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Allison, Jordan – Journal of Further and Higher Education, 2022
Given the evolving and diverse nature of post-16 computing curricula within England, this papers' primary objective was to identify the factors which influence the decision-making processes for education providers when choosing computing curricula. As a main provider of the vast array of post-16 qualifications, and due to their neglect both…
Descriptors: Foreign Countries, Postsecondary Education, Computer Science Education, Curriculum
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Yong, Su Ting; Tiong, Kung Ming – International Journal of Information and Communication Technology Education, 2022
This study explored students' motivation and difficulties in learning programming in a blended learning environment. The face-to-face classroom instructions were blended with digital learning instructions. The study adopted a convergent parallel design mixed methods research and involved 209 pre-university students. The findings were as follows:…
Descriptors: Blended Learning, Student Motivation, Programming, Computer Science Education
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Hao, Qiang; Smith, David H., IV; Ding, Lu; Ko, Amy; Ottaway, Camille; Wilson, Jack; Arakawa, Kai H.; Turcan, Alistair; Poehlman, Timothy; Greer, Tyler – Computer Science Education, 2022
Background and Context: automated feedback for programming assignments has great potential in promoting just-in-time learning, but there has been little work investigating the design of feedback in this context. Objective: to investigate the impacts of different designs of automated feedback on student learning at a fine-grained level, and how…
Descriptors: Computer Science Education, Feedback (Response), Teaching Methods, Comparative Analysis
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Birney, Lauren; McNamara, Denise M. – Journal of Curriculum and Teaching, 2022
The role of classroom teachers in the development of a well-designed curriculum is paramount. For this reason, teachers were asked to participate in the use and evaluation of a remote learning environmental restoration curriculum. The purpose of the study was to determine whether the participating teachers increased their content knowledge of STEM…
Descriptors: Curriculum Design, Distance Education, Environmental Education, Conservation (Environment)
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Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2022
Serious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the learning process with serious games involves the presentation of the new concepts and the provided support to encounter student difficulties. Although the most common approach is the…
Descriptors: Game Based Learning, Programming, Program Effectiveness, Educational Games
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McKee, Connor; Ntokos, Konstantinos – Research in Learning Technology, 2022
Microlearning, in which lecture recordings are segmented into parts, saw renewed focus as a means of maintaining student engagement amid the challenging conditions of the COVID-19 pandemic. While many institutions shifted to remote provision with segmented lecture recordings, there is a lack of consensus about the length that these segments should…
Descriptors: Learning Activities, Electronic Learning, Learner Engagement, Higher Education
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Moallem, Mahnaz; Loksa, Dastyni C.; Vandiver, Marcia; Li, Qing; Cai, Qijie; Billman, Rachel; Christenson, Lea Ann; Kara, Melike; Engbert, Christine – International Association for Development of the Information Society, 2022
The paper shares the results of the process of forming a cross-disciplinary collaborative team and using a user-centered design framework to co-create a self-directed, self-paced, personalized, flexible learning environment as an alternative approach to preparing PK-8 preservice teachers to teach computational thinking. It is part of a larger…
Descriptors: Computation, Thinking Skills, Computer Science Education, Instructional Design
Nathan H. Bean – ProQuest LLC, 2022
Learning to program has long been known to be a difficult task, requiring a student to develop both fluency in the syntax and grammar of a formal programming language and learn the problem-solving approaches and techniques of computational thinking. The successful teaching strategies of the past have involved maintaining small teacher-student…
Descriptors: Algorithms, Coding, Supplementary Education, Programming
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Holbert, Nathan; DiSalvo, Betsy; Berland, Matthew – Teachers College Record, 2020
Background: CS4All is an $81 million private-public investment aimed at creating the necessary infrastructure to provide computer science experiences to all New York City public-school students by 2025. Purpose: In this paper, we examine the history of the CS4All initiative and document the network of actors and their relationships in the system…
Descriptors: Computer Science Education, Public Schools, Urban Schools, Access to Education
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Oh, Eunjung Grace; Chang, Yunjeong; Park, Seung Won – Journal of Computing in Higher Education, 2020
The purpose of this study is to explore the pedagogical design of massive open online courses (MOOCs) using evidence-based e-learning principles. MOOCs have become an important part of discourse in higher education. However, there has been shared concern on the quality of MOOCs as learning systems for engaging learners as well as fulfilling their…
Descriptors: Instructional Design, Online Courses, Computer Science Education, Electronic Learning
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Dahn, Maggie; DeLiema, David; Enyedy, Noel – Teachers College Record, 2020
Background/Context: Computer science has been making its way into K-12 education for some time now. As computer science education has moved into learning spaces, research has focused on teaching computer science skills and principles but has not sufficiently explored the emotional aspects of students' experiences. This topic warrants further study…
Descriptors: Computer Science Education, Coding, Programming, Student Experience
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Samsa, Gregory – Journal of Curriculum and Teaching, 2020
Objective: In a Statistical Analysis System (SAS) coding interview, job applicants are typically presented with data management and data analysis problems and asked to solve them using the programming language of SAS. Interviewers not only assess technical competence, but also algorithm design and more generally how applicants approach computer…
Descriptors: Programming, Computer Science Education, Interviews, Masters Programs
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Liu, Feihong; Tu, Manghui – Journal of Education and Learning (EduLearn), 2020
An educated workforce is essential to government and industry, hence the need to provide a high-quality workforce has been crucial in higher education academic program development. In the cybersecurity field, the situation is not quite satisfactory, the reason comes down to the fact that this new industry is lacking a portable and measurable…
Descriptors: Labor Force Development, Computer Security, College Programs, Computer Science Education
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Taipalus, Toni; Seppänen, Ville – ACM Transactions on Computing Education, 2020
Structured Query Language (SQL) skills are crucial in software engineering and computer science. However, teaching SQL effectively requires both pedagogical skill and considerable knowledge of the language. Educators and scholars have proposed numerous considerations for the betterment of SQL education, yet these considerations may be too numerous…
Descriptors: Programming Languages, Computer Science Education, Literature Reviews, Learning Activities
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Hung, Hsiu-Ting; Yang, Jie Chi; Tsai, Yi-Chin – Educational Technology & Society, 2020
Learning through designing digital games has recently emerged as a potential approach for school learners to boost their literacy development and learning in and across disciplines. However, existing knowledge on this relatively new approach is still fragmented, and little is known about its implementation features, associated learning…
Descriptors: Educational Games, Computer Games, Video Games, Design
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