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Petty, Linda – NAVS Bulletin, 1997
Describes some alternatives to dissection offered to teachers through the National Anti-Vivisection Society (NAVS) and other sources. These include models, CD-ROMs, and software that enable students to click on scalpels, scissors, and other instruments to cut through videotaped specimens. Also details the Dissection Hotline and the Dissection…
Descriptors: Anatomy, Bioethics, Biology, Computer Simulation
Peer reviewedJong, T. de; Van Joolingen, W. R.; Swaak, J.; Veermans, K.; Limbach, R.; King, S.; Gureghain, D. – Journal of Computer Assisted Learning, 1998
Describes the basic mechanisms of the SimQuest, an authoring system for designing/creating simulation-based learning environments. The functionality authors have in providing the learner with guidance and experiences on how authors use opportunities and learners employ the cognitive support are reported.(Author)
Descriptors: Authoring Aids (Programming), Cognitive Ability, Computer Assisted Instruction, Computer Simulation
Casto, James E. – Appalachia, 2001
Students at Clay County High School (West Virginia) get real-world work experience through the school's comprehensive School-to-Work program, now in its third year. Given the limited job availability in this poor rural area, the school supplements work-site experiences with school-based business enterprises, student construction projects, and…
Descriptors: Career Exploration, Computer Simulation, Education Work Relationship, Experiential Learning
Peer reviewedLajoie, Susanne P.; Lavigne, Nancy C.; Guerrera, Claudia; Munsie, Steven D. – Instructional Science, 2001
BioWorld is a computer-based environment for the high school biology curriculum that provides a hospital simulation where students can apply what they have learned to solve problems about diseases. Analyses of student actions and verbal dialogue were conducted to pinpoint within BioWorld that were most conducive to learning and scientific…
Descriptors: Biology, Computer Assisted Instruction, Computer Simulation, Critical Thinking
Peer reviewedRieber, Lloyd P. – Educational Technology Research and Development, 1996
Explores how users interact and learn during computer-based simulations given graphical and textual forms of feedback. Graduate students were randomly assigned computer simulations with graphical feedback, textual feedback, or graphical plus textual feedback. Findings indicate that graphical feedback provides experiential learning, but that these…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Methods
Peer reviewedAndolsek, Diane L. – International Journal of Instructional Media, 1995
Provides an overview of virtual reality from an education perspective. Defines the technology in terms of equipment and participatory experience, examines the potential applications of virtual reality in education and training, and considers the concerns and limitations of the technology. Overall, research indicates that virtual reality offers…
Descriptors: Active Learning, Computer Assisted Instruction, Computer Simulation, Computer Software
Peer reviewedLevine, Lawrence E. – T.H.E. Journal, 2002
Addresses the use of technology to enhance teaching and learning in a classroom environment. Discusses classroom setups, including networks and Internet connections; utilizing resources, including lecture notes, software demonstrations, and simulations; the use of laptop computers; and examples of technology use where students don't have access to…
Descriptors: Access to Computers, Classroom Environment, Computer Networks, Computer Simulation
Peer reviewedBodzin, Alec M; Park, John C. – Meridian, 1999
Illustrates how the Dick and Carey systems approach model (1990) can still be used as part of the instructional design and developmental process in an inquiry-based online constructivist learning environment. Focuses on the Shell Island Dilemma, a scientific inquiry simulation on the Carolina Coastal Science Web site. (AEF)
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Environmental Education
Ochoa, Theresa A.; Gottschall, Holly; Stuart, Shannon K. – Journal of Educational Multimedia and Hypermedia, 2004
Special education policy requires schools to make disciplinary decisions concerning students with disabilities within a multidisciplinary team. In order to respond to this mandate, teacher educators must ensure that teachers have group collaboration and decision making skills. This article describes a multimedia problem-based learning module…
Descriptors: Decision Making Skills, Learning Modules, Teacher Education, Problem Based Learning
Pijls, Monique; Dekker, Rijkje; van Hout-Wolters, Bernadette – International Journal of Computers for Mathematical Learning, 2003
Investigations with the computer can have different functions in the mathematical learning process, such as to let students explore a subject domain, to guide the process of reinvention, or to give them the opportunity to apply what they have learned. Which function has most effect on mathematical level raising? We investigated that question in…
Descriptors: Probability, Investigations, Mathematical Concepts, Secondary School Students
Li, S. C.; Law, N.; Lui, K. F. A. – Journal of Computer Assisted Learning, 2006
While simulations have widely been used to facilitate conceptual change in learning science, results indicate that significant disparity or gap between students' prior conceptions and scientific conceptions still exists. To bridge the gap, we argue that the applications of computer simulation in science education should be broadened to enable…
Descriptors: Computer Simulation, Science Education, Concept Formation, Models
Kuhn, Markus; Hoppe, Ulrich; Lingnau, Andreas; Wichmann, Astrid – Innovations in Education and Teaching International, 2006
Discovery learning in mathematics in the domain of probability based on hands-on experiments is normally limited because of the difficulty in providing sufficient materials and data volume in terms of repetitions of the experiments. Our cooperative, computational modelling and simulation environment engages students and teachers in composing and…
Descriptors: Probability, Discovery Learning, Secondary School Students, Foreign Countries
Schilling, Martin S.; Mulford, Matthew A.; Geiger, Ingmar R. – Simulation & Gaming, 2006
In this article, the authors introduce a new feature to model the collective bargaining process: a two-level game setting with direct learner-expert interaction. In the simulation ZUG UM ZUG 2015, participants form union and management negotiation teams to negotiate with each other (first level) and with a management or union "tariff…
Descriptors: Foreign Countries, Collective Bargaining, Unions, Contracts
Shih, Timothy K.; Chang, Ya-Fung; Hsu, Hun-Hui; Wang, Ying-Hong; Chen, Yung-Hui – Interactive Technology and Smart Education, 2004
Distance education has been an important research issue of multimedia computing and communication. Since the instructional activities are implemented on cyberspace, how to control behaviors of students and to increase the degree of communication awareness have been a challenging issue. We propose a system based on the scaffolding theory. Behaviors…
Descriptors: Video Games, Distance Education, Computer Simulation, Educational Technology
Parton, Becky Sue – Journal of Educational Multimedia and Hypermedia, 2006
A review of the literature yields many intriguing applications of interactive multimedia technology that can be seen through a series of "snapshots" describing current projects and initiatives for deaf education. The five main categories chosen to represent these activities are: instructional design, communication bridges, skill development…
Descriptors: Deafness, Multimedia Materials, Educational Technology, Instructional Design

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