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Wright, Tessa; Wolery, Mark – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
Adequate street crossing skills reduce the risk of injury and increase the functional independence of individuals with disabilities. This paper reviews research involving instructional interventions for street crossings with individuals with disabilities. Eight studies were included. There was evidence individuals could be taught street crossings…
Descriptors: Evidence, Educational Strategies, Physical Activities, Computer Simulation
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Hoffer, Jeannette; Mayama, Shigeki; Lingle, Kristin; Conroy, Kathryn; Julius, Matthew – Science Scope, 2011
While students may acknowledge the impact that land use and development have on our environment, they do not necessarily understand the relationship between human activities and ecosystem responses. Therefore, the nature of the relationships leaves the science teacher to most often present information in a purely narrative form without any…
Descriptors: Computer Simulation, Land Use, Ecology, Science Teachers
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Houser, Rick; Thoma, Steve; Coppock, Amanda; Mazer, Matthew; Midkiff, Lewis; Younanian, Marisa; Young, Sarah – International Journal of Teaching and Learning in Higher Education, 2011
Teaching ethical reasoning is considered an important component of the undergraduate learning experience. A recent approach to teaching using experiential learning is through virtual worlds such as Second Life. We discuss how ethics may be taught using experiential learning in the virtual world of Second Life. Participants in the class in this…
Descriptors: Ethical Instruction, Field Trips, Computer Simulation, Experiential Learning
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Schlauch, Robert S.; Carney, Edward – Journal of Speech, Language, and Hearing Research, 2011
Purpose: To estimate false-positive rates for rules proposed to identify early noise-induced hearing loss (NIHL) using the presence of notches in audiograms. Method: Audiograms collected from school-age children in a national survey of health and nutrition (the Third National Health and Nutrition Examination Survey [NHANES III]; National Center…
Descriptors: Hearing Impairments, Acoustics, Children, Incidence
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Thamarasseri, Ismail – Journal on School Educational Technology, 2014
Rapid technological advancement influences the communication and information management as well as knowledge construction. Within the context of new challenges, lifelong learning emerges a fundamental element for the constant development of professionals. So that it dynamically adapts to change and retain a state-of-the-art identity. At present,…
Descriptors: Active Learning, Student Projects, Computer Uses in Education, Technology Integration
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Hilliard, Ivan – Higher Learning Research Communications, 2014
This article presents a case study in the use of the computer simulation game "People Power," developed by the International Center on Nonviolent Conflict. The principal objective of the activity was to offer students an opportunity to understand the dynamics of social conflicts, in a format not possible in a traditional classroom…
Descriptors: Computer Games, Class Activities, Case Studies, Computer Simulation
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Yuviler-Gavish, Nirit; Rodríguez, Jorge; Gutiérrez, Teresa; Sánchez, Emilio; Casado, Sara – Journal of Interactive Learning Research, 2014
The current study hypothesized that integrating partly observational learning into virtual reality training systems (VRTS) can enhance training efficiency for procedural tasks. A common approach in designing VRTS is the enactive approach, which stresses the importance of physical actions within the environment to enhance perception and improve…
Descriptors: Electronic Learning, Computer Simulation, Virtual Classrooms, Observational Learning
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Stokrocki, Mary – Art Education, 2014
Treasure quests in virtual worlds can help students develop multi-literacy communication skills and promote community, offering insights about art teaching and learning. As part of the new media literacy, students explore the offerings of Second Life (SL), a virtual world, as a series of quests. Multi-literacy involves communication. Through their…
Descriptors: Art Education, Communication Skills, Multiple Literacies, Computer Simulation
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Yang, Yuting; Kang, Houliang – Engineering Design Graphics Journal, 2014
Three Dimensional or 3D virtual reality has become increasingly popular in many areas, especially in building a digital campus. This paper introduces a virtual campus, which is based on a 3D model of The Tourism and Culture College of Yunnan University (TCYU). Production of the virtual campus was aided by Human Factor and Ergonomics (HF&E), an…
Descriptors: Virtual Classrooms, Human Factors Engineering, Campuses, Computer Software
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Rock, Marcia L.; Billingsley, Bonnie – Teacher Education and Special Education, 2014
Casting special education teacher development as an avatar living in a virtual and changing landscape is a creative way to consider the current state of the field and project possible futures. In this commentary, the authors consider areas that may help strengthen the Avatar, including conceptualizing and identifying the outcomes of teacher…
Descriptors: Special Education Teachers, Faculty Development, Alignment (Education), Beginning Teacher Induction
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Bhaskar, Anand – Advances in Physiology Education, 2014
Theory lectures are boring and sleep inducing for students, and it is difficult to get their full attention during 1 h of lecture. The ability of students to concentrate diminishes 20-25 min after the start of the lecture. There is also a lack of active participation of students during theory lectures. In an effort to break the monotony of the…
Descriptors: Physiology, Teaching Methods, Educational Games, Lecture Method
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Badiee, Farnaz; Kaufman, David – Journal of Technology and Teacher Education, 2014
This study evaluated the effectiveness of the "simSchool" (v.1) simulation as a tool for preparing student teachers for actual classroom teaching. Twenty-two student teachers used the simulation for a practice session and two test sessions; data included objective performance statistics generated by the simulation program, self-rated…
Descriptors: Computer Simulation, Educational Technology, Simulated Environment, Teaching Methods
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Natarajan, Uma; Busey, Amy; Berns, Barbara Brauner; Sahni, Sarah; Wu, Sally; Martinez, Alina – Community for Advancing Discovery Research in Education (CADRE), 2014
The National Science Foundation's (NSF) DR K-12 program seeks to enhance the teaching and learning of STEM in K-12 education by funding the "development, testing, deployment, effectiveness, and/or scale-up of innovative resources, models, and tools" in STEM areas. This work takes on many forms, including computer games and simulations.…
Descriptors: Elementary Secondary Education, STEM Education, Educational Technology, Technology Uses in Education
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Ruipérez-Valiente, Jose A.; Muñoz-Merino, Pedro J.; Kloos, Carlos Delgado; Niemann, Katja; Scheffel, Maren; Wolpers, Martin – IEEE Transactions on Learning Technologies, 2016
Self-regulated learning (SRL) environments provide students with activities to improve their learning (e.g., by solving exercises), but they might also provide optional activities (e.g., changing an avatar image or setting goals) where students can decide whether they would like to use or do them and how. Few works have dealt with the use of…
Descriptors: Metacognition, Learning Processes, Case Studies, Learning Activities
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Quiroz, René E.; Ritter, Nicola L.; Li, Yun; Newton, Rhonda C.; Palkar, Trupti – Journal of Online Learning Research, 2016
The number of online courses, programs, and schools are growing exponentially in K-12 education. Given the unique nature of online courses and the distinct skills necessary to create a quality online course, it is essential that effective professional development be provided for teachers designing online courses. Online courses need to be of the…
Descriptors: Online Courses, Educational Quality, Instructional Design, Faculty Development
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