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Francisco, Virginia; Moreno-Ger, Pablo; Hervas, Raquel – IEEE Transactions on Learning Technologies, 2022
Making students become intrinsically motivated to participate in daily class activities is an open challenge that has been addressed in different ways. In this article, we evaluate the impact of an educational innovation project, named TrivialCV, in terms of student motivation, engagement, and learning outcomes. We analyze the impact of two types…
Descriptors: Competition, Student Participation, Educational Innovation, Teamwork
Asfaw, Abraham; Blais, Alexandre; Brown, Kenneth R.; Candelaria, Jonathan; Cantwell, Christopher; Carr, Lincoln D.; Combes, Joshua; Debroy, Dripto M.; Donohue, John M.; Economou, Sophia E.; Edwards, Emily; Fox, Michael F. J.; Girvin, Steven M.; Ho, Alan; Hurst, Hilary M.; Jacob, Zubin; Johnson, Blake R.; Johnston-Halperin, Ezekiel; Joynt, Robert; Kapit, Eliot; Klein-Seetharaman, Judith; Laforest, Martin; Lewandowski, H. J.; Lynn, Theresa W.; McRae, Corey Rae H.; Merzbacher, Celia; Michalakis, Spyridon; Narang, Prineha; Oliver, William D.; Palsberg, Jens; Pappas, David P.; Raymer, Michael G.; Reilly, David J.; Saffman, Mark; Searles, Thomas A.; Shapiro, Jeffrey H.; Singh, Chandralekha – IEEE Transactions on Education, 2022
Contribution: A roadmap is provided for building a quantum engineering education program to satisfy U.S. national and international workforce needs. Background: The rapidly growing quantum information science and engineering (QISE) industry will require both quantum-aware and quantum-proficient engineers at the bachelor's level. Research Question:…
Descriptors: Program Development, Engineering Education, Labor Needs, Quantum Mechanics
Korkmaz, Nurdan; Temur, Özlem Dogan – International Electronic Journal of Elementary Education, 2022
The purpose of this study is to electrophysiologically assess the effect of an individualized education program supported with musical activities on the success of primary school students with computational difficulties. A mixed-methods design consisting of qualitative and quantitative methods was employed as the research model. The research group…
Descriptors: Music, Mathematics Instruction, Elementary School Students, Addition
Rafalow, Matthew H.; Puckett, Cassidy – Educational Researcher, 2022
Existing scholarship suggests that schools do the work of social stratification by functioning as "sorting machines," or institutions that determine which populations of students are provided educational resources needed to help them get ahead. We build on this theory of social reproduction by extending it to better understand how…
Descriptors: Technology Uses in Education, Social Stratification, Resource Allocation, Data Use
Jørnø, Rasmus Leth; Andersen, Bjarke Lindsø; Gundersen, Peter – Nordic Journal of Studies in Educational Policy, 2022
In this theoretical paper, we argue that Tech enthusiasts and skeptics are animated by the same sociotechnical personalization imaginary to improve education and teaching through personalization, but see very different paths to this goal. Tech boosters point to well-known problems of the existing education system -- and rhetorically ask: 'why…
Descriptors: Educational Improvement, Teaching Methods, Professional Autonomy, Problem Solving
Liew, Tze Wei; Pang, Wei Ming; Leow, Meng Chew; Tan, Su-Mae – Smart Learning Environments, 2022
Emotional design refers to imbuing a multimedia learning environment with design attributes that promote learners' positive affect and motivation to enhance learning. One such feature is anthropomorphism, in which human-like attributes are infused into learning elements in a multimedia learning environment. This study examines the affective,…
Descriptors: Multimedia Instruction, Instructional Design, Multimedia Materials, Human Body
Demirbilek, Muhammet – International Society for Technology, Education, and Science, 2022
It is inevitable to use information technologies in education field as in every field. Public and private educational institutions have attempted to equip classes with these technologies. One of these technologies is smart boards. Smart boards are set up in the classrooms of public education institutions within the scope of the FATIH project and…
Descriptors: Barriers, Teaching Methods, Computer Software, Technological Literacy
Zhou, Yiqiu; Kang, Jina – International Educational Data Mining Society, 2022
The complex and dynamic nature of collaboration makes it challenging to find indicators of productive learning and quality collaboration. This exploratory study developed a collaboration metric to capture temporal patterns of joint attention (JA) based on log files generated as students interacted with an immersive astronomy simulation using…
Descriptors: Astronomy, Problem Solving, Science Instruction, Cooperative Learning
Xodabande, Ismail; Atai, Mahmood Reza – Open Learning, 2022
The current study investigated the contribution of a mobile application for self-directed and autonomous learning of academic vocabulary among English as a Foreign language (EFL) university students. Furthermore, we examined the long-term impacts of mobile-assisted vocabulary learning, by using a pre-, post-, and delayed post-test design. The…
Descriptors: Handheld Devices, Computer Oriented Programs, Computer Software, Independent Study
Denner dos Santos, Carlos; Moreira, Marina; Panis, Amanda; Alves, Dyego – International Journal of Information and Communication Technology Education, 2022
This paper applies the concept of a crowdsourcing campaign in the context of entrepreneurial education, and reports the perception of participants in such application in a large business school. The classroom task is to prepare a crowdfunding campaign for their university in a freely available digital platform, having identified a relevant problem…
Descriptors: Entrepreneurship, Business Schools, Business Administration Education, Computer Software
Zakaria, Zarifa; Vandenberg, Jessica; Tsan, Jennifer; Boulden, Danielle Cadieux; Lynch, Collin F.; Boyer, Kristy Elizabeth; Wiebe, Eric N. – Computer Science Education, 2022
Background and Context: Researchers and practitioners have begun to incorporate collaboration in programming because of its reported instructional and professional benefits. However, younger students need guidance on how to collaborate in environments that require substantial interpersonal interaction and negotiation. Previous research indicates…
Descriptors: Feedback (Response), Intervention, Comparative Analysis, Programming
Rafiepour, Abolfazl; Abdolahpour, Kazem; Farsani, Danyal – Mathematics Teaching Research Journal, 2022
The main purpose of this study is to develop a conceptual understanding of the irrational number of the square root of 2 ([square root]2 ). Participants in the study were 20 ninth-grade male students. Activity Theory was used as a framework to show the development of the conceptual understanding. Since this study was conducted during the COVID-19…
Descriptors: Concept Formation, Mathematical Concepts, Mathematics Instruction, COVID-19
Palesh, Oxana; Oakley-Girvan, Ingrid; Richardson, Amanda; Nelson, Lorene M.; Clark, Rich; Hancock, Jeffrey; Acle, Carlos; Lavista, Juan M.; Miller, Yasamin; Gore-Felton, Cheryl – Journal of College Student Psychotherapy, 2022
From October to December 2016, a college sample (n = 536) of men (41%) and women (59%) 18 to 41 years old (M = 20.2 SD = 3.02) completed self-report surveys that assessed mental and behavioral health using a novel, mobile app called SHAPE. Multiple methods (e.g., flyers, face-to-face, e-mail, listservs) were used to recruit students. Almost half…
Descriptors: Mental Health, Computer Software, Prevention, Intervention
Lysenko, Larysa; Abrami, Philip C.; Wade, C. Anne – Canadian Journal of Learning and Technology, 2022
This paper explores factors to increase the likelihood that the implementation of ABRACADABRA, a technology-based approach to teaching and learning literacy, endures and expands beyond the initial research. Started as a pilot study in 12 classrooms, the implementation spread to more than 500 primary classrooms over six years in five areas of…
Descriptors: Sustainability, Intervention, Computer Software, Educational Technology
Chun, Dorothy M.; Karimi, Honeiah; Sañosa, David Joshua – CALICO Journal, 2022
In line with the 2021 CALICO Conference theme "Global realities," we presented a plenary on how immersive virtual reality (IVR) could be used for second language learning by allowing learners to virtually travel around the globe via headset. The main affordances of virtual reality (VR) technology include immersing learners in an…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, Computer Assisted Instruction

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