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Diniz dos Santos, Alysson; Strada, Francesco; Bottino, Andrea – IEEE Transactions on Learning Technologies, 2019
Finding proper ways to address learning about sustainability is a relevant issue. Sustainability learning has to face some inherent complexities, due to two main factors: the interdisciplinary domains related to sustainability issues, such as ecology, economics, politics, and culture, and the involvement of several social structures, such as…
Descriptors: Teaching Methods, Sustainability, Computer Games, Computer Software
Atkins, Marisha Speights; Seals, Cheryl; Bailey, Dallin – Science Education and Civic Engagement, 2019
The use of innovative technologies in speech-language pathology is revolutionizing diagnostic and treatment approaches for individuals with communication disorders. This evolution has required educators to integrate the use of technologies into the clinical training pedagogy. Phonetic transcription is a foundational skill presented early in the…
Descriptors: Computer Science Education, Computer Software, Communication Disorders, Speech Language Pathology
Hu, Xiangen; Cai, Zhiqiang; Hampton, Andrew J.; Cockroft, Jody L.; Graesser, Arthur C.; Copland, Cameron; Folsom-Kovarik, Jeremiah T. – Grantee Submission, 2019
In this paper, we consider a minimalistic and behavioristic view of AIS to enable a standardizable mapping of both the behavior of the system and of the learner. In this model, the "learners" interact with the learning "resources" in a given learning "environment" following preset steps of learning…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Metadata, Behavior Patterns
Kristanto, Y. D.; Melissa, M. M.; Panuluh, A. H. – Online Submission, 2019
The formal definition of limit is one mathematical idea that gives difficulties to most students. Therefore, it is necessary to provide engaging activity in order to construct the students' understanding about the definition. This study aims to shed light on designing activities with dynamic geometry software to facilitate the students in…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Computer Software
Arbajian, Pierre – ProQuest LLC, 2019
Speech remediation by identifying those segments which compromise the quality of speech content can be performed by correctly identifying portions of a recording which can be deleted without diminishing from the overall quality of the speech, but rather improving it. Speech remediation is especially important when it is heavily disfluent as in the…
Descriptors: Stuttering, Language Fluency, Speech Communication, Phonemes
Bohorquez, Carlos; Marquet, Pascal – International Association for Development of the Information Society, 2019
This paper describes the first stages on the development of a design method of digital trainings using the collaborative authoring tool "ALO". Based on the theory of instrumental conflict (Marquet, 2005), this method highlights the necessity of the design digital trainings under the optimal harmonization for users/learners in didactic,…
Descriptors: Instructional Design, Programming, Conflict, Teaching Methods
Zirra, Benjamin – ProQuest LLC, 2019
Information technology has evolved enormously over the past three decades. Throughout the world, information technology has become important in all aspects of life, including all strata of education from primary through higher education. With the worldwide circulation of technology, it is expected to be utilized effectively in institutions of…
Descriptors: Educational Technology, Technology Uses in Education, College Faculty, Technology Integration
Maruyama, Yukiko – International Association for Development of the Information Society, 2019
This paper presents the results of an attempt to analyze the benefits and risks of information and communication technologies (ICTs) and their applications, as perceived by university students. A survey was conducted using questionnaire with a free descriptive answering format. Responses were analyzed via text mining and correspondence analysis;…
Descriptors: Risk, Computer Software, College Students, Student Attitudes
Kelsey M. Ross – ProQuest LLC, 2019
The purpose of this study was to examine the effects of the word box intervention implemented as an iPad application on the acquisition, maintenance, and generalization of letter-sound correspondences for Learners of English as an Additional Language (LEALs). A single-subject multiple probe experimental design across participants was utilized with…
Descriptors: Kindergarten, Preschool Children, Urban Schools, Reading Instruction
Pongpatchara Kawinkoonlasate – Indonesian Journal of English Language Teaching and Applied Linguistics, 2019
Technological applications in education are altering how we collect information, conduct research, and share data with others. New computerized tools are changing the education community and how we pass knowledge to students. With these new tools, technology is being integrated into the classroom at larger scales every year. With more electronic…
Descriptors: Technology Integration, Second Language Learning, Second Language Instruction, English (Second Language)
Euan Auld; Yun You – International Perspectives on Education and Society, 2019
New technology tends to invite speculation on the future of societies, inspiring visions of both hope and horror. This chapter continues that tradition, exploring the application of emerging technology, such as artificial intelligence (AI), cloud computing, and the Internet of Things (IoT) to processes of governance and learning in education.…
Descriptors: Artificial Intelligence, Governance, Foreign Countries, Futures (of Society)
Francisco D. Guillén-Gámez; Ernesto Colomo-Magaña; Andrea Cívico-Ariza; Teresa Linde-Valenzuela – Technology, Knowledge and Learning, 2024
Since the COVID-19 pandemic, the use of digital resources and virtual platforms is even more essential to continue the educational process, either in person or online, affecting all the members involved in the teaching-learning process of the students. Therefore, this study is aimed: (1) to know and compare the digital competence of the agents…
Descriptors: Digital Literacy, Elementary Secondary Education, Preschool Education, Video Games
Eun Seon Chung – Language Learning & Technology, 2024
While previous investigations on online machine translation (MT) in language learning have analyzed how second language (L2) learners use and post-edit MT output, no study as of yet has investigated how the learners process MT errors and what factors affect this process using response and reading times. The present study thus investigates L2…
Descriptors: English (Second Language), Korean, Language Processing, Translation
Emily Bradshaw; Royce Kimmons; Fanny Eliza Bondah – Open Praxis, 2024
This article explores the formal localization of Open Educational Resources (OER) in Ghana, focusing on the remixing of human rights courses for youth and young adults. While working with an NGO that focuses on providing educational resources to low bandwidth areas, partner teachers in Ghana remixed openly-licensed human rights content provided by…
Descriptors: Foreign Countries, Open Source Technology, Teachers, Youth Agencies
Grace Hui Chin Lin – Online Submission, 2024
This research was conducted in a National University of western part in Taiwan. It guided students to select language learning games of language learning (Amur et al. (2024; Huang & Liaw, 2021; Srinivasan & Reddy 2023) on Facebook or other websites to improve English Language proficiencies in listening, speaking reading and writing. Below…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence

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