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Birch, Daniel R. – 1969
A factorial design with 48 student teachers (40 were enrolled in the author's Social Studies Curriculum course at the University of California) was used to study the effect of a Social Studies curriculum course, self-confrontation on videotape, videotape-coding practice, and Guided Self-Analysis (GSA) upon the nature of teachers questions, teacher…
Descriptors: Classroom Observation Techniques, Cognitive Processes, Elementary School Teachers, Inquiry
Baskind, Larry; And Others – 1969
"Tightrope" is a simulation based on economic stability and growth in a country. Several small groups of students, acting as Economic Advisory Councils, make fiscal and monetary policy decisions for their country based on their knowledge of business cycles, monetary policy, and fiscal policy. In each of the four rounds the Advisory Councils study…
Descriptors: Business Cycles, Economic Change, Economic Factors, Economic Progress
Salisbury, Howard G., III – 1973
"Simulated Agribusiness" is designed to provide the student with a role playing situation dealing with the complexities and problems of modern agriculture. It is a competitive game played on a hypothetical mid-latitude diversified farm in a capitalistic system. The player is faced with a series of decisions which will determine his success or…
Descriptors: Agribusiness, Agricultural Education, Agricultural Skills, Agricultural Supplies
Musella, Donald F.; Joyce, H. Donald – 1973
The materials in this booklet simulate some of the problems that intermediate (junior high, middle, and senior elementary) school principals could face under actual working conditions. Taken from the real-life problems of some intermediate school principals, the exercises are presented in the form of in-basket items -- letters, memos, phone…
Descriptors: Administrative Problems, Administrator Education, Board Administrator Relationship, Decision Making
Frick, Frederick C. – 1972
Several on-goint activities were conducted during this quarter. Field trials of the Lincoln Training System-3 (LTS-3) at Keesler Air Force Base were extended to include high-aptitude students previously excluded. Results showed such students scored significantly higher on achievement tests and learned substantially faster when they received LTS…
Descriptors: Academic Achievement, Autoinstructional Aids, Computer Assisted Instruction, Educational Development
Chapman, Warren; And Others – 1973
This paper describes the procedures and results of a pilot study of a computer-based System of Interactive Guidance and Information (SIGI) which was designed to help community college students make rational career decisions. A number of the important features of the system are summarized in terms of the source of the value dimensions used in SIGI,…
Descriptors: Career Education, Career Guidance, Career Planning, Community Colleges
Chapman, Katherine – 1973
Designed to help teachers maximize outcomes from using any social simulation/game, these guidelines are one part of a project which attempts to provide analytical and critical information on the use of simulation/games in social studies classrooms. The general approach of the guidelines is applicable to any of the simulation type activities now…
Descriptors: Educational Games, Educational Philosophy, Educational Research, Elementary Education
Levine, Paula Naomi – 1969
This thesis describes the requirements for a buffer storage device, with respect to other system components and its own limitations, which is designed to aid in the economic transmission of processed data from a central computer to distant terminals. Proceeding from the fact that tariff rates on wide band educational television channels are…
Descriptors: Communications, Computer Assisted Instruction, Computer Science, Computer Storage Devices
Chesler, Mark; And Others – 1972
Volume 2 of a triad of volumes on the theory and practice in implementing change to achieve school integration, incorporating the experiences of the personnel at a training program for intergroup educators in the Western region, this booklet focuses on motivating change--use of the subpoena, desegregation plans and components, providing for…
Descriptors: Administrative Change, Court Litigation, Desegregation Methods, Desegregation Plans
Stadsklev, Ronald – 1970
This educational research was conducted to determine what affective and cognitive effects two different teaching methods have upon a group of 10th grade students learning about the Constitution of America. Both the experimental class, taught by the simulation-game method, and the control group, taught by the lecture discussion method, were…
Descriptors: Affective Objectives, Attitude Measures, Class Activities, Classroom Research
San Jose Unified School District, CA. – 1972
A course intended to upgrade essential reading and mathematics skills in students who show poor performance or negative attitudes towards school has been developed at A. Lincoln High School in San Jose, California. Called Project R-3, it seeks to motivate students by emphasizing student readiness, subject relevance, and learning reinforcement…
Descriptors: Curriculum Guides, Educational Games, Game Theory, Games
Phase 2 Bulletin, 1974
In 1972, a group of French universities began a joint project under the aegis of the Centre for Educational Research and Innovation. Common concerns of the universities - specifically, the rising cost of education, the need for assessing effectiveness and efficiency of programs, and a 1968 law giving increased autonomy to French universities - led…
Descriptors: Budgeting, Capital Outlay (for Fixed Assets), Cost Effectiveness, Costs
Wieting, Stephen G. – 1976
The ambiguities surrounding computer simulations in sociology teaching and research on the university level are described and the implications of computers as a teaching technique are explored. Intended as an explanation to sociology teachers and researchers of how students' learning experiences are shaped by their orientations to computer…
Descriptors: Computer Assisted Instruction, Computers, Decision Making Skills, Educational Environment
Roberts, Nancy – 1976
The review of the empirical literature on simulation gaming categorizes positive, negative, and contradictory aspects of gaming as an educational tool as revealed by the research. The review, which concentrates on simulation games for elementary and secondary school students, is presented in seven sections. Section I presents a brief history of…
Descriptors: Affective Objectives, Cognitive Objectives, Computer Assisted Instruction, Data Analysis
Brown, James W.; And Others – 1976
This textbook provides an overview of media used for instruction and communication. Chapters cover the following subject areas: (1) media and the systematic approach to teaching and learning; (2) media and individualized learning; (3) the community as a learning center; (4) choosing, using, and producing media; (5) displaying, and some…
Descriptors: Audio Equipment, Audiovisual Aids, Audiovisual Communications, Audiovisual Instruction


