument developed in 1980, by synthesizing Dewey's experiential learning, Kolb's four learning styles, Jung's personality types, as well as Bogen's left mode and right mode of brain processing preferences. An important implication of this model is that learning retention is…
Descriptors: Control Groups, Teaching Models, Academic Achievement, Experiential Learning
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