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Kapp, Karl M.; Valtchanov, Deltcho; Pastore, Ray – Educational Technology Research and Development, 2020
This study focused on the use of casual games to motivate learners in a corporate retail settings to engage in a online learning platform. The study analyzed two populations of learners who were using the learning platform. One group of learners was in a game condition. In this condition, the learners were provided the option to play a casual game…
Descriptors: Games, Game Based Learning, On the Job Training, Distributive Education
Broadbent, Jaclyn; Panadero, Ernesto; Fuller-Tyszkiewicz, Matthew – Educational Technology Research and Development, 2020
Self-regulated learning (SRL) is associated with increased academic achievement and improved learning outcomes for students. Thus, it is import to find ways to improve SRL, such as through training. Face-to-face training, discipline-dependent training, and paper-and-pencil diaries are limited in the number of students they can reach. The current…
Descriptors: Electronic Learning, Handheld Devices, Computer Software, Diaries
Matilsky, Terry – Physics Teacher, 2020
The NASA public archives present a vast resource of authentic satellite data that research astronomers have tapped into for decades. Recently, the same data analysis tools used by professional astronomers have been adapted into a browser-based interface called JS9 for easy use by any interested student. Tutorials and classroom-ready activities…
Descriptors: Physics, Science Instruction, Teaching Methods, Archives
Scalfani, Vincent F.; Ralph, Serena C.; Al Alshaikh, Ali; Bara, Jason E. – Chemical Engineering Education, 2020
MATLAB live scripts are useful for reproducible programmatic compilation of chemical data and literature. In this article, we use a combination of the PubChem PUG REST Application Programming Interface (API), Structured Data Query (SDQ) agent, and text extraction with MATLAB live scripts that allow programmatic PubChem similarity searching, SMARTS…
Descriptors: Chemical Engineering, Engineering Education, Computer Software, Teaching Methods
Curtis, Chad Daniel; Beck, David; Wolf, Caitlyn – Chemical Engineering Education, 2020
GitHub is increasingly finding a role in academia to both encourage reproducible computational research and to foster a collaborative environment. We show that employing GitHub as an implementation of version control in engineering-related fields reinforces the 'design-build-evaluate' way of thinking and prepares students with skills they can use…
Descriptors: Homework, Engineering Education, Skill Development, Teamwork
Brandon, Jamie; Papinchak, John – College and University, 2020
As the technology landscape is continually evolving, transitions to newer software are commonplace in higher education. Change is often difficult to navigate, especially when the change that is implemented fundamentally impacts entrenched business processes. In no place is this more evident than when implementing a new system, whether the…
Descriptors: College Applicants, Technology Integration, Educational Change, Information Systems
Kussmaul, Clif – Information Systems Education Journal, 2020
This case describes a classroom activity that explores a fictional software product company to help students learn about ways that businesses make money from software, including Free & Open Source Software (FOSS). The activity shows how a company might evolve through different business models, but does not imply that some models are always…
Descriptors: Class Activities, Computer Software, Computer Science Education, Inquiry
Khoza, Simon Bheki; Biyela, Audrey Thabile – Education and Information Technologies, 2020
Decolonising students' knowledge of technology, pedagogy, and mathematics content is important because it helps students understand their learning needs. Decolonisation is a process of critiquing and renewing the curriculum. Learning needs are circumstances that demand individuals' actions in order to address professional, personal, and/or social…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, College Freshmen, Mathematics Education
Delahunty, Thomas; Seery, Niall; Dunbar, Rónán; Ryan, Michael – International Journal of Technology and Design Education, 2020
This paper reports on a study exploring the variables that contribute to upper second level students' capability in a digital graphical modelling exercise in the field of technology education. The study evolves previous work in the area conducted in different contexts such as teacher education. Findings indicate deficiencies in second-level…
Descriptors: Graphic Arts, Technology Education, Secondary School Students, Correlation
Caballer-Tarazona, María; Coll-Serrano, Vicente – Journal of Statistics Education, 2020
In the first years of their economics degree programs, students will face many problems successfully dealing with a range of subjects with quantitative content. Specifically, in the field of statistics, difficulties to reach some basic academic achievements have been observed. Hence, a continuing challenge for statistics teachers is how to make…
Descriptors: Statistics Education, Learning Activities, Undergraduate Students, Inquiry
Chagwiza, Conilius Jaison; Maharaj, Aneshkumar; Brijlall, Deonarain – African Journal of Research in Mathematics, Science and Technology Education, 2020
In this paper we focused on university mathematics students' mental constructions on the concept limit of a sequence. The aim was to explore the nature of the mental constructions and to contribute to Action-Process-Object-Schema (APOS) theory in terms of instructional strategy for teaching limit of sequences. The belief that understanding…
Descriptors: College Students, Mathematics Instruction, Teaching Methods, Schemata (Cognition)
Oxman, Victor; Stupel, Moshe; Tal, ldan – International Journal for Technology in Mathematics Education, 2020
The article presents some examples of plane geometric variance of an area with the use of computer technology. These tools can offer teachers opportunities for adaptation and preparation of pedagogical presentations which will help students along the process of fruitful conjectures formation and eventually construction of formal deductive proofs.…
Descriptors: Educational Technology, Computer Uses in Education, Teaching Methods, Validity
Campbell, Tye G.; Zelkowski, Jeremy – International Journal for Technology in Mathematics Education, 2020
Proof and argumentation are essential components of learning mathematics, and technology can mediate students' abilities to learn. This systematic literature review synthesizes empirical literature which examines technology as a support for proof and argumentation across all content domains. The themes of this review are revealed through analyzing…
Descriptors: Computer Uses in Education, Computer Software, Intelligent Tutoring Systems, Mathematical Logic
Knox, Jeremy; Williamson, Ben; Bayne, Sian – Learning, Media and Technology, 2020
This paper examines visions of 'learning' across humans and machines in a near-future of intensive data analytics. Building upon the concept of 'learnification', practices of 'learning' in emerging big data-driven environments are discussed in two significant ways: the "training" of machines, and the "nudging" of human…
Descriptors: Data Collection, Data Analysis, Artificial Intelligence, Man Machine Systems
Kusumah, Yaya S.; Kustiawati, Dedek; Herman, Tatang – International Journal of Instruction, 2020
The purpose of this research is to analyze the effect of GeoGebra in three-dimensional geometry learning on students 'mathematical communication ability as a whole and based on students' prior mathematical abilities. This quasi-experimental research with randomized posttest only design included 84 XII grade students in high school in Central…
Descriptors: Mathematics Instruction, Geometry, Communication Skills, Mathematics Skills

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