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Barnes, Jonathan; Shirley, Ian – Improving Schools, 2007
This article is a summary of a cross-Arts, action research project in primary teacher education. The Higher Education ARTS and Schools (HEARTS) project aimed at attitude and pedagogical change amongst teacher education students. The researchers chose to explore the effects and effectiveness of the Arts in making meaning and relevance for both…
Descriptors: Teacher Education, Student Research, Tutors, Locus of Control
Heitzmann, Ray – Education Digest: Essential Readings Condensed for Quick Review, 2007
Targeted homework is based upon the belief that homework can make a significant contribution to student achievement in the areas of knowledge, skills, and values. It centers on the notion that homework achieves maximum effectiveness when teachers share the school's homework policy as well as their policy with students and parents or guardians. The…
Descriptors: Educational Strategies, Academic Achievement, Teacher Student Relationship, Parent School Relationship
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Figgins, Margo A.; Johnson, Jenny – English Journal, 2007
Students' relationships with language are likely to change when they are permitted to play with it, but teachers must construct multiple classroom situations for experimentation, and thus change, to take place. Margo A. Figgins and Jenny Johnson give several ideas for how to foster wordplay among students, describing use of eponyms, word…
Descriptors: Language Attitudes, Educational Games, Play, Teaching Methods
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Shi, Fuqian; Wei, Jincai – International Education Studies, 2008
In the current teaching activities on curriculum, teachers taught all kinds of computer language at the most of the time. Students also focus on a variety of examinations, but the real time to train students' independent software developing skill is very limited. This has resulted in the students only to copy other people's systems design ideas,…
Descriptors: Programming, Creative Thinking, Creative Development, Science Activities
Gibson, David; Grasso, Susan Hull – Learning & Leading with Technology, 2007
This article describes how the Global Challenge allows high school students to do something for the environment while winning an award that will help them financially through college. The Global Challenge is an online competition for high school students across the world. Students from other nations can pair up with students in the U.S. and…
Descriptors: Global Approach, Information Technology, Climate, High School Students
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Lazaruk, Wally – Canadian Modern Language Review, 2007
A survey of research on French as a second language (FSL) education in Canada suggests that French immersion (FI) students enjoy significant linguistic, academic, and cognitive benefits. We organize our summary of the advantages of FI around these three themes, comparing students' proficiency in French and English across various FI programs, and…
Descriptors: Metalinguistics, Academic Achievement, Foreign Countries, Creative Thinking
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Shute, Valerie J.; Ventura, Matthew; Bauer, Malcolm; Zapata-Rivera, Diego – ETS Research Report Series, 2008
To reveal what is being learned during the gaming experience, this report proposes an approach for embedding assessments in immersive games, drawing on recent advances in assessment design. Key to this approach are formative assessment to guide instructional experiences and evidence-centered design to systematically analyze the assessment argument…
Descriptors: Educational Games, Formative Evaluation, Instructional Design, Evidence Based Practice
Karwatka, Dennis – 1996
This book presents illustrated profiles of 76 individuals and 2 notable vehicles (the winner of the first around-the-world car race in 1908 and the first steam locomotive in the United States). It includes such recognized innovators as Alexander Graham Bell (inventor of the telephone), George Washington Carver (agricultural products innovator),…
Descriptors: Adult Education, Biographies, Creative Thinking, Industrialization
Karnes, Frances A.; Bean, Suzanne M. – 1995
This book presents first-person accounts of 20 young female inventors. Most have won prizes for their inventions; some have even obtained patents. Part 1 "Inventors and Their Inventions," focuses on the young inventors and their lives, how they came up with their ideas, who helped them, what problems they faced, and how they solved their problems.…
Descriptors: Biographies, Children, Creative Thinking, Creativity
Ellis, Julie L.; Boer, Hank – 1987
This manual presents instructional design strategies and sample student activities for creative problem solving. The ideas and suggestions are intended to support both students' mathematical attainment and their development of creative ability. The book begins with an introduction followed by discussions of unit design strategies and activity…
Descriptors: Creative Development, Creative Thinking, Elementary Education, Learning Activities
Wise, Anna – 1995
This book aims to enlighten its readers on how to achieve optimal human efficiency, well-being, and balance through "brainwave training." According to the book, the 4 kinds of brainwaves--beta, alpha, theta, and delta--communicate with each other to pass information between conscious and unconscious mind. Mastering these brainwaves…
Descriptors: Behavior Modification, Biofeedback, Cognitive Processes, Cognitive Restructuring
1996
This book accompanies a poster series and allows the teacher to pre-plan a lesson or activity for students with the objectives shown for each element or principle of design to be presented. Along with a black-and-white reproduction of each poster, major concepts are discussed. Suggested student activities relating to a particular element or…
Descriptors: Art, Art Education, Creative Thinking, Design
Mongeau, Paul A. – 1993
Noting that brainstorming remains a very popular means of idea generation despite considerable research evidence to the contrary, this paper attempts to debunk the brainstorming myth by first critically reviewing the claims advocating brainstorming and the data supporting these claims. The paper discusses the social science research relevant to…
Descriptors: Brainstorming, Communication Research, Creative Thinking, Elementary Secondary Education
Petersen, Evelyn – 1997
Creativity is a process of thinking and doing; adults can encourage this important life skill in young children by encouraging them to embrace new ways of looking at things. This guide, part of the "Seeds for Success" series, provides advice for parents for encouraging creativity in children in a variety of areas by means of nearly 100 simple…
Descriptors: Caregiver Child Relationship, Child Rearing, Creative Activities, Creative Development
Geske, Joel – 1992
Right brain and left brain dominant people process information differently and need different techniques to learn how to become more creative. Various exercises can help students take advantage of both sides of their brains. Students must feel comfortable and unthreatened to reach maximal creativity, and a positive personal relationship with…
Descriptors: Advertising, Brain Hemisphere Functions, Class Activities, Creative Thinking
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