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Salikhova, Nailya R.; Lynch, Martin F.; Salikhova, Albina B. – Contemporary Educational Technology, 2020
The purpose of this article was to compile a general map of existing research on digital education from the Self-determination theory (SDT) perspective, in order to understand SDT's contribution to the emerging field of research on digital technologies in education, the methods used to advance this research, the gaps in existing research, and the…
Descriptors: Psychological Patterns, Electronic Learning, Self Determination, Learning Motivation
Atay, Bilge; Malkoç, Tülün; Bagci, Hakan – Cypriot Journal of Educational Sciences, 2020
This research was carried out to measure the academic motivation levels of pre-service music teachers as well as the music performance anxiety levels to investigate potential correlations between them. The sample group of this scanning modelled study is comprised of 241 students studying at departments of music education at Nigde Ömer Halis Demir…
Descriptors: Correlation, Student Motivation, Music Activities, Anxiety
Karabiyik, Ceyhun – International Journal of Curriculum and Instruction, 2020
The aim of this study was to research the relationship between academic motivation and academic achievement. In this regard, the Academic Motivation Scale (Vallerand et al, 1992) and a student background questionnaire were administered to 195 Turkish teacher trainees of English at a foundation university in Ankara, Turkey. Descriptive results…
Descriptors: Learning Motivation, Academic Achievement, Preservice Teachers, Measures (Individuals)
Altakhyneh, Bahjat H.; Abumusa, Mofeed – International Journal of Technology in Education, 2020
The study aimed at investigating the attitudes of university students towards science, technology, engineering, mathematics (STEM) approach. The participants of the study consist of (60) students who were studying in bachelor and master degree, they trained in the center of training at the university, the participants acquiring the skills of STEM…
Descriptors: College Students, Student Attitudes, Learning Strategies, Cooperative Learning
Özhan, Seyma Çaglar; Kocadere, Selay Arkün – Journal of Educational Computing Research, 2020
This study aimed to examine the factors that explain academic success in a gamified online learning environment considering flow, emotional engagement, and motivation. The gamified online learning environment was used by 40 undergraduate students, and the data gathered from them. A hypothetical path model showing the interaction of variables with…
Descriptors: Undergraduate Students, Educational Games, Video Games, Psychological Patterns
Nora Beerline – ProQuest LLC, 2020
This study compared the effects of academic motivation on traditional and online community college students. Online enrollment continues to increase, especially in public colleges and universities. Academic success in online courses, however, continues to lag behind academic success in face-to-face courses, especially for community college…
Descriptors: Community College Students, Learning Motivation, Student Attitudes, Electronic Learning
Zakariya, Yusuf F.; Massimiliano, Barattucci – International Journal of Progressive Education, 2021
The motivation for learning mathematics is an essential factor in predicting the performance of secondary school students. Students who are intrinsically or extrinsically motivated to learn mathematics generally demonstrate higher performance than others who are not motivated. However, a properly designed instrument for the measurement of this…
Descriptors: Test Construction, Test Validity, Measures (Individuals), Learning Motivation
Karakoc, Berna – Asian Journal of Education and Training, 2021
The general aim of this study is to find out the views of academic staff working at universities on lifelong learning and adult education. While finding out the views of academic staff, the 6 principles of Andragogy Approach, which includes the characteristics of adults about learning, were taken as basis and the professional or personal…
Descriptors: College Faculty, Teacher Attitudes, Lifelong Learning, Adult Education
Call, Tristan; Fox, Erik; Sprint, Gina – IEEE Transactions on Education, 2021
Contribution: Research has shown that computer science (CS) students who start programming assignments (PAs) early generally receive higher grades. This article presents and evaluates a gamification approach that utilizes software engineering tools to motivate CS students to start and finish PAs earlier. Background: CS can be difficult to learn…
Descriptors: Game Based Learning, Computer Software, Engineering, Computer Science Education
Pill, Shane; Hyndman, Brendon; SueSee, Brendan; Williams, John – Journal of Teaching in Physical Education, 2021
Purpose: The research applies a multidisciplinary perspective to create knowledge and insight about the opportunities that digital game design principles offer to physical education (PE) pedagogy. Methods: Data were initially collected through an appreciative inquiry (AI). AI offers an alternative research perspective to critical theory that has…
Descriptors: Physical Education, Video Games, Computer Games, Design
Lin, Tzung-Jin – Asia-Pacific Education Researcher, 2021
To date, researchers have not yet incorporated some prominent motivation theories to scrutinize and dissect learners' motivations of online learning, especially in this period of time under the influence of COVID-19. This study aimed to explore 558 Taiwanese university students' various online learning motivations, and to compare the salient…
Descriptors: College Students, Electronic Learning, Value Judgment, Expectation
Horváth, Ildikó; Kálmán, Csaba – Interpreter and Translator Trainer, 2021
Motivation is a decisive factor of human behaviour and professional performance. The motivational disposition of translators, interpreters, and students remains a relatively unexplored area. Motivational research carried out in the field of translation and interpreting has mainly focused on volunteer translation and interpreting. The present paper…
Descriptors: Translation, Masters Degrees, College Graduates, Universities
Ekici, Murat – Education and Information Technologies, 2021
Flipped learning is considered an increasingly common strategy along with some drawbacks. Gamification has the significant potential to deal with the drawbacks. This study presents a systematic literature review on the use of gamification in flipped learning research. To demonstrate its effectiveness clearly, the only empirical research was…
Descriptors: Flipped Classroom, Computer Games, Teaching Methods, Databases
Aloia, Lindsey S. – Journalism and Mass Communication Educator, 2021
Previous research demonstrated the importance of a healthy instructional environment characterized by institutional support and positivity for student learning. Furthermore, classroom climate is impacted by the qualities of the students and the other individuals in the classroom. Accordingly, the goal of this article was to investigate the…
Descriptors: Teacher Influence, Teacher Student Relationship, Peer Relationship, Classroom Environment
Jiang, Tao; Chen, Ji-gen; Wu, Yin-yin – Journal of Baltic Science Education, 2021
This research explores whether classroom life (CL), textbooks (TE), and learning initiative (LI) are mediators between instruction (P) and science performance, as well as whether these mechanisms are moderated by gender. 484 eighth grade students completed the questionnaire with four subscales of P, LI, TE, and CL. For the needs of triangulation…
Descriptors: Science Instruction, Science Achievement, Learning Motivation, Gender Differences

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