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Preston, Jon A.; Chastine, Jeff; O'Donnell, Casey; Tseng, Tony; MacIntyre, Blair – International Journal of Game-Based Learning, 2012
Game jams are events that allow game designers to develop innovative games in a time-constrained environment, typically within a 48-hour period during a weekend. Jams provide participants an opportunity to improve their skills, collaborate with their peers, and advance research and creativity in the field of game design. Having coordinated…
Descriptors: Educational Games, Computer Games, Global Approach, Instructional Design
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Little, Suzanne; Ferguson, Rebecca; Ruger, Stefan – Technology, Pedagogy and Education, 2012
The authors describe how content-based multimedia search technologies can be used to help learners find new materials and learning pathways by identifying semantic relationships between educational resources in a social learning network. This helps users--both learners and educators--to explore and find material to support their learning aims.…
Descriptors: Foreign Countries, Use Studies, Semantics, Educational Technology
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Wei, Liew Tze; Sazilah, Salam – Journal of Interactive Learning Research, 2012
This study investigated the effects of visual cues in multiple external representations (MER) environment on the learning performance of novices' program comprehension. Program codes and flowchart diagrams were used as dual representations in multimedia environment to deliver lessons on C-Programming. 17 field independent participants and 16 field…
Descriptors: Programming, Multimedia Materials, Computer Assisted Instruction, Computer Science Education
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Glezou, Katerina; Grigoriadou, Maria – Informatics in Education, 2010
In this paper we present a small-scale study investigating the use of the MicroWorlds Pro multimedia programming environment as an authoring tool for constructing models, simulations and multimedia applications with students of Senior High School. We implemented the cross-thematic educational scenario "Free fall simulation development"…
Descriptors: High School Students, Learner Engagement, Teaching Methods, Simulation
Tuncay, Nazime; Ekizoglu, Nihat – Online Submission, 2010
Experiencing FPBL (Free Project Based Learning) can develop effective content delivery for both teachers and students. With FPBL where students are free to choose their own projects they become intrinsically more motivated and self-confident. In this research study two groups (control group and experiment group) of students are used and two exams…
Descriptors: Achievement Gap, Student Projects, Active Learning, Student Empowerment
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Pearce, Karma; Scutter, Sheila – Australasian Journal of Educational Technology, 2010
Podcasting in higher education is the presentation of study material in digital format that can be downloaded as audio or video files onto a MP3 player or computer. These files can then be accessed anywhere and at any time students choose. The use of podcasting is now widespread amongst undergraduate students, yet their application to the specific…
Descriptors: Lecture Method, Nonprint Media, Programming (Broadcast), Computer Uses in Education
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Mozgovoy, Maxim; Kakkonen, Tuomo; Cosma, Georgina – Journal of Educational Computing Research, 2010
The availability and use of computers in teaching has seen an increase in the rate of plagiarism among students because of the wide availability of electronic texts online. While computer tools that have appeared in recent years are capable of detecting simple forms of plagiarism, such as copy-paste, a number of recent research studies devoted to…
Descriptors: Plagiarism, Alphabets, Internet, Ethics
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Boyle, Tom – Computers & Education, 2010
The use of ICT to enhance teaching and learning depends on effective design, which operates at many levels of granularity from the small to the very large. This reflects the range of educational problems from course design down to the design of activities focused on specific learning objectives. For maximum impact these layers of design need to be…
Descriptors: Design Requirements, Research and Development, Instructional Design, Models
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Renumol, V. G.; Janakiram, Dharanipragada; Jayaprakash, S. – ACM Transactions on Computing Education, 2010
Identifying the set of cognitive processes (CPs) a student can go through during computer programming is an interesting research problem. It can provide a better understanding of the human aspects in computer programming process and can also contribute to the computer programming education in general. The study identified the presence of a set of…
Descriptors: Protocol Analysis, Classification, Cognitive Processes, Thinking Skills
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Yang, Guey-Meei; Peck, Melanie; Mozdzierz, John; Waugh-Fleischmann, Christine – Art Education, 2010
During the winter 2007 art education graduate class at Eastern Michigan University, the professor and students experienced a journey as learners and teachers. This article is about their experiences exploring the educational potential of podcasts in teaching, particularly in a constructivist and situated-learning environment. Throughout the…
Descriptors: Art Teachers, Art Education, Graduate Students, Constructivism (Learning)
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Goldman, Ken; Gross, Paul; Heeren, Cinda; Herman, Geoffrey L.; Kaczmarczyk, Lisa; Loui, Michael C.; Zilles, Craig – ACM Transactions on Computing Education, 2010
A concept inventory is a standardized assessment tool intended to evaluate a student's understanding of the core concepts of a topic. In order to create a concept inventory it is necessary to accurately identify these core concepts. A Delphi process is a structured multi-step process that uses a group of experts to achieve a consensus opinion. We…
Descriptors: Delphi Technique, Student Evaluation, Expertise, Introductory Courses
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Nuthmann, Antje; Smith, Tim J.; Engbert, Ralf; Henderson, John M. – Psychological Review, 2010
Eye-movement control during scene viewing can be represented as a series of individual decisions about where and when to move the eyes. While substantial behavioral and computational research has been devoted to investigating the placement of fixations in scenes, relatively little is known about the mechanisms that control fixation durations.…
Descriptors: Simulation, Programming, Cognitive Processes, Visual Stimuli
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Saeli, Mara; Perrenet, Jacob; Jochems, Wim M. G.; Zwaneveld, Bert – Informatics in Education, 2011
The goal of this literature study is to give some preliminary answers to the questions that aim to uncover the Pedagogical Content Knowledge (PCK) of Informatics Education, with focus on Programming. PCK has been defined as the knowledge that allows teachers to transform their knowledge of the subject into something accessible for their students.…
Descriptors: Secondary School Science, Programming, Pedagogical Content Knowledge, Literature Reviews
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Wang, Ya-huei; Liao, Hung-Chang – British Journal of Educational Technology, 2011
In the conventional English as a Second Language (ESL) class-based learning environment, teachers use a fixed learning sequence and content for all students without considering the diverse needs of each individual. There is a great deal of diversity within and between classes. Hence, if students' learning outcomes are to be maximised, it is…
Descriptors: Cognitive Style, Learning Motivation, Learning Processes, Individualized Instruction
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Georgouli, Katerina; Guerreiro, Pedro – International Journal on E-Learning, 2011
This paper presents the successful integration of the evaluation engine of Mooshak into the open source learning management system Claroline. Mooshak is an open source online automatic judge that has been used for international and national programming competitions. although it was originally designed for programming competitions, Mooshak has also…
Descriptors: Foreign Countries, Electronic Learning, Programming, Internet
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