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Kleinmuntz, Benjamin – 1971
The use of the computer for medical information processing was introduced about a decade ago. Considerable inroads have now been made toward its applications to problems in medicine. Present uses of the computer, both as a computational and noncomputational device include the following: automated search of patients' files; on-line clinical data…
Descriptors: Clinical Diagnosis, Computer Assisted Instruction, Computers, Data Processing
Ogunniyi, Omotosho – 1969
This study synthesized, analyzed, and evaluated critically, various kinds of simulations (simulators, computerized games, in-basket simulation), and derived integrative (theoretical principles which explain and clarify the methodology of educational simulation, particularly as it relates to the: (a) design and instructional application of…
Descriptors: Computer Assisted Instruction, Doctoral Dissertations, Education, Laboratory Techniques
Gold, Bennett Alan – 1970
In order to devise an aid for the teaching of formal languages and automata theory, a system was developed which allows a student to design, test, and change automata in an interactive manner. This process permits the user to observe the step-by-step operation of a defined automaton and to correct or alter its operation. Thus, the need for lengthy…
Descriptors: Automation, Computer Oriented Programs, Computer Science Education, Digital Computers
Hansen, Duncan N.; Johnson, Barbara – 1971
Five widely-held myths about computer-assisted instruction (CAI) are exposed: 1) the teacher is the total instruction, 2) the CAI computer is designed for instruction, 3) there is one best CAI language for computer usage, 4) the biggest cost of CAI is machinery, and 5) a lack of learning materials exists in CAI. A framework for understanding,…
Descriptors: Computer Assisted Instruction, Computers, Educational Finance, Educational Planning
Coleman, James S.
The aim of this paper is to give some insight into what academic simulation games are, what their goals are, how they accomplish these goals, and how they differ from other ways of teaching and learning. A game is a way of partitioning off a portion of action from the complex stream of life activities. It partitions off a set of players and…
Descriptors: Educational Games, Elementary Education, Goal Orientation, Kindergarten
Organisation for Economic Cooperation and Development, Paris (France). Directorate for Scientific Affairs. – 1969
This volume consists of papers presented at a meeting of scientific and technical personnel who examined and evaluated applications of systems analysis and operational research, and who related techniques to practical educational planning. Topics represent a variety of new management techniques available to educational administrators including…
Descriptors: Cost Effectiveness, Educational Planning, Educational Quality, Educational Resources
Digital Equipment Corp., Maynard, MA. – 1971
The computer programs presented here were developed as a part of the Huntington Computer Project. They were tested on a Digital Equipment Corporation TSS-8 time-shared computer and run in a version of BASIC. Mathematics and physics programs are presented in this volume. The 20 mathematics programs include ones which review multiplication skills;…
Descriptors: Computer Assisted Instruction, Computer Programs, Guides, Mathematics Instruction
Gleason, Gerald T. – 1971
This study provided an assessment of the effectiveness of simulation in developing attitudes, values and cognitive understanding in a teacher education program. The experimental participants were 24 undergraduates enrolled in a course on learning and development. The course consisted of demonstrations of problems faced by the teacher in the inner…
Descriptors: Preservice Teacher Education, Simulation, Teacher Attitudes, Teacher Behavior
Gordon, Alice Kaplan – 1970
Among the reasons for using games as a tool in education are that they motivate students, teach difficult concepts, give opportunities to make decisions and solve problems, and give usually poor students a change to take the lead in class. Games now available from producers, most designed for use in social studies classes, are described here in…
Descriptors: Class Activities, Educational Games, Educational Research, Games
PDF pending restorationFredrickson, Ronald H.; Popken, Charles F. – 1970
Simulated Administration of a Regular Guidance Operation (SARGO) is a program for the training of directors of guidance and pupil personnel services. The objective of SARGO is to prepare directors of guidance services to: (1) prepare a written description of a pupil personnel program; (2) interact with a school administrator to clarify role…
Descriptors: Counseling, Counselor Characteristics, Counselor Role, Counselor Training
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Developer's Manual No. 4 is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the same in each of…
Descriptors: Computer Assisted Instruction, Development, Environmental Education, Land Use
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Developer's Manual No. 5 is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two section, which are the same in each of…
Descriptors: Computer Assisted Instruction, Development, Environmental Education, Land Use
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Developer's Manual No. 6 is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the same in each of…
Descriptors: Computer Assisted Instruction, Development, Environmental Education, Land Use
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The Developer's Manual No. 7 is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the same in each of…
Descriptors: Computer Assisted Instruction, Development, Environmental Education, Land Use
Environmental Protection Agency, Research Triangle Park, NC. Office of Manpower Development. – 1971
The County Planner's Manual is part of a set of 21 manuals (AA 001 009-001 029) used in APEX (Air Pollution Exercise), a computerized college and professional level "real world" game simulation of a community with urban and rural problems, industrial activities, and air pollution difficulties. The first two sections, which are the same…
Descriptors: Community Planning, Environmental Education, Management Games, Policy Formation


