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Ye, Xiaozhen; Backlund, Per; Ding, Jianguo; Ning, Huansheng – IEEE Transactions on Learning Technologies, 2020
The extensive use of simulation-based serious games (SSGs) has made a revolution in educational techniques. As a potentially significant feature for SSG design and evaluation, the term fidelity (the similarity between an SSG and its real reference) emerges and attracts increasing attention. The study of fidelity not only benefits the design,…
Descriptors: Fidelity, Simulation, Educational Games, Literature Reviews
Innocent, Troy; Leorke, Dale – American Journal of Play, 2020
The authors use the location-based, augmented-reality game "Wayfinder Live," which one of them designed, as a case study to analyze urban play. Acknowledging the difficulty of defining urban play, they expand existing approaches to the topic by drawing on current theories about interfaces, assemblages, and coding in such fields as media…
Descriptors: Play, Urban Areas, Geographic Location, Computer Simulation
Di Natale, Anna Flavia; Repetto, Claudia; Riva, Giuseppe; Villani, Daniela – British Journal of Educational Technology, 2020
Immersive Virtual Reality (IVR) systems offer several learning affordances, that is, characteristics that can elicit learning behaviors promoting learning outcomes in educational contexts. In particular, the immersive and interactive properties of these systems represent a strong opportunity to support the effective learning experiences. The…
Descriptors: Computer Simulation, Elementary Secondary Education, Higher Education, Student Motivation
Li, Chen; Ip, Horace H. S.; Wong, Yuen M.; Lam, Wing S. – Journal of Computer Assisted Learning, 2020
According to the census data published by the government in 2016, 92% of the Hong Kong Special Administrative Region population is ethnic Chinese, while the number of ethnic minorities increased significantly by around 70% over the past decade. Enhancing the youth's intercultural sensitivity is becoming critical. Although many of the schools start…
Descriptors: Foreign Countries, Computer Simulation, Sensitivity Training, Cultural Awareness
Jeon, Young Keul; Youm, Jae Boum; Ha, Kotdaji; Woo, JooHan; Yoo, Hae Young; Leem, Chae Hun; Lee, Seung Hee; Kim, Sung Joon – Advances in Physiology Education, 2020
To understand the excitation-contraction (E-C) coupling of cardiomyocytes, including the electrophysiological mechanism of their characteristically long action potential duration, is one of the major learning goals in medical physiology. However, the integrative interpretation of the responses occurring during the contraction-relaxation cycle is…
Descriptors: Physiology, Medical Education, Mathematics, Computer Simulation
Archer, Avery; Sederberg, David; Kondapaneni, Guna; Sands, Philip – Physics Teacher, 2020
The Search for Exoplanets is an interactive computer simulation, the product of a collaboration between the Departments of Physics and Astronomy and Computer Science at Purdue University. Our goal was to create a computer simulation that would introduce students to scientific principles, research methodology, and analysis of data with which…
Descriptors: Computer Simulation, Educational Technology, Science Instruction, Teaching Methods
Vasconcelos, Lucas; Kim, ChanMin – Instructional Science: An International Journal of the Learning Sciences, 2020
Scientific modeling and coding are critical skills to be integrated into K-12 instruction. Research has shown that preservice teachers are often ill-prepared for teaching scientific modeling, and lack opportunities to learn coding within teacher education programs. The present study reports the implementation of an instructional module and online…
Descriptors: Preservice Teachers, Preservice Teacher Education, Science Instruction, Models
Weng, Cathy; Otanga, Sarah; Weng, Apollo; Tran, Khanh Nguyen Phuong – Journal of Computer Assisted Learning, 2020
The purpose of this research was to compare the effectiveness of physical and virtual tangrams on preschool children's learning engagement and achievement. Children listened to an e-storybook narration and solved puzzles individually. The experimental group (N = 31) completed puzzles embedded in the e-storybook using virtual tangrams, while the…
Descriptors: Preschool Children, Computer Simulation, Manipulative Materials, Learner Engagement
van Groen, Maaike M.; Eggen, Theo J. H. M. – Journal of Applied Testing Technology, 2020
When developing a digital test, one of the first decisions that need to be made is which type of Computer-Based Test (CBT) to develop. Six different CBT types are considered here: linear tests, automatically generated tests, computerized adaptive tests, adaptive learning environments, educational simulations, and educational games. The selection…
Descriptors: Computer Assisted Testing, Formative Evaluation, Summative Evaluation, Adaptive Testing
Spathopoulos, Vassilios McInnes – Physics Education, 2020
The ancient Greek astronomers devised ingenious methods for measuring the size and distances of the Earth, Moon and Sun. The concepts were beautifully simple and although in most cases could only yield approximate results, they have the advantage that they can be understood by anyone with a basic mathematical background. The emergence of…
Descriptors: Greek Civilization, Computer Simulation, Astronomy, Computer Software
Smith, C. Michael; Gibbs, Sharon C. – Journal of Education for Business, 2020
In higher education, business students with different learning styles may not all respond successfully to a straight lecture format. The authors analyze the impact that an experiential learning activity (an optional stock market trading simulation) has demonstrated on student success in a college investments course. Findings suggest that students…
Descriptors: Investment, Experiential Learning, College Students, Instructional Effectiveness
Davis, Elizabeth; Ward, Callie; Francis, David – Journal of Extension, 2020
This article provides information on how to use virtual reality equipment to increase participant engagement as well as suggestions for incorporating virtual reality activities into Extension youth programming. These are lessons learned through the use of virtual reality by Extension faculty. Virtual reality equipment can increase participant…
Descriptors: Extension Education, Computer Simulation, Educational Technology, Technology Uses in Education
Mary A. Kaufmann – ProQuest LLC, 2020
The ability to immerse oneself during a virtual simulation encounter can enhance the nursing student experience. The purpose of this modified study was to determine if a correlation existed between nursing students' level of immersion and their score during virtual simulation. Secondarily, it explored if there were any differences in scoring based…
Descriptors: Associate Degrees, Nursing Students, Nursing Education, Computer Simulation
Chen, Chi-Yuan – British Journal of Educational Technology, 2022
This pilot study investigated the effects of immersive virtual reality (VR) training on the classroom management ability of preservice teachers, the addition of real-time audio feedback as reinforcement and whether preservice teachers could apply their training in an actual classroom setting. We employed the Breaking Bad Behaviours' immersive VR…
Descriptors: Computer Simulation, Educational Technology, Program Effectiveness, Classroom Techniques
Lau, Poh Nguk; Chan, Wen Loong; Li, Yuxuan – Journal of Chemical Education, 2022
As part of COVID-19 preparedness, a student-developed, Android-based app was used as a pre-laboratory learning aid for a molecular modeling laboratory in a first-year general chemistry course. A worksheet activity with trigger codes and questions related to spatial features of transition metal complexes was designed. Using the Transition Metal…
Descriptors: Visualization, Computer Oriented Programs, Organic Chemistry, Molecular Structure