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Costelloe, Eileen; Sherry, Elizabeth; Magee, Patricia – International Journal on E-Learning, 2009
A collaboration between three higher education institutions in Ireland and two European partners has resulted in the design and development of reusable learning objects for undergraduate programming students that would assist in their learning. This international project conducted extensive research of over 600 students' examination scripts in…
Descriptors: Constructivism (Learning), Programming, Foreign Countries, Partnerships in Education
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Laakso, Mikko-Jussi; Myller, Niko; Korhonen, Ari – Educational Technology & Society, 2009
In this paper, two emerging learning and teaching methods have been studied: collaboration in concert with algorithm visualization. When visualizations have been employed in collaborative learning, collaboration introduces new challenges for the visualization tools. In addition, new theories are needed to guide the development and research of the…
Descriptors: Visualization, Teaching Methods, Classification, Comparative Analysis
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Ludi, Stephanie; Reichlmayr, Tom – ACM Transactions on Computing Education, 2011
This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…
Descriptors: High School Students, Visual Impairments, Middle School Students, Outreach Programs
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Wei, Kangning; Siow, Jane; Burley, Diana L. – Journal of Information Systems Education, 2007
Service-learning has been identified as an extremely valuable educational tool and applied to different disciplines and areas, but literature review on service learning has indicated that service-learning is little used in Information Systems education. This paper presents our design and development of a service-learning capstone course for…
Descriptors: Service Learning, Information Systems, Computer Science Education, Undergraduate Study
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Seals, Cheryl D.; McMillian, Yolanda; Rouse, Kenneth; Agarwal, Ravikant; Johnson, Andrea Williams; Gilbert, Juan E.; Chapman, Richard – Journal of Educational Technology, 2008
This research has two thrusts of teaching object oriented programming to very young audiences and of increasing student excitement about computing applications with the long-term goal of increasing involvement in technology classes, in the use of computer applications and interest in technology careers. The goal of this work was to provide…
Descriptors: Computer Games, Educational Games, Instructional Design, Computer Science Education
Bintas, Jale; Barut, Asim – Online Submission, 2008
The aim of research is to compare difference between tenth class students and determine their level of success about classic and web based educational applications of Turbo Pascal lesson. This research was applied to 10 A and 10 TLB students of Izmir Karsikaya Anatolian Technical and industrial high school computer department in second term of…
Descriptors: Web Based Instruction, Conventional Instruction, Academic Achievement, Comparative Analysis
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Randolph, Justus; Julnes, George; Sutinen, Erkki; Lehman, Steve – Journal of Information Technology Education, 2008
Methodological reviews have been used successfully to identify research trends and improve research practice in a variety of academic fields. Although there have been three methodological reviews of the emerging field of computer science education research, they lacked reliability or generalizability. Therefore, because of the capacity for a…
Descriptors: Computer Science Education, Research Design, Research Methodology, Science Education
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Gal-Ezer, Judith; Vilner, Tamar; Zur, Ela – Computer Science Education, 2008
Computer science is possibly one of the few remaining disciplines almost entirely dominated by men, especially university staff and in the hi-tech industries. This phenomenon prevails throughout the western world; in Israel it starts in high school, where only 30% of students who choose to take computer science as an elective are women, and…
Descriptors: Open Universities, Science Achievement, Females, Computer Science Education
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Zendler, A.; Spannagel, C.; Klaudt, D. – Computer Science Education, 2008
Computer science education should not be based on short-term developments but on content that is observable in multiple domains of computer science, may be taught at every intellectual level, will be relevant in the longer term, and is related to everyday language and/or thinking. Recently, a catalogue of "central concepts" for computer…
Descriptors: Computer Science Education, Multivariate Analysis, Computer Science, Problem Solving
Abdelzaher, Ann M. – ProQuest LLC, 2009
The purpose of this dissertation is to examine the attitudes of computer science faculty members towards undergraduate teaching. The questions addressed in this study are: (1) How important is effective teaching to computer science faculty members at the undergraduate level and how important do they perceive effective teaching to be to their…
Descriptors: Computer Science Education, Teacher Effectiveness, Computer Science, Rewards
Conley, David T.; McGaughy, Charis; Brown, Derek; van der Valk, Adrienne; Young, Brittney – Educational Policy Improvement Center (NJ1), 2009
This is the fourth report in a series of five reports resulting from the Texas College and Career Readiness Initiative (TCCRI) established by the Texas Higher Education Coordinating Board (THECB) under contract with the Educational Policy Improvement Center (EPIC). The purpose of the TCCRI is the Facilitation of the Development and Implementation…
Descriptors: Validity, Alignment (Education), College Readiness, Career Readiness
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Harris, Albert L.; Rea, Alan – Journal of Information Systems Education, 2009
Web 2.0 and virtual world technologies are here to stay. Today, our students come to our classroom with a presence on Facebook, the latest concert as a podcast on their MP3 player, and experience playing games in virtual worlds. In some respects, students are more tech-savvy than their Information Systems professors. Research showing the benefits…
Descriptors: Educational Trends, Teaching Methods, Educational Technology, Computer Uses in Education
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Dabbagh, Nada; Blijd, Cecily Williams – Journal of Educational Multimedia and Hypermedia, 2009
This study is a third in a series of studies that examined students' information seeking and problem solving behaviors while interacting with one of two types of web-based representations of an ill-structured instructional design case: hierarchical (tree-like) and heterarchical (network-like). A Java program was used to track students' hypermedia…
Descriptors: Medical Education, Graduate Students, Quasiexperimental Design, Problem Based Learning
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Bouhnik, Dan; Giat, Yahel – Journal of Information Technology Education, 2009
The rapid changes in information technology in recent years have rendered current high school curricula unable to cope with student needs. In consequence, students do not possess the proper skills required in today's information era. Specifically, many students lack the skills to search efficiently for information. Moreover, even when abundant…
Descriptors: Student Needs, Critical Reading, Social Sciences, High School Students
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Spiegelman, Marsha; Glass, Richard – Journal of Educational Technology Systems, 2009
Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond…
Descriptors: Research Skills, College Faculty, College Students, Mathematics Instruction
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