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John Levendis; Nuwan Indika – Decision Sciences Journal of Innovative Education, 2025
Business analytics is a fast-growing field that requires a combination of technical, analytical, and communication skills. This article aims to identify the most sought after skills for business analytics jobs based on a content analysis of over 2600 online job postings. The results show that the top skills include analytics, communication,…
Descriptors: Business Skills, Data Analysis, Content Analysis, Occupational Information
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Ethan C. Campbell; Katy M. Christensen; Mikelle Nuwer; Amrita Ahuja; Owen Boram; Junzhe Liu; Reese Miller; Isabelle Osuna; Stephen C. Riser – Journal of Geoscience Education, 2025
Scientific programming has become increasingly essential for manipulating, visualizing, and interpreting the large volumes of data acquired in earth science research. Yet few discipline-specific instructional approaches have been documented and assessed for their effectiveness in equipping geoscience undergraduate students with coding skills. Here…
Descriptors: Earth Science, Undergraduate Students, Programming Languages, Computer Software
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Sohail Ahmed Soomro; Vijayakumar Nanjappan; Hernan Casakin; Georgi V. Georgiev – International Journal of Technology and Design Education, 2025
This paper explores the impact of a digital fabrication course on the development of digital fabrication skills and creativity. The course focused on open-ended prototyping and aimed to investigate its effects on students' motivation, enjoyment, and confidence. Students' creativity levels were measured using a creativity test at the beginning and…
Descriptors: Computer Peripherals, Construction (Process), Design, Skill Development
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Nicholas D. Evans; Perla C. Perez; Osvaldo F. Morera – Journal of STEM Outreach, 2025
In many educational intervention programs, it is not possible to randomly assign students to an experimental and control condition. For example, in our research we wanted to compare students who were enrolled in a biomedical pathway program to students who were not in such a program. However, students select their academic pathway program and a…
Descriptors: Statistical Analysis, Research Methodology, Science Education, Educational Research
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Harriger, Alka; Harriger, Bradley; Flynn, Susan – Technology and Engineering Teacher, 2021
Now in its sixth year of implementation, the TECHFIT approach involves having individuals and teams of middle school teachers successfully complete a week-long, professional development (PD) workshop through which they acquire the essential skills that contribute to the task of innovating an exergame. An exergame is a technology-supported fitness…
Descriptors: Middle School Teachers, Faculty Development, Programming, Educational Games
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Fields, Deborah A.; Kafai, Yasmin B.; Morales-Navarro, Luis; Walker, Justice T. – British Journal of Educational Technology, 2021
Much attention in constructionism has focused on designing tools and activities that support learners in designing fully finished and functional applications and artefacts to be shared with others. But helping students learn to debug their applications often takes on a surprisingly more instructionist stance by giving them checklists, teaching…
Descriptors: High School Students, Design, Programming, Textiles Instruction
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Berg, Arthur; Hawila, Nour – Teaching Statistics: An International Journal for Teachers, 2021
This article is presented in two parts: in the first part we discuss the use of R and R-related tools when implementing a data science curriculum in the classroom and direct readers to helpful R resources in education, and in the second part, we demonstrate the use of R in exploring COVID-19 data. In particular, we explore ethnic/racial…
Descriptors: Data, Data Analysis, Programming Languages, COVID-19
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Murray, Lori L.; Wilson, John G. – Decision Sciences Journal of Innovative Education, 2021
Summary statistics and data visualizations are often used to explore data and draw preliminary conclusions. Although valuable, these tools do not always reveal the underlying patterns and trends in the data and can sometimes be misleading. We describe an approach for teaching the need for more advanced statistical analysis using multiple linear…
Descriptors: Statistics Education, Teaching Methods, Multiple Regression Analysis, Multivariate Analysis
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Yilmaz Ince, Ebru – International Journal of Technology in Teaching and Learning, 2021
This survey study examines students' perceptions on learning programming with CodinGame. Participants included 71 students at Department of Computer Programming Isparta University of Applied Sciences in Turkey. Both quantitative and qualitative research methods were used. In order to collect quantitative data, the questionnaire method was used,…
Descriptors: Student Attitudes, Programming, Game Based Learning, College Students
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Bracken, Jerry; Elliott, Jeff; Sims, Monterey; Bemis, Matt; LaConte, Joey; Karlin, Craig; Elliott, Patrick S.; Feigert, Jim; Holmes, Doug; Reyes, Sue; Do, Tuan Anh; Umphres, Nancy – College and University, 2021
With the introduction of new standards for electronic records and transcripts and other changes within higher education, a perfect storm is forming that challenges the 30 years of electronic data exchange (EDX) work. This article outlines the threat to the work and uses recent data to explore the landscape around the past, present, and future. In…
Descriptors: Transcripts (Written Records), Electronic Publishing, Educational History, Educational Change
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Sychev, Oleg; Penskoy, Nikita; Anikin, Anton; Denisov, Mikhail; Prokudin, Artem – Education Sciences, 2021
Intelligent tutoring systems have become increasingly common in assisting students but are often aimed at isolated subject-domain tasks without creating a scaffolding system from lower- to higher-level cognitive skills, with low-level skills often neglected. We designed and developed an intelligent tutoring system, CompPrehension, which aims to…
Descriptors: Intelligent Tutoring Systems, Comprehension, Undergraduate Students, Computer Science Education
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Hållander, Marie – Studies in Philosophy and Education, 2021
This article is a philosophical analysis of escapism as a pedagogical possibility, with a particular focus on TV series. Taking my own, as well as students, experience of escapism into TV series as a starting point, that is, their ability take us somewhere far away, something which has become more acute during the pandemic time since we remain…
Descriptors: Programming (Broadcast), Television Viewing, Attention, Instruction
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Çulha, Davut – Journal of Educational Technology and Online Learning, 2021
Blockchain, which is a disruptive technology, affects many technologies, and it will affect many other technologies. Main property of blockchain technologies is assuring trust without central authorization. This is achieved through immutable data and decentralization. Moreover, blockchain is founded on the principles of cryptography, which…
Descriptors: Competition, Teaching Methods, Programming, Technology
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Badrinath, Anirudhan; Wang, Frederic; Pardos, Zachary – International Educational Data Mining Society, 2021
Bayesian Knowledge Tracing, a model used for cognitive mastery estimation, has been a hallmark of adaptive learning research and an integral component of deployed intelligent tutoring systems (ITS). In this paper, we provide a brief history of knowledge tracing model research and introduce pyBKT, an accessible and computationally efficient library…
Descriptors: Models, Markov Processes, Mathematics, Intelligent Tutoring Systems
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Abarkan, Ali; BenYakhlef, Majid – Education and Information Technologies, 2022
Learning to code is far from an easy task, it is a promising approach that underscores the use of the video game culture of students to motivate them to invest their time in the practice of programming. The students in this discipline are often discouraged by the amount of information to remember and the complex and constraining syntaxes.…
Descriptors: Programming Languages, Educational Games, Computer Games, Learning Motivation
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