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Qiyun Wang; Qian Huang – IEEE Transactions on Learning Technologies, 2024
Blended synchronous learning enables online learners to participate in class activities from geographically separated sites. Due to various challenges, however, online learners are often harder to be engaged and their engagement levels are lower than that of classroom counterparts. This review summarized and synthesized the challenges that led to…
Descriptors: Journal Articles, Blended Learning, Synchronous Communication, Barriers
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Thomas E. Jones; Lindsay Mack; Oscar A. Gómez – International Journal of Sustainability in Higher Education, 2024
Purpose: As UN's sustainable development goals (SDGs) are integrated across Asia-Pacific Higher Education Institutes (HEIs), the purpose of this descriptive and exploratory study is to investigate undergraduates' own self-stated commitment to the SDGs and their perceived feasibility by the 2030 target. Design/methodology/approach: A…
Descriptors: Foreign Countries, College Freshmen, Asians, Colleges
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Hoa-Huy Nguyen; Kien Do Trung; Loc Nguyen Duc; Long Dang Hoang; Phong Tran Ba; Viet Anh Nguyen – Education and Information Technologies, 2024
This article presents the results of an experiment in personalizing course content and learning activity model tailored for online courses based on students' learning styles. The main research objectives are to design and pilot a model to determine students' learning styles to create personalized online courses. The study also addressed an…
Descriptors: Models, Online Courses, Cognitive Style, Classification
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Ji Won You – Studies in Higher Education, 2024
Team project-based learning has become increasingly common in higher education. This study aimed to characterise and understand students' team learning experiences in team project-based learning by considering various aspects, such as individual qualities, teamwork, task, and instructor support. K-means clustering analysis was performed using…
Descriptors: Cooperative Learning, Profiles, Outcomes of Education, Student Projects
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Christian X. Navarro-Cota; Ana I. Molina; Miguel A. Redondo; Carmen Lacave – IEEE Transactions on Education, 2024
Contribution: This article describes the process used to create a questionnaire to evaluate the usability of mobile learning applications (CECAM). The questionnaire includes specific questions to assess user interface usability and pedagogical usability. Background: Nowadays, mobile applications are expanding rapidly and are commonly used in…
Descriptors: Usability, Questionnaires, Electronic Learning, Computer Oriented Programs
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Abdullahi Yusuf; Norah Md Noor; Shamsudeen Bello – Education and Information Technologies, 2024
Studies examining students' learning behavior predominantly employed rich video data as their main source of information due to the limited knowledge of computer vision and deep learning algorithms. However, one of the challenges faced during such observation is the strenuous task of coding large amounts of video data through repeated viewings. In…
Descriptors: Learning Analytics, Student Behavior, Video Technology, Classification
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Cathal de Paor – Studies in Continuing Education, 2024
An effective system of Recognition of Prior Learning (RPL) requires assessment processes that are appropriate for the nature of the experiential learning being assessed. Otherwise, potential candidates may be discouraged from engaging in RPL applications and therefore not benefit from the lifelong learning opportunities available. It has been…
Descriptors: Foreign Countries, Prior Learning, Military Personnel, Experiential Learning
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Helga Fjaervoll; Ella Marie Sandbakken – Discover Education, 2024
Online students are becoming an increasingly big part of the student population in higher education. Interaction and collaboration is beneficial for academic performance and well-being, but can be challenging to facilitate in the online context. Through individual in-depth interviews, we have investigated online students' experiences of academic…
Descriptors: Communities of Practice, Electronic Learning, Student Attitudes, Educational Experience
Aimee L. Vander Feen – ProQuest LLC, 2024
This study explored the concept of phygital within enrollment management, examining its transformative impact on the student journey. Phygital, a blend of physical and digital experiences, serves as a focal point of this research in addressing a notable gap in existing literature. This research involved a two-phase exploratory qualitative study…
Descriptors: Enrollment Management, Electronic Learning, In Person Learning, Technology Uses in Education
L. Nikki Ware – ProQuest LLC, 2024
Online learning provides students greater access to higher education opportunities when regular, on-campus options are not viable. However, for administrators and educators, online learning can be difficult to assess and ensure quality, which leads institutions to use quality assurance frameworks such as the Blackboard Exemplary Course Program…
Descriptors: Course Evaluation, Educational Quality, Success, Learning Management Systems
Amanda Lake Heath – ProQuest LLC, 2024
Creativity and collaboration are key components of a mathematician's work, and thus in the preparation of future mathematicians, undergraduate mathematics courses should aim to develop students who can effectively work collaboratively and creatively with one another. Despite this need, research on mathematical creativity has primarily investigated…
Descriptors: Cooperative Learning, Creativity, Undergraduate Students, Mathematics Instruction
Xiaomeng Zhang – ProQuest LLC, 2024
Guided by both the interactionist and sociocultural learning theories, this study investigates the interactive communications in text-based synchronous computer-mediated communication (SCMC) and face-to-face (FTF) oral communication environments and the impacts they bring to subsequent L2 Chinese speaking. Learners' perspectives on using…
Descriptors: Synchronous Communication, Computer Mediated Communication, Interpersonal Communication, Oral Language
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Leah F. Rosenbaum – Educational Technology Research and Development, 2024
Research on the educational value of play tends to focus on active players, especially when evaluating novel interaction technologies. However, a long history of scholarship underscores observing communal practice as a primary means of enculturation and learning. This paper demonstrates learning opportunities available within a range of…
Descriptors: Play, Game Based Learning, Educational Games, Geometry
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Ghada ElSayad – Education and Information Technologies, 2024
In student-centric learning environments, such as blended learning, students' metacognitive self-regulation is required to plan, monitor, and control their learning processes and achieve positive learning outcomes. The lack of metacognitive self-regulation may lead students to encounter difficulties that, eventually, affect their learning…
Descriptors: Undergraduate Students, Student Attitudes, Blended Learning, Metacognition
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Hui Han; Silvana Trimi – Education and Information Technologies, 2024
Cloud computing-based online education has played a vital role in enabling uninterrupted learning during crises such as the COVID-19 pandemic. This study explored the key variables associated with cloud computing that can effectively support the operation of online education platforms. By analyzing real data from 63 online learning platforms, the…
Descriptors: Computer Software, Learning Management Systems, Online Courses, Correlation
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