Publication Date
| In 2026 | 2 |
| Since 2025 | 864 |
| Since 2022 (last 5 years) | 4073 |
| Since 2017 (last 10 years) | 7989 |
| Since 2007 (last 20 years) | 13866 |
Descriptor
Source
Author
| Wang, Wen-Chung | 29 |
| de Jong, Ton | 28 |
| Chang, Hua-Hua | 24 |
| Meijer, Rob R. | 24 |
| Cohen, Allan S. | 23 |
| Nandakumar, Ratna | 23 |
| Mislevy, Robert J. | 22 |
| Sinharay, Sandip | 21 |
| Gwo-Jen Hwang | 20 |
| Reckase, Mark D. | 20 |
| Cai, Li | 18 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 1775 |
| Teachers | 1340 |
| Researchers | 451 |
| Students | 203 |
| Administrators | 123 |
| Policymakers | 73 |
| Community | 15 |
| Counselors | 14 |
| Media Staff | 14 |
| Parents | 10 |
| Support Staff | 6 |
| More ▼ | |
Location
| Australia | 377 |
| Turkey | 314 |
| United Kingdom | 271 |
| China | 269 |
| Canada | 256 |
| Taiwan | 233 |
| United States | 204 |
| Germany | 190 |
| Spain | 186 |
| California | 157 |
| Indonesia | 149 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 4 |
| Meets WWC Standards with or without Reservations | 5 |
| Does not meet standards | 3 |
Tillson, John – Educational Theory, 2018
Can we coherently conceive of our having knowledge inserted into our minds, bypassing forms of knowledge acquisition hitherto relied on? In this article, John Tillson contends that there is value in giving serious consideration to this question. First, insofar as technology develops apace, it is wise to start thinking about how we would use it…
Descriptors: Epistemology, Educational Philosophy, Technology Uses in Education, Information Transfer
Bozgeyikli, Lal; Raij, Andrew; Katkoori, Srinivas; Alqasemi, Redwan – IEEE Transactions on Learning Technologies, 2018
In this article, state of the art on virtual reality (VR) for individuals with autism spectrum disorder (ASD) with a focus on training/targeted intervention is discussed and reflected upon to explore areas for more future benefits. We present advantages of VR for individuals with ASD. We identify challenges and design issues for future training…
Descriptors: Computer Simulation, Assistive Technology, Design, Autism
Yeo, Amelia; Alibali, Martha W. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
Past research suggests that speakers gesture more when motor simulations are more strongly activated. We investigate whether simulations of a perceptual nature also influence gesture production. Participants viewed animations of a spider moving with a manner of motion that was either highly salient (n = 29) or less salient (n = 31) and then…
Descriptors: Visual Stimuli, Nonverbal Communication, Simulation, Animation
Binek, Slawomir; Kimla, Damian; Jarosz, Jerzy; Styc, Krysztof – Physics Education, 2018
In this article a new authorial EduPython application is presented. It is an online tool that supports the teaching of physics using a problem-solving method. It gives the teacher an opportunity to collect data that students send using their smartphones. The application uses the data to produce a collective answer of all the students which gives…
Descriptors: Computer Simulation, Interaction, Physics, Secondary Education
Minchen, Nathan; de la Torre, Jimmy – Measurement: Interdisciplinary Research and Perspectives, 2018
Cognitive diagnosis models (CDMs) allow for the extraction of fine-grained, multidimensional diagnostic information from appropriately designed tests. In recent years, interest in such models has grown as formative assessment grows in popularity. Many dichotomous as well as several polytomous CDMs have been proposed in the last two decades, but…
Descriptors: Cognitive Measurement, Item Response Theory, Formative Evaluation, Models
Lytridis, Chris; Tsinakos, Avgoustos; Kazanidis, Ioannis – Education Sciences, 2018
Augmented Reality (AR) has been used in various contexts in recent years in order to enhance user experiences in mobile and wearable devices. Various studies have shown the utility of AR, especially in the field of education, where it has been observed that learning results are improved. However, such applications require specialized teams of…
Descriptors: Distance Education, Computer Simulation, Computer Uses in Education, Textbooks
Woodcock, Andree; McDonagh, Deana; Osmond, Jane – Design and Technology Education, 2018
Empathy has been recognised as a key skill by practicing designers. With rapid changes to inclusivity and accessibility in the transport sector, student designers need to appreciate and understand the way in which people of differing abilities are able to engage with and interact with transport. They need to not only develop an understanding of…
Descriptors: Empathy, Older Adults, Users (Information), Undergraduate Students
Wind, Stefanie A.; Jones, Eli – Journal of Educational Measurement, 2018
Range restrictions, or raters' tendency to limit their ratings to a subset of available rating scale categories, are well documented in large-scale teacher evaluation systems based on principal observations. When these restrictions occur, the ratings observed during operational teacher evaluations are limited to a subset of the available…
Descriptors: Measurement, Classroom Environment, Observation, Rating Scales
Ghanbarzadeh, Reza; Ghapanchi, Amir Hossein – British Journal of Educational Technology, 2018
Three-dimensional virtual world (3DVW) have been adopted extensively in the education sector worldwide, and there has been remarkable growth in the application of these environments for distance learning. A wide variety of universities and educational organizations across the world have utilized this technology for their regular learning and…
Descriptors: Computer Simulation, Higher Education, Computer Uses in Education, Educational Research
Kargin, Tolga – Phi Delta Kappan, 2018
In recent years, virtual play spaces have become enormously popular among young children around the world. As yet, though, there has been relatively little research into the ways in which children interact on such sites and what they learn in the process. This article describes a study of kids' experiences with one such virtual world, Club…
Descriptors: Computer Simulation, Children, Learning Processes, Computer Games
Finch, W. Holmes; Finch, Maria Hernández – Journal of Experimental Education, 2018
Single subject (SS) designs are popular in educational and psychological research. There exist several statistical techniques designed to analyze such data and to address the question of whether an intervention has the desired impact. Recently, researchers have suggested that generalized additive models (GAMs) might be useful for modeling…
Descriptors: Educational Research, Longitudinal Studies, Simulation, Models
Schott, Christian; Marshall, Stephen – Journal of Computer Assisted Learning, 2018
Virtual reality is widely recognized as offering the potential for fully immersive environments. This paper introduces a framework that guides the creation and analysis of immersive environments that are pedagogically structured to support situated and experiential education. The "situated experiential education environment" framework…
Descriptors: Computer Simulation, Experiential Learning, Tourism, Teaching Methods
Sinharay, Sandip – Journal of Educational Measurement, 2018
Response-time models are of increasing interest in educational and psychological testing. This article focuses on the lognormal model for response times, which is one of the most popular response-time models, and suggests a simple person-fit statistic for the model. The distribution of the statistic under the null hypothesis of no misfit is proved…
Descriptors: Reaction Time, Educational Testing, Psychological Testing, Models
Yurtçu, Meltem; Güzeller, Cem Oktay – International Journal of Assessment Tools in Education, 2018
In this study purposes to indicate the effect of the number of DIF items and the distribution of DIF items in these forms, which be equalized on equating error. Mean-mean, mean-standard deviation, Haebara and Stocking-Lord Methods used in common item design equal groups as equalization methods. The study included six different simulation…
Descriptors: Error Patterns, Test Items, Item Analysis, Simulation
Fokides, Emmanuel; Atsikpasi, Penelope – Education and Information Technologies, 2018
The study presents the development and testing of a model for explaining the learning outcomes when individuals use 3D virtual environments (VEs) in informal learning settings. For that matter, a VE was developed, presenting the work of a sculptress, namely Nausica Pastra. The following subjective factors were considered so as to build a research…
Descriptors: Informal Education, Computer Simulation, Museums, Outcomes of Education

Peer reviewed
Direct link
