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Frank, Stefan L.; Koppen, Mathieu; Noordman, Leo G. M.; Vonk, Wietske – Discourse Processes: A Multidisciplinary Journal, 2008
Because higher level cognitive processes generally involve the use of world knowledge, computational models of these processes require the implementation of a knowledge base. This article identifies and discusses 4 strategies for dealing with world knowledge in computational models: disregarding world knowledge, "ad hoc" selection, extraction from…
Descriptors: Discourse Analysis, Cognitive Processes, Mathematical Models, Computational Linguistics
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Maiti, Alakes; Patra, Bibek; Samanta, G. P. – International Journal of Mathematical Education in Science and Technology, 2008
The present article deals with the problem of combined harvesting of a Michaelis-Menten-type ratio-dependent predator-prey system. The problem of determining the optimal harvest policy is solved by invoking Pontryagin's Maximum Principle. Dynamic optimization of the harvest policy is studied by taking the combined harvest effort as a dynamic…
Descriptors: Computer Simulation, Mathematical Models, Validity, Mathematical Logic
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Hanson, Kami; Shelton, Brett E. – Educational Technology & Society, 2008
There exists an increasingly attractive lure of using virtual reality applications for teaching in all areas of education, but perhaps the largest detriment to its use is the intimidating nature of VR technology for non-technical instructors. What are the challenges to using VR technology for the design and development of VR-based instructional…
Descriptors: Instructional Design, Computer Simulation, Virtual Classrooms, Dentistry
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Herrera, Gerardo; Alcantud, Francisco; Jordan, Rita; Blanquer, Amparo; Labajo, Gabriel; De Pablo, Cristina – Autism: The International Journal of Research and Practice, 2008
Difficulties in understanding symbolism have been documented as characteristic of autistic spectrum disorders (ASDs). In general, virtual reality (VR) environments offer a set of potential advantages for educational intervention in ASD. In particular, VR offers the advantage, for teaching pretend play and for understanding imagination, of it being…
Descriptors: Play, Intervention, Computer Simulation, Autism
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Siebler, Frank; Sabelus, Saskia; Bohner, Gerd – Psychology of Women Quarterly, 2008
A refined computer paradigm for assessing sexual harassment is presented, validated, and used for testing substantive hypotheses. Male participants were given an opportunity to send sexist jokes to a computer-simulated female chat partner. In Study 1 (N = 44), the harassment measure (number of sexist jokes sent) correlated positively with…
Descriptors: Sexual Harassment, Computer Simulation, Gender Bias, Males
Chung, Gregory K. W. K.; Nagashima, Sam O.; Espinosa, Paul D.; Berka, Chris; Baker, Eva L. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2009
In this report, researchers examined rifle marksmanship development within a skill development framework outlined by Chung, Delacruz, de Vries, Bewley, and Baker (2006). Thirty-three novice shooters used an M4 rifle training simulator system to learn to shoot an 8-inch target at a simulated distance of 200 yards. Cognitive, psychomotor, and…
Descriptors: Weapons, Computer Software, Affective Behavior, Programming
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Brown, Abbie; Green, Tim – Educational Media and Technology Yearbook, 2009
Comprised of four sections: Overall Developments; Corporate Training and Development; Higher Education; and K-12 Settings, this chapter synthesizes the findings of major annual reports including ASTD's, "State of the Industry Report"; the "EDUCAUSE Core Data Service Fiscal Year 2006 Summary Report"; "The ECAR study of…
Descriptors: Educational Technology, Technology Uses in Education, Web 2.0 Technologies, STEM Education
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Quinn, Joseph G.; King, Karen; Roberts, David; Carey, Linda; Mousley, Angela – Bioscience Education, 2009
It is compulsory for first year biological science students at Queens University Belfast to complete a range of assessed, laboratory-based practicals in various scientific procedures including dissection. This study investigates student performance and attitudes when they have to complete a traditional dissection and a computer based learning…
Descriptors: Biology, College Science, Science Instruction, Computer Assisted Instruction
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DeLucia, Patricia R.; Tharanathan, Anand – Journal of Experimental Psychology: Applied, 2009
More than 25% of accidents are rear-end collisions. It is essential to identify the factors that contribute to such collisions. One such factor is a driver's ability to respond to the deceleration of the car ahead. In Experiment 1, we measured effects of optic flow information and discrete visual and auditory warnings (brake lights, tones) on…
Descriptors: Accidents, Optics, Motor Vehicles, Motion
Gleed, Amy Keller – American School & University, 2009
Daylighting a space is both an art and a science. The impact of daylight can make a building's design come to life. Daylighting can be carried out skillfully, or it can be too casually considered or totally misunderstood. Bad daylighting is devastating to a space and costly to fix. Today, in this era of sustainable design, daylighting is given…
Descriptors: Educational Facilities Design, Energy Conservation, Lighting, Climate Control
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Zheng, Dongping; Young, Michael F.; Wagner, Manuela Maria; Brewer, Robert A. – Modern Language Journal, 2009
This study analyzes the user chat logs and other artifacts of a virtual world, "Quest Atlantis" (QA), and proposes the concept of Negotiation for Action (NfA) to explain how interaction, specifically, avatar-embodied collaboration between native English speakers and nonnative English speakers, provided resources for English language acquisition.…
Descriptors: Discourse Analysis, Semantics, Syntax, Cooperation
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Sins, Patrick H. M.; Savelsbergh, Elwin R.; van Joolingen, Wouter R.; van Hout-Wolters, Bernadette H. A. M. – International Journal of Science Education, 2009
While many researchers in science education have argued that students' epistemological understanding of models and of modelling processes would influence their cognitive processing on a modelling task, there has been little direct evidence for such an effect. Therefore, this study aimed to investigate the relation between students' epistemological…
Descriptors: Educational Practices, Computer Simulation, Cognitive Processes, Epistemology
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Tao, Yu-Hui; Cheng, Chieh-Jen; Sun, Szu-Yuan – Computers & Education, 2009
Previous studies have pointed out that computer games could improve students' motivation to learn, but these studies have mostly targeted teachers or students in elementary and secondary education and are without user adoption models. Because business and management institutions in higher education have been increasingly using educational…
Descriptors: Educational Games, Computer Simulation, Learning Motivation, Interpersonal Relationship
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Fields, Deborah A.; Kafai, Yasmin B. – International Journal of Computer-Supported Collaborative Learning, 2009
Prior studies have shown how knowledge diffusion occurs in classrooms and structured small groups around assigned tasks yet have not begun to account for widespread knowledge sharing in more native, unstructured group settings found in online games and virtual worlds. In this paper, we describe and analyze how an insider gaming practice spread…
Descriptors: Games, Preadolescents, Research Methodology, Youth Clubs
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Baker, Suzanne C.; Wentz, Ryan K.; Woods, Madison M. – Teaching of Psychology, 2009
The online virtual world Second Life (www.secondlife.com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represent them in the virtual world. Within SL, avatars can interact with each other and with objects and environments. SL offers tremendous creative potential in that users can create content within the…
Descriptors: Psychology, Teaching Methods, Technology Uses in Education, Educational Technology
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