NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 736 to 750 of 9,530 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Jason L. Kester; Leslie Ann Bross – Journal of Special Education Technology, 2024
The purpose of this study was to examine the effects of a technology-based self-monitoring application, I-Connect, to enhance the on-task behavior of five secondary students (ages 15-16) with autism spectrum disorder, intellectual disability, and specific learning disability during Biology instruction in a rural special education classroom. We…
Descriptors: Students with Disabilities, Autism Spectrum Disorders, Intellectual Disability, Learning Disabilities
Peer reviewed Peer reviewed
Direct linkDirect link
Weipeng Yang – Journal of Educational Computing Research, 2024
Computational Thinking (CT) is essential for developing creativity, problem-solving, and digital competence in the 21st century. Coding tools like robotic toys and tablet apps have become popular in early childhood education to support CT development, but there is a debate on which tool is more effective. Little evidence exists on the effect of…
Descriptors: Coding, Preschool Children, Computation, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Juho Kahila; Henriikka Vartiainen; Matti Tedre; Eetu Arkko; Anssi Lin; Nicolas Pope; Ilkka Jormanainen; Teemu Valtonen – Informatics in Education, 2024
The integration of artificial intelligence (AI) topics into K-12 school curricula is a relatively new but crucial challenge faced by education systems worldwide. Attempts to address this challenge are hindered by a serious lack of curriculum materials and tools to aid teachers in teaching AI. This article introduces the theoretical foundations and…
Descriptors: Personal Autonomy, Data, Children, Creativity
Peer reviewed Peer reviewed
Direct linkDirect link
Scheepers, Cornelia; Eccles, Renata; Abdoola, Shabnam; Graham, Marien; van der Linde, Jeannie – Early Childhood Education Journal, 2021
Emergent literacy abilities of young children are strong predictors of future academic success, however, biological and environmental risks can impact their progress. Parental interventions that promote home-based stimulation of preschoolers can enhance literacy development and ensure school readiness. mHealth technology may be a viable approach…
Descriptors: Emergent Literacy, Preschool Children, Predictor Variables, Environmental Influences
Peer reviewed Peer reviewed
Direct linkDirect link
Papastergiou, Marina; Natsis, Petros; Vernadakis, Nikolaos; Antoniou, Panagiotis – Education and Information Technologies, 2021
The aim of this study was to assess the impact of the integration of tablets and a mobile application for fitness development into a PE lesson in primary education, in schools that did not apply a 'one tablet per child' policy, on students' intrinsic motivation for the PE lesson. Four 5th grade and four 6th grade classes (145 students aged…
Descriptors: Handheld Devices, Computer Oriented Programs, Physical Fitness, Physical Education
Peer reviewed Peer reviewed
Direct linkDirect link
Shahrasbi, Nasser; Jin, Leigh; Zheng, Wei-Jun – Journal of Information Systems Education, 2021
The growth in the tech industry in recent years has increased business major students' interest in software programming and app development. However, the traditional way of teaching these courses involves intensive coding exercises and little interaction among students. These methods often discourage the students due to the slow learning curve and…
Descriptors: Design, Computer Oriented Programs, Computer Software, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Armstrong, Addie – PRIMUS, 2021
Playing board games is known to improve pre-school student numeracy and many board games are used to motivate and explore concepts in probability. This study investigates whether college students in liberal arts mathematics courses assigned to play the board game "Settlers of Catan" develop a stronger grasp of basic probability concepts…
Descriptors: Mathematics Instruction, College Mathematics, Liberal Arts, Games
Peer reviewed Peer reviewed
Direct linkDirect link
Norman, Timothy David – General Music Today, 2021
iPads are becoming increasingly prevalent in schools and offer significant potential as both a compositional and pedagogical tool in general music classes. In this article, I discuss a composition activity that I implemented with general primary/elementary music classes in Australia. This activity involved using iPads, namely the apps iMovie and…
Descriptors: Telecommunications, Handheld Devices, Musical Composition, Music Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ciriani-Dean, Anna – English Teaching Forum, 2021
Two key ingredients for developing language skills are output and interaction. The use of computer-mediated communication (often referred to as "CMC") tools and of social networking sites (SNSs) offer a valuable resource to English language teachers and learners who wish to extend learning beyond the classroom walls, especially as…
Descriptors: Asynchronous Communication, Language Skills, Video Technology, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Paye, Ciana L.; Dunnagan, Cathi L.; Tredwell, David A.; Gallardo-Williams, Maria T. – Journal of Chemical Education, 2021
Lewis structures are a very important, foundational concept in chemistry. Students usually acquire this knowledge in General Chemistry and need to review it in preparation for Organic Chemistry. However, many students find the task of drawing Lewis structures to be challenging, and not all instructors can budget enough time in class to review this…
Descriptors: Computer Oriented Programs, Organic Chemistry, Molecular Structure, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Morales, Pamela K.; Roslan, Nadiah; Haas, Andrea; Lykins, Amy D. – Applied Environmental Education and Communication, 2021
Limited knowledge exists on participant outcomes relating to citizen science programs. Using the ClimateWatch: Scientist for a Day program as a case study, we sought to understand participant behaviors and attitudes post-program, and evaluated the program's post-engagement initiatives. Phone interviews were conducted with 15 former participants.…
Descriptors: Citizen Participation, Science Education, Climate, Environmental Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Shams, Aisha; Ajmal, Fouzia; Jumani, N. B. – Pakistan Journal of Distance and Online Learning, 2021
Mobile learning plays a pivotal role in the students' academic progress. Main objectives of this article were to examine the effectiveness of mobile learning in view of students' academic progress, to describe the students' preference for mobile learning, to examine the scope of use mobile learning by distance learners. The study was qualitative…
Descriptors: Instructional Effectiveness, Electronic Learning, Academic Achievement, Student Attitudes
Shah, Niral; Ortiz, Nickolaus; Christensen, Julie; Stroupe, David; Reinholz, Daniel – Educational Leadership, 2021
A crucial site of bias in classrooms is class discussions. A new free web-based tool developed by university researchers can help teachers actively monitor how their biases are affecting students in real-time.
Descriptors: Equal Education, Student Participation, Inclusion, Racial Bias
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Maushagen, Jan; De Troyer, Olga – International Association for Development of the Information Society, 2021
We propose a novel model for learning environments to target the characteristics of digital natives and to improve informal learning practices, i.e. the exploration, discovery and self-monitoring of learning content and the reflection on learning activities. The Mobile Playful Learning Environment (MPLE) model is defined as consisting of seven…
Descriptors: Educational Environment, Handheld Devices, Play, Models
Pages: 1  |  ...  |  46  |  47  |  48  |  49  |  50  |  51  |  52  |  53  |  54  |  ...  |  636