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Li, Nan; Cohen, William W.; Koedinger, Kenneth R. – International Journal of Artificial Intelligence in Education, 2013
The order of problems presented to students is an important variable that affects learning effectiveness. Previous studies have shown that solving problems in a blocked order, in which all problems of one type are completed before the student is switched to the next problem type, results in less effective performance than does solving the problems…
Descriptors: Teaching Methods, Teacher Effectiveness, Problem Solving, Problem Based Learning
Wang, Feihong; Burton, John K. – British Journal of Educational Technology, 2013
The purpose of this review was to explore how Second Life (SL) has been discussed, investigated and applied in education from its launch to present. Two research questions guided the review: (1) what are the annual publication number and its percentage of empirical studies?; (2) what are the characteristics of the empirical studies regarding the…
Descriptors: Literature Reviews, Educational Technology, Bibliometrics, Virtual Classrooms
Gupta, Nakul; Bharadwaj, Sangeeta Shah – Education & Training, 2013
Purpose: Pedagogy today has become a function of technology and this relationship becomes all the more promising when used to address the educational needs of the constantly changing and fast evolving business school education. Business schools today are responsible for empowering future managers and leaders with not only the knowledge and…
Descriptors: Business Administration Education, Educational Needs, Business, Computer Simulation
Wu, Hsin-Kai; Wu, Pai-Hsing; Zhang, Wen-Xin; Hsu, Ying-Shao – Science Education, 2013
Drawing upon the literature in computational modeling, multivariable reasoning, and causal attribution, this study aims at characterizing multivariable reasoning practices in computational modeling and revealing the nature of understanding about multivariable causality. We recruited two freshmen, two sophomores, two juniors, two seniors, four…
Descriptors: College Students, Thinking Skills, Logical Thinking, Semi Structured Interviews
Nelson, J. Scott – ProQuest LLC, 2013
Emergent popularity and student consumer/educational administrator demand for online technology in counselor education is also increasing the need to research its impact and potential effectiveness/ineffectiveness as a pedagogical tool. Research shows that the trend toward online coursework is likely to increase in the future and also that the new…
Descriptors: Educational Technology, Electronic Learning, Counselor Training, Skill Development
Cool, Kathleen L. – ProQuest LLC, 2013
This study explored how avid users of "Second Life" ("SL") experience and make meaning of informal learning activities in virtual art museums and similar cultural spaces through their avatars. While recent literature has laid the groundwork for studying student engagement and formal learning, the lacuna of research bound by the…
Descriptors: Phenomenology, Informal Education, Learning Processes, Hermeneutics
Carrington, Cheril C. – ProQuest LLC, 2013
Academic resilience has been widely researched in traditional and online educational settings, but it has not been sufficiently studied in three-dimensional (3D) virtual learning environments (VLEs). This inferential research used multiple regression to quantitatively investigate the extent to which psycho-educational factors including academic…
Descriptors: Academic Persistence, Resilience (Psychology), Electronic Learning, Computer Simulation
New Media Consortium, 2013
The "Technology Outlook for Latin American Higher Education 2013-2018: An NMC Horizon Project Regional Analysis" was released as a collaborative effort between the New Media Consortium (NMC), the Centro Superior para la Enseñanza Virtual (CSEV), and Virtual Educa. This report -- published both in Spanish and English -- will inform…
Descriptors: Higher Education, Technology Uses in Education, Educational Technology, Electronic Learning
Ritchie, William J.; Fornaciari, Charles J.; Drew, Stephen A. W.; Marlin, Dan – Journal of Management Education, 2013
Many capstone strategic management courses use computer-based simulations as core pedagogical tools. Simulations are touted as assisting students in developing much-valued skills in strategy formation, implementation, and team management in the pursuit of superior strategic performance. However, despite their rich nature, little is known regarding…
Descriptors: Computer Simulation, Business Administration Education, Strategic Planning, Teamwork
Eckhardt, Marc; Urhahne, Detlef; Conrad, Olaf; Harms, Ute – Instructional Science: An International Journal of the Learning Sciences, 2013
The study examined the effects of two different instructional interventions as support for scientific discovery learning using computer simulations. In two well-known categories of difficulty, data interpretation and self-regulation, instructional interventions for learning with computer simulations on the topic "ecosystem water" were developed…
Descriptors: Difficulty Level, Cognitive Processes, Academic Support Services, Discovery Learning
Mayrath, Michael C.; Nihalani, Priya K.; Robinson, Daniel H. – Journal of Educational Psychology, 2011
In 2 experiments, 241 undergraduates with low domain knowledge viewed a tutorial on how to use Packet Tracer (PT), a computer-networking training simulation developed by the Cisco Networking Academy. Participants were then tested on retention of tutorial content and transfer using PT. Tutorial modality (text, narration, or narration plus text) was…
Descriptors: Narration, Multimedia Instruction, Epistemology, Undergraduate Students
Pricer, Wayne F. – Community College Enterprise, 2011
In this second installment of a two-part feature on immersive education a webliography will provide resources discussing the use of various types of computer simulations including: (a) augmented reality, (b) virtual reality programs, (c) gaming resources for teaching with technology, (d) virtual reality lab resources, (e) virtual reality standards…
Descriptors: Computer Simulation, Educational Technology, Educational Games, Academic Achievement
Parsons, Sarah; Cobb, Sue – European Journal of Special Needs Education, 2011
In the past decade there has been a rapid advance in the use of virtual reality (VR) technologies for leisure, training and education. VR is argued to offer particular benefits for children on the autism spectrum, chiefly because it can offer simulations of authentic real-world situations in a carefully controlled and safe environment. Given the…
Descriptors: Computer Simulation, Autism, Pervasive Developmental Disorders, Technology Uses in Education
Plumert, Jodie M.; Kearney, Joseph K.; Cremer, James F.; Recker, Kara M.; Strutt, Jonathan – Journal of Experimental Child Psychology, 2011
This investigation examined short-term changes in child and adult cyclists' gap decisions and movement timing in response to general and specific road-crossing experiences. Children (10- and 12-year-olds) and adults rode a bicycle through a virtual environment with 12 intersections. Participants faced continuous cross traffic and waited for gaps…
Descriptors: Physical Activities, Traffic Safety, Reaction Time, Children
Safar, Ammar H.; Al-Jafar, Ali A.; Al-Yousefi, Zainab H. – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This experimental research study scrutinized the effectiveness of using augmented reality (AR) applications (apps) as a teaching and learning tool when instructing kindergarten children in the English alphabet in the State of Kuwait. The study compared two groups: (a) experimental, taught using AR apps, and (b) control, taught using traditional…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Computer Oriented Programs

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