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Bonneau, Claudine; Bourdeau, Simon – Educational Technology Research and Development, 2019
Learning the effects of proximity and distance in collaborative work and understanding the challenges and possibilities of information technology use in distributed teams can be challenging for students. This paper describes a LEGO® simulation-based training program and shows how the use of LEGO bricks and a videoconferencing platform can help…
Descriptors: Toys, Simulation, Teaching Methods, Computer Mediated Communication
Lu, Shulan; Rawlinson, Terry G.; Harter, Derek – Journal of Cognitive Education and Psychology, 2019
Working memory capacity (WMC) is critical in maintaining goal-directed behavior and in inhibiting task irrelevant or conflicting thoughts. Using eye tracking data, the current study developed measures to investigate users' experiences of presence. We investigated the cognitive processing mechanisms of feelings of presence by examining how users of…
Descriptors: Short Term Memory, Eye Movements, Attention, Cognitive Processes
Jang, Ae Ri; Lee, In Kyoung; Cho, Hang Nan – Cogent Education, 2019
Background: With the Korea Accreditation Board of Nursing Education emphasizing the importance of including the proper operation of simulation exercises to the certification criteria of simulation education, there is a need to synthesize literature on simulation scenarios related to adult health nursing according to the learning objectives.…
Descriptors: Foreign Countries, Nursing Education, Educational Objectives, Simulation
Safadel, Parviz; White, David – TechTrends: Linking Research and Practice to Improve Learning, 2019
Spatial understanding of molecules in molecular biology provides a better understanding of molecules in isolation and relation to their next elements. Augmented reality (AR) has recently been developed as a computer interface that enables the users to see the real world with virtual objects superimposed on it. We report a method that shows the use…
Descriptors: Molecular Biology, College Students, Science Instruction, Computer Interfaces
Svetina, Dubravka; Liaw, Yuan-Ling; Rutkowski, Leslie; Rutkowski, David – Journal of Educational Measurement, 2019
This study investigates the effect of several design and administration choices on item exposure and person/item parameter recovery under a multistage test (MST) design. In a simulation study, we examine whether number-correct (NC) or item response theory (IRT) methods are differentially effective at routing students to the correct next stage(s)…
Descriptors: Measurement, Item Analysis, Test Construction, Item Response Theory
Jiao, Fei; Huang, Tianwen – Education and Information Technologies, 2019
Aiming at many problems of school multimedia classroom management, a remote control system for multimedia classroom based on cloud computing is developed. The system includes cloud computing management platform, network switch, single-chip microcomputer and equipment in the multimedia classrooms. It uses VMware desktop virtualization technology to…
Descriptors: Multimedia Instruction, Computer Software, Comparative Analysis, Management Systems
Gorard, Stephen – International Journal of Social Research Methodology, 2019
This paper compares the use of confidence intervals (CIs) and a sensitivity analysis called the number needed to disturb (NNTD), in the analysis of research findings expressed as 'effect' sizes. Using 1,000 simulations of randomised trials with up to 1,000 cases in each, the paper shows that both approaches are very similar in outcomes, and each…
Descriptors: Intervals, Statistics, Social Sciences, Foreign Countries
Ghanouni, Parisa; Jarus, Tal; Zwicker, Jill G.; Lucyshyn, Joseph; Mow, Kristin; Ledingham, Alyssa – Journal of Autism and Developmental Disorders, 2019
Autism spectrum disorder (ASD) is a neurodevelopmental disorder that affects socio-emotional skills and perspective-taking abilities. Although social stories in a form of virtual reality program can help children with ASD, developing them and identifying appropriate responses might be subjective and thus challenging. Using Delphi method, and…
Descriptors: Children, Autism, Pervasive Developmental Disorders, Interpersonal Competence
Johnson, Janine – Knowledge Quest, 2019
Whether you have a well-equipped Virtual Reality (VR) lab or are still questioning how to get started, you can be sure that virtual, augmented, and mixed-reality (VR, AR, and MR) experiences are not fads soon to fade away. In that case, then what better place than the school library to "mess about" with VR/AR/MR and expand learners'…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Laboratories
Sweet, Tracy M. – Journal of Educational and Behavioral Statistics, 2019
There are some educational interventions aimed at changing the ways in which individuals interact, and social networks are particularly useful for quantifying these changes. For many of these interventions, the ultimate goal is to change some outcome of interest such as teacher quality or student achievement, and social networks act as a natural…
Descriptors: Interaction, Intervention, Mediation Theory, Social Networks
Cisneros, Rosemary E.; Stamp, Kathryn; Whatley, Sarah; Wood, Karen – Research in Dance Education, 2019
The focus of this paper is on the WhoLoDancE EU Horizon 2020 project and the tensions between the technology and the potential impact on dancer education -- the aspirations versus the realities. We explore how neuroscientific concepts can help to understand the embodied experience of working with digital tools in a mediated learning environment.…
Descriptors: Dance Education, Computer Simulation, Neurosciences, Educational Theories
Feuerstahler, Leah; Wilson, Mark – Journal of Educational Measurement, 2019
Scores estimated from multidimensional item response theory (IRT) models are not necessarily comparable across dimensions. In this article, the concept of aligned dimensions is formalized in the context of Rasch models, and two methods are described--delta dimensional alignment (DDA) and logistic regression alignment (LRA)--to transform estimated…
Descriptors: Item Response Theory, Models, Scores, Comparative Analysis
Siegle, Del – Gifted Child Today, 2019
Virtual and augmented reality apps enable gifted students to explore content in new and exciting ways. Students can use the technology to create interesting and interactive products that not only demonstrate their understanding, but also advance their learning.
Descriptors: Academically Gifted, Computer Simulation, Simulated Environment, Teaching Methods
Baker, Ursula – ProQuest LLC, 2019
Teacher education programs historically offer little opportunity to develop skills necessary for communicating effectively with parents. Mixed reality simulations, such as TLE-TeachLivE, can ameliorate this lack of instruction. This study examines the communication skills demonstrated by preservice educators during a mixed reality conference…
Descriptors: Preservice Teachers, Communication Skills, Skill Development, Computer Simulation
Tocu, Adrian; Beldiman, Iuliana; Cruceat, Alin; Butean, Alexandru – International Association for Development of the Information Society, 2019
This paper presents an ongoing development process for an experimental application that aims to train an inexperienced user to operate a mobile device and receive Augmented Reality (AR) guidelines for basic pick-and-place operations. The purpose of the presented work is to offer a learning environment for placing multiple physical tools in…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Educational Games

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