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Julien, Don – Library Software Review, 1986
Describes adventure games, a genre of computer simulation games that require the use of creative and intuitive approaches similar to those used in online database searching, and suggests that they can be used in training online searchers to develop creative problem solving skills. Reviews of several available adventure games are included. (EJS)
Descriptors: Computer Graphics, Computer Simulation, Databases, Display Systems
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Jones, Marshall B. – Simulation and Games, 1984
Briefly describes the characteristics of video games and discusses some advantages and disadvantages of their use to measure individual abilities. Relevant research is cited in the areas of stabilization with practice, predictive testing, performance testing, testing under extreme conditions, testing brain-injured persons, and differential…
Descriptors: Games, History, Literature Reviews, Measurement Techniques
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Conrath, Melissa M.; Mayer, Victor J. – Current: The Journal of Marine Education, 1985
Examines the use of computer assisted instruction and computer managed instruction in marine education. Also cites studies on the effectiveness of microcomputers on learning and lists the titles of 18 software packages (noting source, hardware, and grade level) on marine and aquatic subjects. (DH)
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Simulation, Computer Software
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Downing, Roger H.; And Others – Journal of Education Finance, 1985
Pennsylvania's mathematical modeling technique to evaluate tax reform proposals requires the following data: personal income at the local level and measures of the breakdown of property tax payment by land use classification. The simulation technique could be readily adapted in reorganizing educational finance systems. (MLF)
Descriptors: Educational Finance, Elementary Secondary Education, Evaluation Methods, Feedback
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Cummings, R. – Journal of Computer Assisted Learning, 1985
Reports an investigation into pupil-talk in small groups during a computer simulation. The role of language as a communication and understanding aid is considered, along with the microcomputer's potential as a stimulus to and generator of discussion. The contents of participants' conversations, at and away from the microcomputer, are analyzed.…
Descriptors: Communication Research, Computer Assisted Instruction, Computer Simulation, Elementary Secondary Education
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Sherwood, Robert D.; Hasselbring, Ted – Computers in the Schools, 1986
Describes a study focusing on different presentation methods (pairs of students; entire class; and noncomputer list game-type setting) of a computer-based science simulation to sixth-grade students to determine the most beneficial method for student achievement. Results indicate large group instruction is slightly more beneficial. (MBR)
Descriptors: Academic Achievement, Comparative Analysis, Computer Simulation, Elementary Education
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Dubey, Yogendra P. – Information Technology and Libraries, 1984
Reports on emergence of decision support system (DSS) as a practical approach for applying computers and information to problems facing management. Information processing and decision making in organizations, simulation-model-based DSS in management of library resource sharing networks, and a resource-sharing simulation system are highlighted.…
Descriptors: Computer Oriented Programs, Computer Simulation, Decision Making, Decision Support Systems
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Loacker, Georgine – NASSP Bulletin, 1986
The present success and future potential of the Springfield Simulation depend on six interrelated research findings about adult learning.These findings, enumerated and discussed, provide the theoretical framework for Springfield. (TE)
Descriptors: Administrator Attitudes, Administrator Education, Administrator Evaluation, Administrator Qualifications
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Maier, Mark H.; Venanzi, Thomas – Journal of College Science Teaching, 1984
Provides a course outline which includes simulation exercises designed as in-class activities related to science and society interactions. Simulations focus on the IQ debate, sociobiology, nuclear weapons and nulcear strategy, nuclear power and radiation, computer explosion, and cosmology. Indicates that learning improves when students take active…
Descriptors: Astronomy, College Science, Computer Science, Course Descriptions
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Udin, Richard D.; Kuster, Curtis G. – Journal of Dental Education, 1985
A study to determine the usefulness of a board game in training and sensitizing senior dental students toward handicapped children showed that neither the board game nor a standard small-group lecture affected student attitudes or confidence. (MSE)
Descriptors: Attitude Change, Children, Classroom Techniques, Comparative Analysis
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Clarke, Lillian W.; Franklin, Carl M. – Business Education Forum, 1985
The Cross-Curricular Sequencing (CCS) approach to teaching business communications is explored. Its uses in word processing, principles of management, and business policy courses are discussed. Techniques for integrating materials from these courses into business communication classes are described. The implications of CCS for business…
Descriptors: Business Administration Education, Business Communication, Business Education, Curriculum Development
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Green, Thomas G.; Klausner, Leopold H. – Journal of Dental Education, 1984
In an experiment, students doing preclinical work in the clinic did not perform significantly better on practical examinations than students working in a typical laboratory environment. Other factors such as enthusiasm, motivation, satisfaction, operator comfort, and long-term productivity should be examined. (Author/MSE)
Descriptors: Academic Achievement, Clinical Experience, Comparative Analysis, Dental Schools
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Weisser, Roland J.; Medio, Franklin J. – Journal of Medical Education, 1985
A program of seminars designed to explore student perceptions of the emotional and psychological aspects of physician-patient interactions, part of a clinical diagnosis course, used graduate medical students to act as patients in videotaped interviews, interview evaluations, and lectures and demonstrations on interpersonal communication skills.…
Descriptors: Classroom Techniques, Clinical Diagnosis, Communication Skills, Course Descriptions
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Etzion, Dalia; Segev, Eli – Simulation and Games, 1984
Describes a study which used a graduate-level business game to examine consequences of objectively determined fit between managers' specialized competence and their functional roles in terms of individual and group performance. The game simulates a work environment of top-level management in industrial firms with responsibility for making…
Descriptors: Administrator Education, Competence, Difficulty Level, Educational Games
Thoresen, Joseph D.; Robinson, Linda E. – Performance and Instruction, 1984
Discusses the assessment center approach to employee selection and describes its background, history and use, methodology (including simulation and observation), and possible applications, including its use in a professional certification program for instructional/training designers. (MBR)
Descriptors: Assessment Centers (Personnel), Certification, Competence, Evaluation Methods
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