NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 7,426 to 7,440 of 11,481 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Garcia, J.; Hernandez, A. – IEEE Transactions on Education, 2010
This paper presents the results of a one-year experiment in incorporating active methodologies in a Queueing Systems course as part of the Telecommunication Engineering degree at the University of Zaragoza, Spain, during the period of adaptation to the European Higher Education Area. A problem-based learning methodology has been introduced, and…
Descriptors: Foreign Countries, Active Learning, Teaching Methods, Engineering Education
Peer reviewed Peer reviewed
Direct linkDirect link
Kiili, Kristian; Lainema, Timo – Journal of Educational Multimedia and Hypermedia, 2010
Power is an influential component of social interaction and there are reasons for thinking that it may have important effects both on decision-making and psychological and interpersonal processes. The aim of this paper was to study the relations between the feeling of power, decision-making and flow experience in a collaborative business…
Descriptors: Educational Games, Opinions, Interpersonal Relationship, Interaction
Peer reviewed Peer reviewed
Direct linkDirect link
Tan, Zaldy S.; Mulhausen, Paul L.; Smith, Stephen R.; Ruiz, Jorge G. – Gerontology & Geriatrics Education, 2010
The virtual patient is a case-based computer program that combines textual information with multimedia elements such as audio, graphics, and animation. It is increasingly being utilized as a teaching modality by medical educators in various fields of instruction. The inherent complexity of older patients and the shortage of geriatrics educators…
Descriptors: Medical Schools, Computer Assisted Instruction, Computer Software, Geriatrics
Peer reviewed Peer reviewed
Direct linkDirect link
Bouck, Emily C.; Flanagan, Sara M. – Intervention in School and Clinic, 2010
Research on the positive impact of using concrete manipulatives in mathematics for students with high-incidence disabilities is clear. Maccini and Gagnon (2000) considered manipulatives to be a best practice in terms of educating students with high-incidence disabilities in mathematics. It would follow, then, that research on virtual manipulatives…
Descriptors: Incidence, Educational Technology, Special Education Teachers, Mathematics Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Adriaans, Frans; Kager, Rene – Journal of Memory and Language, 2010
Emerging phonotactic knowledge facilitates the development of the mental lexicon, as demonstrated by studies showing that infants use the phonotactic patterns of their native language to extract words from continuous speech. The present study provides a computational account of how infants might induce phonotactics from their immediate language…
Descriptors: Infants, Logical Thinking, Generalization, Speech Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Woolson, Maria Alessandra – International Journal of Virtual and Personal Learning Environments, 2012
Middleverse de Español (MdE) is an evolving platform for foreign language (FL) study, aligned to the goals of ACTFL's National Standards and 2007 MLA report. The project simulates an immersive environment in a virtual 3-D space for the acquisition of translingual and transcultural competence in Spanish meant to support content-based and…
Descriptors: Language Acquisition, Virtual Classrooms, Computer System Design, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Kongmee, Isara; Strachan, Rebecca; Pickard, Alison; Montgomery, Catherine – International Journal of Virtual and Personal Learning Environments, 2012
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education. This research investigates the use of commercial MMORPGs to support second language teaching. MMORPGs offer virtual safe spaces in which students can communicate by using their…
Descriptors: Computer Games, Role Playing, Second Language Learning, Computer Simulation
Dziorny, Mary Aileen – ProQuest LLC, 2012
This study sought to determine if an online course designed and delivered in Second Life can meet the needs of higher education students with dyslexia. The course design incorporated strategies from Gagne' and Briggs' principles of instruction, Gagnon and Collay's constructivist learning design, Powell's key learning needs of…
Descriptors: Online Courses, Dyslexia, Higher Education, Special Needs Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Fabricatore, Carlo; Lopez, Ximena – Electronic Journal of e-Learning, 2012
This study explored the potential of digital games as learning environments to develop mindsets capable of dealing with complexity in the domain of sustainability. Building sustainable futures requires the ability to deal with the complex dynamics that characterize the world in which we live. As central elements in this system, we must develop the…
Descriptors: Foreign Countries, Educational Games, Computer Games, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Luealamai, Sutha; Panijpan, Bhinyo – Simulation & Gaming, 2012
The authors have developed a computer-based learning module on the unit cell of various types of crystal. The module has two components: the virtual unit cell (VUC) part and the subsequent unit cell hunter part. The VUC is a virtual reality simulation for students to actively arrive at the unit cell from exploring, from a broad view, the crystal…
Descriptors: Foreign Countries, Learning Modules, Science Instruction, Pilot Projects
Peer reviewed Peer reviewed
Direct linkDirect link
Johnson, Thomas – Educational Media International, 2012
This study investigates the use of software technology that is used by emergency management professionals to create an authentic learning environment in emergency and disaster management courses in the classroom. Participants were 235 upper-level students enrolled in residential and online emergency and disaster management courses at a mid-sized…
Descriptors: Educational Environment, Educational Technology, Student Attitudes, Emergency Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Leppisaari, Irja; Lee, Okhwa – Educational Technology & Society, 2012
A new generation of young learners often described as digital native school children are attitudinally and technically equipped to employ social media as a social process in learning. However, few international virtual learning projects have been implemented and researched. This article examines a trial which aimed to combine viable technology…
Descriptors: Social Networks, Environmental Education, International Cooperation, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Seagull, F. Jacob – Journal of Continuing Education in the Health Professions, 2012
Human factors (HF) is a discipline often drawn upon when there is a need to train people to perform complex, high-stakes tasks and effectively assess their performance. Complex tasks often present unique challenges for training and assessment. HF has developed specialized techniques that have been effective in overcoming several of these…
Descriptors: Medical Education, Professional Continuing Education, Training Methods, Guidelines
Peer reviewed Peer reviewed
Direct linkDirect link
Vernadakis, Nikolaos; Gioftsidou, Asimenia; Antoniou, Panagiotis; Ioannidis, Dionysis; Giannousi, Maria – Computers & Education, 2012
The purpose of this study was to determine whether there is a difference between an exergame-based and a traditional balance training program, in undergraduate Physical Education students. Thirty two third-year undergraduate students at the Democritus University of Thrace were randomly divided into two training program groups of 16 students each,…
Descriptors: Foreign Countries, Undergraduate Students, Physical Education, Exercise
Peer reviewed Peer reviewed
Direct linkDirect link
Hamalainen, Raija; Oksanen, Kimmo – Computers & Education, 2012
Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers' orchestration in CSCL situations, there are still no…
Descriptors: Computer Assisted Instruction, Group Activities, Professional Development, Time on Task
Pages: 1  |  ...  |  492  |  493  |  494  |  495  |  496  |  497  |  498  |  499  |  500  |  ...  |  766