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Lee, Joohi – Contemporary Issues in Early Childhood, 2020
This article presents steps that can be used to expose children to concrete experiences of practicing coding using unplugged activities, including using directional words or directional arrows, using sequential words, combining both directional and sequential words, and connecting with grids.
Descriptors: Programming, Early Childhood Education, Learning Experience, Manipulative Materials
Sharaff, Aakanksha; Nagwani, Naresh Kumar – International Journal of Web-Based Learning and Teaching Technologies, 2020
A multi-label variant of email classification named ML-EC[superscript 2] (multi-label email classification using clustering) has been proposed in this work. ML-EC[superscript 2] is a hybrid algorithm based on text clustering, text classification, frequent-term calculation (based on latent dirichlet allocation), and taxonomic term-mapping…
Descriptors: Electronic Mail, Classification, Taxonomy, Indexes
Childress, David – UNESCO International Institute for Educational Planning, 2023
As part of its project on instructional leaders at the middle tier, International Institute for Educational Planning (IIEP) and Education Development Trust (EDT) conducted case studies in five jurisdictions, exploring the professional practices and perceived impacts of instructional leaders and the enabling factors present in the systems in which…
Descriptors: Mentors, Faculty Development, Instructional Leadership, Middle Management
Blanke, Tobias; Colavizza, Giovanni; van Hout, Zarah – Education for Information, 2023
The article presents an open educational resource (OER) to introduce humanities students to data analysis with Python. The article beings with positioning the OER within wider pedagogical debates in the digital humanities. The OER is built from our research encounters and committed to computational thinking rather than technicalities. Furthermore,…
Descriptors: Open Educational Resources, Data Analysis, Programming Languages, Humanities
Rachmatullah, Arif; Wiebe, Eric N. – Journal of Science Teacher Education, 2023
The inclusion of computational thinking (CT) into science curricula has advocated implementing a computationally rich science learning environment where students learn science via building models in a computer programming platform. Such an approach may influence teachers' self-efficacy for teaching science which may also be associated with their…
Descriptors: Middle School Teachers, Self Efficacy, Science Instruction, Educational Environment
Hsiao, Hsien-Sheng; Chen, Jyun-Chen; Chen, Jhen-Han; Chien, Yu-Hung; Chang, Chung-Pu; Chung, Guang-Han – Educational Technology Research and Development, 2023
Since the late twentieth century, with the development of the Internet of Things (IoT), the IoT covers the application of comprehensive knowledge and technology in the fields of circuitry, physics, mechanics, and information, making it a suitable topic for hands-on science, technology, engineering, and mathematics (STEM) activities. The IoT covers…
Descriptors: Gamification, Models, High School Students, Programming
Korhonen, Tiina; Salo, Laura; Laakso, Noora; Seitamaa, Aino; Sormunen, Kati; Kukkonen, Minna; Forsström, Heidi – Computer Science Education, 2023
Background and context: In 2016, programming was introduced as part of the revised National Core Curriculum for Basic Education in Finland. Over five years after implementation there has not been substantial increase in teacher or student competencies in programming. Objective: This study explored the perceptions, attitudes, and emotions of…
Descriptors: Foreign Countries, Educational Innovation, Teacher Attitudes, Elementary School Students
Lai, Rina PY; Ellefson, Michelle R. – Journal of Educational Computing Research, 2023
Computational thinking (CT) is an emerging and multifaceted competence important to the computing era. However, despite the growing consensus that CT is a competence domain, its theoretical and empirical account remain scarce in the current literature. To address this issue, rigorous psychometric evaluation procedures were adopted to investigate…
Descriptors: Computation, Thinking Skills, Competence, Psychometrics
Matere, Isaac M.; Weng, Cathy; Astatke, Melese; Hsia, Chih-Hsien; Fan, Chen-Guo – Interactive Learning Environments, 2023
Recently there has been a change in elementary curricula to focus on computational thinking, however, a good curriculum needs to be matched with good learning or teaching strategies. This study explores design-based learning (DBL) in elementary students to examine the development of computational thinking and to support knowledge construction in…
Descriptors: Design, Elementary School Students, Thinking Skills, Programming
Liu, Jun; Li, Qingyue; Sun, Xue; Zhu, Ziqi; Xu, Yanhua – Asia Pacific Journal of Education, 2023
Programming self-efficacy plays an important role in promoting interest in programming education among teenagers. Therefore, the purpose of this study was to examine to what extent family socioeconomic status, programming learning, programming teaching, and gender influence programming self-efficacy. A total of 851 upper-secondary-school students…
Descriptors: Programming, Computer Science Education, Self Efficacy, Foreign Countries
Gonzalez, Fernando – Education and Information Technologies, 2023
The study of robotics has become a popular course among many educational programs, especially as a technical elective. A significant part of this course involves having the students learn how to program the movement of a robotic arm by controlling the velocity of its individual joint motors, a topic referred to as joint programming. They must…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Simulation
Kuo, Yu-Chen; Chang, Yen-Cheng – Education and Information Technologies, 2023
In recent years, flipped classroom has become a popular teaching method. Compared with the traditional teaching method, the flipped classroom gives learners and teachers more opportunities to discuss. However, the flipped classroom has also encountered some difficulties. If we do not consider the different learning conditions of each learner when…
Descriptors: Flipped Classroom, Barriers, Multimedia Instruction, Educational Technology
Çakiroglu, Ünal; Kiliç, Servet – Interactive Learning Environments, 2023
Recent years have witnessed an increasing emphasis on integrating computational thinking into school curriculums. This study deals with suggesting a course model including data collection tools for evaluating teachers' pedagogical content knowledge in teaching computational thinking via teaching robot programming. Taking the advantages of virtual…
Descriptors: Teachers, Pedagogical Content Knowledge, Computation, Thinking Skills
Aydin, Muharrem; Karal, Hasan; Nabiyev, Vasif – Education and Information Technologies, 2023
This study aims to examine adaptability for educational games in terms of adaptation elements, components used in creating user profiles, and decision algorithms used for adaptation. For this purpose, articles and full-text papers in Web of Science, Google Scholar, and Eric databases between 2000-2021 were searched using the keywords…
Descriptors: Educational Games, Game Based Learning, Programming, Physics
Satratzemi, Maya; Stelios, Xinogalos; Tsompanoudi, Despina – Journal of Educational Computing Research, 2023
This paper presents a Systematic Literature Review (SLR) of fifty-seven studies on Distributed Pair Programming (DPP) in higher education, identifying which studies investigated factors on the effectiveness of DPP as a method for learning programming, factors related to mediating and stimulating interactions between students, the…
Descriptors: Programming, Teamwork, Higher Education, Instructional Effectiveness