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Yeh, Yi-Fen; Jen, Tsung-Hau; Hsu, Ying-Shao – International Journal of Science Education, 2012
Scientific inquiry involves a variety of abilities scientists use to investigate the natural world. In order to develop students' scientific inquiry, researchers and educators have developed different curricula and a variety of instructional resources, which make features and descriptors of scientific inquiry in teaching and learning even more…
Descriptors: Novices, Educational Research, Multivariate Analysis, Researchers
Pueo, B.; Roma, M.; Escolano, J.; Lopez, J. J. – IEEE Transactions on Education, 2009
In this paper, a pedagogical software for the design and analysis of loudspeaker systems is presented, with emphasis on training students in the interaction between system parameters. Loudspeakers are complex electromechanical system, whose behavior is neither intuitive nor easy to understand by inexperienced students. Although commercial…
Descriptors: Computer Simulation, Educational Improvement, Computer Software, Interaction
Wagon, Stan; Cox, Barry – College Mathematics Journal, 2009
A technique discovered in 1939 can be used to build a device that is driven by standard circular motion (as in a drill press) and drills exact square holes. This device is quite different from the classic design by Watts, which uses a Reuleaux triangle and drills a hole that is almost, but not exactly, square. We describe the device in detail,…
Descriptors: Computer Simulation, Physics, Motion, Geometric Concepts
McMaster, Kirby; Sambasivam, Samuel E.; Anderson, Nicole – Information Systems Education Journal, 2010
In demand paging virtual memory systems, the page fault rate of a process varies with the number of memory frames allocated to the process. When an increase in the number of allocated frames leads to an increase in the number of page faults, Belady's anomaly is said to occur. In this paper, we present a probability model for Belady's anomaly. We…
Descriptors: Probability, Models, Computer Science Education, Information Systems
Ziaeehezarjeribi, Yadi – ProQuest LLC, 2010
This study, based on experiential play methodology was used to explore student engagement while playing "Medal of Honor (2002)" and "Call of Duty (2003)". It identifies some of the key issues related to the use of video games and simulations during the training phase of game play. Research into the effects of gaming in education has been extremely…
Descriptors: Learner Engagement, Play, Video Games, Learning Strategies
Ortiz-Rodriguez, Estanislao; Vazquez-Arenas, Jorge; Ricardez-Sandoval, Luis A. – Chemical Engineering Education, 2010
An overview of a course on modeling and simulation offered at the Nanotechnology Engineering undergraduate program at the University of Waterloo. The motivation for having this course in the undergraduate nanotechnology curriculum, the course structure, and its learning objectives are discussed. Further, one of the computational laboratories…
Descriptors: Course Content, Laboratories, Undergraduate Students, Universities
Demski, Jennifer – T.H.E. Journal, 2010
Moving from a traditional desktop computing environment to a virtualized solution is a daunting task. In this article, the author presents case histories of three districts that have made the conversion to virtual computing to learn about their experiences: What prompted them to make the move, and what were their objectives? Which obstacles prove…
Descriptors: Educational Technology, Client Server Architecture, Computer Simulation, Data Collection
Lee, Hollylynne Stohl; Angotti, Robin L.; Tarr, James E. – Statistics Education Research Journal, 2010
We examined how middle school students reason about results from a computer-simulated die-tossing experiment, including various representations of data, to support or refute an assumption that the outcomes on a die are equiprobable. We used students' actions with the software and their social interactions to infer their expectations and whether or…
Descriptors: Middle School Students, Grade 6, Comparative Analysis, Hypothesis Testing
Neubauer, Aljoscha C.; Bergner, Sabine; Schatz, Martina – Intelligence, 2010
The well-documented sex difference in mental rotation favoring males has been shown to emerge only for 2-dimensional presentations of 3-dimensional objects, but not with actual 3-dimensional objects or with virtual reality presentations of 3-dimensional objects. Training studies using computer games with mental rotation-related content have…
Descriptors: Computer Simulation, Brain, Gender Differences, Males
Lux, Nicholas J.; Grimberg, Bruna Irene; Nollmeyer, Gustave E.; Swanson, Elisabeth – International Journal of Technology in Teaching and Learning, 2014
Intent on building inquiry-based digital science learning experiences for K-5 students, this research study began with the formation of a tight partnership between state and local educational agencies, higher education, and university scientists and researchers. The primary focus of this partnership was to deliver high-quality, inquiry-based…
Descriptors: Electronic Learning, Inquiry, Elementary School Science, Partnerships in Education
Jones, Loretta L.; MacArthur, James R.; Akaygün, Sevil – Center for Educational Policy Studies Journal, 2011
Elementary teachers are often required to teach inquiry in their classrooms despite having had little exposure to inquiry learning themselves. In a capstone undergraduate science course preservice elementary teachers experience scientific inquiry through the completion of group projects, activities, readings and discussion, in order to develop a…
Descriptors: Elementary School Teachers, Preservice Teachers, Science Instruction, Inquiry
Thoms, Joshua J. – Dimension, 2011
In recent years, several economic factors have led to an increase in the number of hybrid courses offered in foreign language departments at the postsecondary level in the U. S. Hybrid courses incorporate several technological applications not typically used in a traditional face-to-face course. Hybrid courses combine contact time in a traditional…
Descriptors: Second Language Learning, Second Language Instruction, Blended Learning, Spanish
McCall, Jeremiah – Routledge, Taylor & Francis Group, 2011
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and…
Descriptors: Educational Strategies, Video Games, Educational Games, Computer Simulation
Liu, Chen-Chung; Cheng, Yuan-Bang; Huang, Chia-Wen – Computers & Education, 2011
Simulation games are now increasingly applied to many subject domains as they allow students to engage in discovery processes, and may facilitate a flow learning experience. However, the relationship between learning experiences and problem solving strategies in simulation games still remains unclear in the literature. This study, thus, analyzed…
Descriptors: Motivation, Problem Solving, Discovery Processes, Learning Experience
Thavikulwat, Precha – Simulation & Gaming, 2011
The author discusses the theoretical lens, origins, and environment of his work on computerized business simulations. Key ideas that inform his work include the two dimensions (control and interaction) of computerized simulation, the two ways of representing a natural process (phenotypical and genotypical) in a simulation, which he defines as a…
Descriptors: Business Administration Education, Journal Articles, Business Education, Computer Simulation

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