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Bobowski, Jake Stanley – Physics Teacher, 2021
Due to the COVID-19 outbreak, academic institutions across the globe have been forced to move to online learning environments. It has been particularly challenging for the experimental sciences to develop and deliver authentic lab-based experiences. Some of the strategies that have been adopted for first-year physics labs include: providing a…
Descriptors: Science Instruction, Online Courses, COVID-19, Pandemics
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Çoban, Atakan – Physics Education, 2021
During the periods of sudden transition to online education, the opportunity to make applications that might attract students' attention to the course has decreased even more. Although this deficiency tried to be eliminated with videos and simulations, it was not possible to ensure the active participation of students in some cases. In this study,…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Uses in Education
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Henderson, Nathan; Min, Wookhee; Emerson, Andrew; Rowe, Jonathan; Lee, Seung; Minogue, James; Lester, James – International Educational Data Mining Society, 2021
Recent years have seen significant interest in multimodal frameworks for modeling learner engagement in educational settings. Multimodal frameworks hold particular promise for predicting visitor engagement in interactive science museum exhibits. Multimodal models often utilize video data to capture learner behavior, but video cameras are not…
Descriptors: Museums, Audiences, Participation, Exhibits
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Garcia, Brittany; Chun, Soo; Kicklighter, Caleb; Mai, Bin; Palma, Marco; Seo, Jinsil Hwaryoung – International Association for Development of the Information Society, 2021
Virtual reality recently expanded to collaborative and social networking environments where users interact with virtual characters (VCs) of various appearances and behaviors, often impacting the quality of experience. In this paper, we present preliminary survey results of perceptions about characteristics of VCs and a user study of a VR lecture…
Descriptors: Computer Simulation, Computer Oriented Programs, Lecture Method, Student Experience
Shi, Zhixing; Ma, Junjie – Online Submission, 2021
The development and popularization of online classroom is an inevitable trend given the tremendous progress of science and technology and the advent of 5G information era. In this special period, if possible, most of the offline classes are converted to online classes, using tablets or computers for online classes. Online classes are divided into…
Descriptors: Educational Technology, Educational Innovation, Online Courses, Technology Uses in Education
Cindy Deanne Plunkett – ProQuest LLC, 2021
Worldwide, 50 million people live with dementia. There is a failure to identify best practices for teaching students to identify the common features of dementia and to determine effective ways to prevent behavioral and psychological symptoms of dementia. The purpose of this quantitative quasi-experimental study was to examine whether exposure to a…
Descriptors: Computer Simulation, Dementia, Allied Health Occupations Education, Empathy
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Jiang, Shiyan; Huang, Xudong; Sung, Shannon H.; Xie, Charles – Research in Science Education, 2023
Learning analytics, referring to the measurement, collection, analysis, and reporting of data about learners and their contexts in order to optimize learning and the environments in which it occurs, is proving to be a powerful approach for understanding and improving science learning. However, few studies focused on leveraging learning analytics…
Descriptors: Learning Analytics, Hands on Science, Science Education, Laboratory Safety
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Vojteková, Jana; Vojtek, Matej; Žoncová, Michaela; Repaská, Gabriela – Curriculum and Teaching, 2023
This article presents several examples of digital technologies, such as the use of augmented reality, virtual reality, mLearning, web-based GIS, online applications, and the like, which can be used in the educational process of geography. We also present the methodologies created within the national project called IT Academy - Education for the…
Descriptors: Technology Uses in Education, Educational Technology, Computer Simulation, Geographic Information Systems
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Albus, Patrick; Seufert, Tina – Instructional Science: An International Journal of the Learning Sciences, 2023
When Virtual Reality (VR) is used to present learning content, the three-dimensional image is often not sufficient and additional text is required, either in the form of visual or auditory text. Such additional instructional text could be particularly beneficial due to the many visual stimuli and the risk of visual working memory overload.…
Descriptors: Cognitive Ability, Computer Simulation, Audiovisual Instruction, Outcomes of Education
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See, Zi Siang; Ledger, Susan; Goodman, Lizbeth L.; Matthews, Benjamin; Jones, Donovan; Fealy, Shanna; Ooi, Wooi Har; Amin, Manisha – Journal of Information Technology Education: Innovations in Practice, 2023
Aim/Purpose: This paper describes a technologies education model for introducing Simulation Learning and Extended Reality (XR) solution creation skills and knowledge to students at the tertiary education level, which is broadly applicable to higher education-based contexts of teaching and learning. Background: This work is made possible via the…
Descriptors: Technology Education, College Students, Models, Educational Technology
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Byukusenge, Céline; Nsanganwimana, Florien; Tarmo, Albert Paulo – Journal of Science Education and Technology, 2023
Some science subjects are often perceived to be difficult and boring by students due to their nature and the way they are taught. This study sought to check the effectiveness of the technology-enhanced instruction method with comprehensive use of virtual labs and animations in teaching nerve cells' (neurons and glial cells) structures and…
Descriptors: Foreign Countries, Secondary School Students, Knowledge Level, Scientific Literacy
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Eslahchi, Morteza – Journal of Workplace Learning, 2023
Purpose: This paper aims to examine how a social entrepreneurial organisation in Sweden collectively learned to adapt itself to the COVID-19 pandemic. Design/methodology/approach: Using an abductive approach, this study conducted single case fieldwork on a social entrepreneurial organisation called SFE. The following research questions were asked:…
Descriptors: COVID-19, Case Studies, Foreign Countries, Entrepreneurship
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Yau, Hon Keung; Chan, Chui Fan – Turkish Online Journal of Educational Technology - TOJET, 2023
Simulation software has been integrated into education delivery process in order to provide an effective learning environment for students such as FlexSim and Arena. This study investigated Hong Kong engineering students' help-seeking perception and attitudes towards learning simulation software at their university education institution. Students…
Descriptors: Engineering Education, College Students, Computer Simulation, Educational Technology
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Schroeder, Noah L.; Chiou, Erin K.; Siegle, Robert F.; Craig, Scotty D. – Journal of Educational Computing Research, 2023
Virtual humans are on-screen characters that are often embedded in learning technologies to deliver educational content. Little research has investigated how virtual humans can be used to correct common misconceptions. In this study, we explored how different types of narrative structures, refutation text and expository text, influence perceptions…
Descriptors: Robotics, Computer Simulation, Educational Technology, Error Correction
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Pozzi, Francesca; Manganello, Flavio; Passarelli, Marcello; Persico, Donatella; Romagnoli, Marta – Electronic Journal of e-Learning, 2023
According to the socio-constructivist theories of learning, collaborative learning allows negotiation of shared meanings and co-construction of new knowledge among peers. This approach fits particularly well with healthcare professional education needs, as these professionals often face challenging issues that require the ability to fully…
Descriptors: Cooperative Learning, Electronic Learning, Nursing Education, Literature Reviews
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