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Peer reviewedMorrongiello, Barbara A.; Fenwick, Kimberley D. – Journal of Experimental Child Psychology, 1991
Infants of five, seven, and nine months were shown two video images on monitors placed side by side. Images were accompanied by a soundtrack that matched one of the images. Results indicated that age-related changes in infants' coordination of auditory and visual depth information took place between the ages of five and nine months. (SH)
Descriptors: Age Differences, Association (Psychology), Auditory Perception, Depth Perception
Peer reviewedLi, Jie; Wu, Gang; Marks, Ellen; Fan, Weiyu – Internet Reference Services Quarterly, 1998
Discusses the design and implementation of a World Wide Web-based alternative medicine virtual resource. This homepage integrates regional, national, and international resources and delivers library services to the user's desktop. Goals, structure, and organizational schemes of the system are detailed, and design issues for building such a…
Descriptors: Database Design, Design Preferences, Document Delivery, Information Dissemination
Peer reviewedGibbons, Andrew S.; Bhardwaj, Krishna Kumar; Richards, Robert – Educational Technology Research and Development, 1998
Describes how a practical design question led to a reconsideration of the design process for problem-based instruction. Argues that this restructured process, called the "single-parse" design method, is of general value to designers. Discusses the product that emerged and application to the World Wide Web. (AEF)
Descriptors: Computer Assisted Instruction, Design Preferences, Designers, Instructional Design
Peer reviewedFerrington, Gary – Journal of Visual Literacy, 1994
Explores the concept of "theater of the mind" and discusses design factors in creating audio works that effectively stimulate mental pictures, including: narrative format in audio scripting; qualities of voice; use of concrete language; music; noise versus silence; and the creation of the illusion of space using monaural, stereophonic,…
Descriptors: Audiences, Audio Equipment, Auditory Stimuli, Design Preferences
Peer reviewedMarkson, Lori; Thompson, Laura A. – Journal of Experimental Child Psychology, 1998
Two experiments explored the nature of perceptual development in 5- and 10-year olds and adults. The primary finding was that preassessed salience significantly influenced 5-year olds' ability to discriminate two objects, while salience did not affect 10-year olds' or adults' response times. Results showed that salience effects in perceptual…
Descriptors: Adults, Age Differences, Attention, Children
Peer reviewedPulsinelli, Alesha; Roubie, Cynthia – Performance Improvement, 2001
The project DEVISE case study shows how diversity modeling can be used as a powerful design tool. Designers used performance-centered design techniques to create a virtual learning environment in which students with learning disabilities would be more fully supported with an interface that meets their needs. (AEF)
Descriptors: Computer Interfaces, Computer Software Development, Design Preferences, Educational Technology
Yechiam, Eldad; Goodnight, Jackson; Bates, John E.; Busemeyer, Jerome R.; Dodge, Kenneth A.; Pettit, Gregory S.; Newman, Joseph P. – Psychological Assessment, 2006
This article proposes and tests a formal cognitive model for the go/no-go discrimination task. In this task, the performer chooses whether to respond to stimuli and receives rewards for responding to certain stimuli and punishments for responding to others. Three cognitive models were evaluated on the basis of data from a longitudinal study…
Descriptors: Evaluation Research, Task Analysis, Adolescents, Longitudinal Studies
Gee, J. P. – Innovate: Journal of Online Education, 2005
A good instructional game, like many good commercial games, should be built around what the author calls "authentic professionalism." In such games, skills, knowledge, and values are distributed between the virtual characters and the real-world player in a way that allows the player to experience first-hand how members of that profession think,…
Descriptors: Learning Theories, Video Games, Cognitive Psychology, Video Technology
Gee, James Paul – E-Learning, 2005
This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of…
Descriptors: Video Games, Educational Games, Educational Principles, Computer System Design
Ausburn, Lynna J.; Brown, Dovie – Journal of Industrial Teacher Education, 2006
In an effort to individualize instruction and improve the effectiveness of instructor-learner transactions, education and instructional research has addressed a wide assortment of learner variables and assessed their relationships to instructional methods and environments. Adult education has recently seen the development by Conti and Kolody of a…
Descriptors: Student Attitudes, Learning Strategies, Technical Education, Teaching Methods
Groth, Randall – Mathematics Education Research Journal, 2003
The study describes levels of thinking in regard to the design of statistical studies. Clinical interviews were conducted with 15 students who were enrolled in high school or were recent high school graduates, and who represented a range of mathematical backgrounds. During the clinical interview sessions students were asked how they would go about…
Descriptors: Statistical Studies, High School Graduates, High School Students, Design Preferences
Gijbels, David; Dochy, Filip – Educational Studies, 2006
The purpose of this paper is to gain insight into the relationships between hands-on experiences with formative assessment, students' assessment preferences and their approaches to learning. The sample consisted of 108 university first-year Bachelor's students studying criminology. Data were obtained using the "Revised two-factor study…
Descriptors: Program Effectiveness, Formative Evaluation, Student Evaluation, Experiential Learning
Ludlow, Amanda K.; Wilkins, Arnold J.; Heaton, Pam – Journal of Autism and Developmental Disorders, 2006
Abnormalities of colour perception in children with autistic spectrum disorders have been widely reported anecdotally. However, there is little empirical data linking difficulties in colour perception with academic achievement. The Wilkins Rate of Reading Test was administered with and without "Intuitive Coloured Overlays" to 19 children with…
Descriptors: Color, Visual Perception, Autism, Academic Achievement
Raines, Angela Sykes; Brabham, Edna Greene; Aycock, Anna – Reading Matrix: An International Online Journal, 2007
Despite the fact that students are an important component of the educational process, their preferences for instruction are not typically a consideration for classroom practices. The purpose of this survey study was to determine high school students' preferences for methods used in the instruction of literary works of art. Students expressed…
Descriptors: High School Students, Reading Attitudes, Preferences, Reading Instruction
Knupfer, Nancy Nelson – 1993
The most common use of computers in distance education is in the preparation of a visual image that is somehow transmitted to students. This paper addresses some design considerations for computer-produced visual displays that are intended for either local or distant audiences. Advice is offered on all three basic components of information…
Descriptors: Animation, Computer Graphics, Computer Uses in Education, Design Preferences

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