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Shuqiong Lin; Megha Joshi; Kate Caton; Joseph Patrick Wilson – American Institutes for Research, 2024
The American Institutes for Research® (AIR®) partnered with Girls Who Code (GWC) to conduct an independent study evaluating the effectiveness of two GWC summer virtual programs, the Summer Immersion Program (SIP) and the Self-Paced Program (SPP), on promoting the pursuit of Computer Science (CS)-related postsecondary education for high school…
Descriptors: Females, Womens Education, Summer Programs, Program Effectiveness
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Tisha Lewis Ellison; Nicole Joseph; Jakita O. Thomas – Equity & Excellence in Education, 2024
Black fathers and daughters are the least explored relationship within parent-child and STEM research. This article serves as an examination of the literature around their relationships and STEM learning and as a call to action. Intersectionality, as an analytic lens, examines Black fathers' familial and STEM relationships over time and Black…
Descriptors: STEM Education, Fathers, Daughters, Parent Child Relationship
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Daisy Ramirez; Sarah L. Rodriguez; Kathleen J. Lehman; Linda J. Sax – Journal Committed to Social Change on Race and Ethnicity, 2024
This qualitative study employs interviews to explore the process of computing identity development and maintenance among Latina undergraduate students, beginning from their experiences in introductory computing courses and extending beyond. The findings shed light on the significant influence of factors such as peer and faculty recognition,…
Descriptors: Females, Hispanic American Students, Student Attitudes, Self Concept
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Jane W. Kim; Imelda Nava-Landeros; Michael Shriner – Multicultural Education, 2024
Abolitionist dreamers have called for justice-oriented teachers to teach K-12 students with marginalized identities through methods of critical and culturally responsive/sustaining pedagogies (Freire, 1970/2018; Gay, 2018; Ladson-Billings, 1995/2021; Paris & Alim, 2014); acts of love, care, hope, and healing (Ginwright, 2016; Love, 2019); and…
Descriptors: STEM Education, Computer Science Education, Social Justice, Teaching Methods
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Umar Shehzad; Jody Clarke-Midura; Mimi Recker – ACM Transactions on Computing Education, 2024
Objectives: The increasing demand for computing skills has led to a rapid rise in the development of new computer science (CS) curricula, many with the goal of equitably broadening the participation of underrepresented students in CS. While such initiatives are vital, factors outside of the school environment also play a role in influencing…
Descriptors: Parent Child Relationship, Computer Science Education, Programming, Equal Education
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Katharine Childs; Sue Sentance – International Journal of Computer Science Education in Schools, 2024
Gender balance in computing education is a decades-old issue that has been the focus of much previous research. In K-12, the introduction of mandatory computing education goes some way to giving all learners the opportunity to engage with computing throughout school, but a gender imbalance still persists when computer science becomes an elective…
Descriptors: Computer Science Education, Females, Student Attitudes, Elementary School Students
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Sally McHugh; Noel Carroll; Cornelia Connolly – Computers in the Schools, 2024
Citizen Development (CD) is a method of delivering low-code no-code (LCNC) development that empowers subject matter experts to design, develop, and deploy applications into production as though they were full-on, experienced coders. This paper explores teachers' perceptions around the potential for, and enactment of LCNC in our education system.…
Descriptors: Secondary School Teachers, Teacher Empowerment, Teacher Attitudes, Technology Uses in Education
Jeremy Roschelle; Judi Fusco; Pati Ruiz – Digital Promise, 2024
As Artificial Intelligence within education becomes increasingly important, Digital Promise reviewed the guidance documents released by seven states--California, North Carolina, Ohio, Oregon, Virginia, Washington state, and West Virginia--on how to approach artificial intelligence (AI) in education. Throughout this report the authors summarize the…
Descriptors: Artificial Intelligence, Technology Uses in Education, Employment Qualifications, Responsibility
Grantee Submission, 2024
Recruiting schools to participate in research projects has become increasingly challenging in the past several years. Research in schools was next-to-impossible during the COVID-19 pandemic, and the aftermath of the pandemic has made research a lower priority for schools trying to regain COVID-related academic losses. The School Recruitment…
Descriptors: Research Projects, COVID-19, Pandemics, Guides
Joseph R. Cimpian; Jo R. King – Grantee Submission, 2024
Men significantly outnumber women in physics, engineering, and computer science (PECS) majors, with a recent male-to-female ratio of approximately 4:1, a stark contrast to the near parity in other science, technology, engineering, and mathematics (STEM) disciplines (1). This gender disparity in PECS carries wide-reaching implications for equity,…
Descriptors: Gender Differences, Physics, Engineering Education, Computer Science Education
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Gallego-Romero, Jesús Manuel; Alario-Hoyos, Carlos; Estévez-Ayres, Iria; Delgado Kloos, Carlos – Educational Technology Research and Development, 2020
Massive Open Online Courses (MOOCs) can be enhanced with the so-called learning-by-doing, designing the courses in a way that the learners are involved in a more active way in the learning process. Within the options for increasing learners' interaction in MOOCs, it is possible to integrate (third-party) external tools as part of the instructional…
Descriptors: Learner Engagement, Student Behavior, Learning Analytics, Online Courses
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Tzafilkou, Katerina; Protogeros, Nicolaos; Chouliara, Adamandia – Education and Information Technologies, 2020
This study investigates students' performance, perception and acceptance when experiential learning approaches are integrated in Computer Science courses. An experiential learning approach has been designed to assist students in web development courses. The proposed learning approach in based on real-world examples and the abstraction of…
Descriptors: Experiential Learning, Computer Science Education, Academic Achievement, Student Attitudes
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von Zobeltitz, André; Städler, Michael; Veldboer, Eva; Linke, Knut – International Journal of Curriculum and Instruction, 2020
Digitalization in combination with the shortage of skilled workers is a significant challenge that has to be faced. Especially the IT sector is characterized by agile and complex developments. In this context, academic further training of IT specialists is crucial to meet the requirements of the IT labor market. The University of Applied Science…
Descriptors: Business Administration Education, Computer Science Education, Educational Innovation, Bachelors Degrees
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Daleiden, Patrick; Stefik, Andreas; Uesbeck, P. Merlin; Pedersen, Jan – ACM Transactions on Computing Education, 2020
There are many paradigms available to address the unique and complex problems introduced with parallel programming. These complexities have implications for computer science education as ubiquitous multi-core computers drive the need for programmers to understand parallelism. One major obstacle to student learning of parallel programming is that…
Descriptors: Randomized Controlled Trials, Performance Factors, Programming, Computer Science Education
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Kiron, Nafisul; Adaji, Ifeoma; Long, Jeff; Vassileva, Julita – Electronic Journal of e-Learning, 2020
Games are a great source of entertainment and are used by people of all ages; they motivate and engage people and affect their behavior. Therefore, games have been widely studied in many non-game contexts. Education is one of those areas where gamified, and game-based learning strategies have been implemented and explored. To engage and motivate…
Descriptors: Learner Engagement, Games, Peer Teaching, Active Learning
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