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Tappert, Charles C.; Stix, Allen – Computers in the Schools, 2010
At Pace University we have been using real-world student projects in capstone computing courses for about 10 years. While the courses were conducted in a traditional classroom environment during the early years, the current course has been essentially online for the last five years in order to reach a greater number of geographically scattered…
Descriptors: Student Projects, Distance Education, Educational Trends, Online Courses
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Cifuentes, Laurent; Mercer, Rene; Alverez, Omar; Bettati, Riccardo – TechTrends: Linking Research and Practice to Improve Learning, 2010
We report on the design, development, implementation, and evaluation of a case-based instructional environment designed for learning network engineering skills for cybersecurity. We describe the societal problem addressed, the theory-based solution, and the preliminary testing and evaluation of that solution. We identify an architecture for…
Descriptors: Case Method (Teaching Technique), Problem Solving, Scaffolding (Teaching Technique), Instructional Design
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Tan, Wee-Kek; Tan, Chuan-Hoo – Journal of Information Systems Education, 2010
Acquiring the knowledge to assemble an integrated Information System (IS) development process that is tailored to the specific needs of a project has become increasingly important. It is therefore necessary for educators to impart to students this crucial skill. However, Situational Method Engineering (SME) is an inherently complex process that…
Descriptors: Information Systems, Teaching Methods, Student Projects, Models
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Yue, Kwok-Bun – Journal of Information Systems Education, 2010
Mashups, Web applications integrating data and functionality from other Web sources to provide a new service, have quickly become ubiquitous. Because of their role as a focal point in three important trends (Web 2.0, situational software applications, and end user development), mashups are a crucial emerging technology for information systems…
Descriptors: Peer Evaluation, Information Systems, Programming, Comparative Analysis
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Tan, Grace; Venables, Anne – Journal of Information Technology Education, 2010
Since 2001, there has been a dramatic decline in Information Technology and Computer Science student enrolments worldwide. As a consequence, many institutions have evaluated their offerings and revamped their programs to include units designed to capture students' interests and increase subsequent enrolment. Likewise, at Victoria University the…
Descriptors: Curriculum Development, Information Technology, Curriculum Design, Computer Science Education
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Barak, Moshe – Design and Technology Education, 2010
This study aimed at exploring how high school students deal with designing an information system, for example, for a small business or a medical clinic, the extent to which students develop as independent learners while working on their projects, and the factors that help or hinder fostering students' design skills. The three-phase dual-loop…
Descriptors: Feedback (Response), Information Systems, Student Development, High School Students
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Meerbaum-Salant, Orni; Hazzan, Orit – ACM Transactions on Computing Education, 2010
This article describes the construction process and evaluation of the Agile Constructionist Mentoring Methodology (ACMM), a mentoring method for guiding software development projects in the high school. The need for such a methodology has arisen due to the complexity of mentoring software project development in the high school. We introduce the…
Descriptors: Mentors, Computer Software, Methods, Program Development
van Langeveld, Mark Christensen – ProQuest LLC, 2009
Digital character production courses have traditionally been taught in art departments. The digital character production course at the University of Utah is centered, drawing uniformly from art and engineering disciplines. Its design has evolved to include a synergy of computer science, functional art and human anatomy. It gives students an…
Descriptors: Animation, Curriculum Design, Body Composition, Visualization
Heiner, Cecily; Zachary, Joseph L. – International Working Group on Educational Data Mining, 2009
Students in introductory programming classes often articulate their questions and information needs incompletely. Consequently, the automatic classification of student questions to provide automated tutorial responses is a challenging problem. This paper analyzes 411 questions from an introductory Java programming course by reducing the natural…
Descriptors: Classification, Questioning Techniques, Introductory Courses, Computer Science Education
Quevedo, J. R.; Montanes, E. – International Working Group on Educational Data Mining, 2009
Specifying the criteria of a rubric to assess an activity, establishing the different quality levels of proficiency of development and defining weights for every criterion is not as easy as one a priori might think. Besides, the complexity of these tasks increases when they involve more than one lecturer. Reaching an agreement about the criteria…
Descriptors: Data Analysis, Scoring Rubrics, Evaluation Criteria, Automation
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Carifio, James; Perla, Rocco J. – Interchange: A Quarterly Review of Education, 2009
This article presents a critical review and analysis of key studies that have been done in science education and other areas on the effects and effectiveness of using diagrams, graphs, photographs, illustrations, and concept maps as "adjunct visual aids" in the learning of scientific-technical content. It also summarizes and reviews those studies…
Descriptors: Concept Mapping, Maps, Graphs, Artificial Intelligence
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Valdivia, R.; Nussbaum, M.; Ochoa, S. F. – IEEE Transactions on Education, 2009
This paper describes the design and impact of a face-to-face Computer Supported Collaborative Learning activity named Collaborative Answer Negotiation Activity (CANA). CANA primarily involves face-to-face interactions among students supported by wirelessly interconnected mobile devices to solve collaboratively a set of multiple-choice questions.…
Descriptors: Cooperative Learning, Problem Solving, Computer Science Education, Synchronous Communication
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Jiau, H. C.; Chen, J. C.; Ssu, Kuo-Feng – IEEE Transactions on Education, 2009
Game-based assignments typically form an integral component of computer programming courses. The effectiveness of the assignments in motivating students to carry out repetitive programming tasks is somewhat limited since their outcomes are invariably limited to a simple win or loss scenario. Accordingly, this paper develops a simulation…
Descriptors: Self Motivation, Programming, Educational Games, Computer Simulation
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Reid, Carol – British Journal of Sociology of Education, 2009
The research discussed in this article is based on an Australian Research Council-funded study carried out over three years (2005-2007) in three states in Australia. The study sought to understand students' experiences and decisions at secondary school to ascertain why few girls choose to enter tertiary-level Communication and Information…
Descriptors: Foreign Countries, Computer Science Education, Gender Differences, Student Participation
Kane, Laura Townsend, Ed. – ALA Editions, 2011
Thanks in part to technology, the boundaries of library positions are dissolving. It is no longer practical to discuss the profession in terms of traditional library types, and in today's library, the relationship between librarians and technology is stronger than ever. In this informative volume, veteran author Laura Townsend Kane interviews…
Descriptors: Librarians, Information Technology, Engineering, Computer Science
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