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Moon, Brian – English in Australia, 2008
"World of Warcraft" is an online computer game with over nine million players, many of them technically-minded young males. A proportion of these young males engage in spontaneous creative writing about their game adventures. They enjoy highly formulaic genres, such as the epic poem, with its complex technical requirements. This has…
Descriptors: Role Playing, Creative Writing, Fantasy, English Teachers
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Dutta, Mohan Jyoti; Basnyat, Iccha – Health Education & Behavior, 2008
Considerable research has been conducted on the topic of entertainment-education (EE), the method of using entertainment platforms such as popular music, radio, and television programming to diffuse information, attitudes, and behaviors via role modeling. A significant portion of the recently published EE literature has used the case of the Radio…
Descriptors: Programming (Broadcast), Foreign Countries, Popular Culture, Mass Media Effects
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Coffey, John W.; Koonce, Robert – Journal of Computers in Mathematics and Science Teaching, 2008
This article contains a description of the organization and method of use of an active learning environment named MODeLeR, (Multimedia Object Design Learning Resource), a tool designed to facilitate the learning of concepts pertaining to object modeling with the Unified Modeling Language (UML). MODeLeR was created to provide an authentic,…
Descriptors: Constructivism (Learning), Active Learning, Teaching Methods, Computer Assisted Instruction
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Curry, Guy L.; Coulson, Robert N.; Gan, Jianbang; Tchakerian, Maria D.; Smith, C. Tattersall – Bulletin of Science, Technology & Society, 2008
Disturbance-generated biomass results from endogenous and exogenous natural and cultural disturbances that affect the health and productivity of forest ecosystems. These disturbances can create large quantities of plant biomass on predictable cycles. A systems analysis model has been developed to quantify aspects of system capacities (harvest,…
Descriptors: Systems Analysis, Programming, Sustainable Development, Models
Tison, Cindra; Woodside, Mary Jo – 1991
This student book presents information, games, and activities designed to develop computer literacy and skills. The text is aimed at middle elementary level students but may be adapted for use with younger or older students. Topics are presented in sequence to provide a complete knowledge base. However, each topic is presented with clarity that…
Descriptors: Computer Games, Computer Graphics, Computer Literacy, Computer Printers
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Karsten, Rex; Kaparthi, Shashidhar; Roth, Roberta M. – College Teaching Methods & Styles Journal, 2005
Advances in information and communication technologies give us the ability to reach out beyond the time and place limitations of the traditional classroom. However, effective online teaching is more than just transferring traditional courses to the World Wide Web (WWW). We describe how we have used "off the shelf" software and the infrastructure…
Descriptors: Programming Languages, Online Courses, Programming, Learning Experience
Neff, Norman D. – 1995
This paper describes applications of logic programming technology to the teaching of the inductive method in computer science and mathematics. It discusses the nature of inductive thought and its place in those fields of inquiry, arguing that a complete logic programming system for supporting inductive inference is not only feasible but necessary.…
Descriptors: Classroom Techniques, Computer Science Education, Higher Education, Induction
Skolnick, Michael M.; Spooner, David L. – 1995
Modern computing systems exploit graphical user interfaces for interaction with users; as a result, introductory computer science courses must begin to teach the principles underlying such interfaces. This paper presents an approach to graphical user interface (GUI) implementation that is simple enough for beginning students to understand, yet…
Descriptors: Computer Games, Computer Graphics, Computer Interfaces, Computer Science Education
Rosengrant, Kim – 1996
Because college radio offers a less structured environment, a natural habitat is created which provides for broadcasting experimental shows such as Starship Earth, an environmental radio show on East Stroudsburg University's (Pennsylvania) college radio station, WESS 90.3 FM. Environmental problems, issues, and solutions are discussed on the show.…
Descriptors: Audience Participation, Environmental Education, Faculty Advisers, Group Discussion
Hlynka, Anthony; Knupfer, Nancy Nelson – 1997
This paper addresses the television program "Cheers" and demonstrates one way of interpreting the complexity of messages within the program. The interplay of visual messages within the "Cheers" programming is referred to as intertextuality, or the relation of one text to another to express an idea. Two basic types of…
Descriptors: Comedy, Literacy, Popular Culture, Programming (Broadcast)
Aufderheide, Patricia – 1994
A study examined the effectiveness of the Children's Television Act of 1990 in altering the marketplace for informational and educational children's programming on commercial broadcast television. Producers and distributors of nationally available series that commercial broadcasters were using in 1993 to meet the requirements of the Act were…
Descriptors: Audience Awareness, Broadcast Industry, Broadcast Television, Educational Television
Stavitsky, Alan G. – 1993
The originators of municipal radio station WNYC foresaw radio as a means of extending city government and an instrument to educate, inform, and entertain the citizens. Because the municipal radio concept emerged in the early 1920s, before the medium's industrial structure was entrenched, an opportunity existed to develop an innovative model of…
Descriptors: Broadcast Industry, City Government, Community Relations, Mass Media Role
Jackendoff, Ray; Birner, Betty, Ed. – 1999
This brochure discusses, in lay terms, how computers process language and why they may have difficulty in processing English. The brochure points out that English is a more difficult language to process than most people think, and that the brain is far more complex than the computer in its ability to decipher meaning. The examples of the word…
Descriptors: English, Grammar, Language Patterns, Language Role
Marty, Fernand – 1991
Three computer-based systems for phonetic/graphemic transcription of language are described, compared, and contrasted. The text is entirely in French, with examples given from the French language. The three approaches to transcription are: (1) text entered in standard typography and exiting in phonetic transcription with markers for rhythmic…
Descriptors: Authoring Aids (Programming), Comparative Analysis, Computational Linguistics, French
Cavus, Nadire; Ibrahim, Dogan – Online Submission, 2004
The idea of using "Learning Objects" in teaching has become very popular in the last few years. Although the concept of using objects in teaching is not new, the power of the computer technology and the Internet gives educators large opportunities and endless combination of possibilities in applying new theories to web-based education.…
Descriptors: Instructional Materials, Programming Languages, Web Based Instruction, Computer Science Education
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